SS2Dante said:
NOTE - sorry if I've already replied to this. Kinda getting lost in the number of people here
The indoctrination DOES change. It is always Shepards subconscious interpretation of the indoctrination process, which is always the same, so why should the area and stuff change?
Because if we are to assume that a) this is a rebellion against the indoctrination process and b) the effort being spent on the process in the low war assets and high war assets scenarios are different then that
must be reflected in those variants for the interpretation to hold up. This is especially true given that IT makes hte entire scene a head-trip, ergo there is no obligation to maintain a consistent backdrop for this scene. Really, in the off-chance that Bioware actually did intend the last scenes to be a Dallas ending like Indoctrination Theory claims the failure to reflect that greater influence in the scene itself actually becomes a greater faux pas than the literal ending.
SS2Dante said:
What DOES change is the options you are given - this is completely in line with what we'd expect. If the reapers are pushing hard, or your Shepard is mentally weakened, we get the other options, if they are not we don't. They only push hard if you are an actual threat to them. Remember in my view this entire thing takes a few real life seconds. If your EMS his high then Hammer is still attacking and the Reaper can't focus just on you. if not, it can.
Doesn't work, and you're exhibiting a bit of double think to maintain this view. On the one hand you're saying that the Reapers are trying harder, and at the same time you're suggesting that they can't afford that distraction. I want you to step aside a moment and think of how many layers of justification you're using (Read: How many times you've had to find additional justifications to justify your justifications) for the sake of insisting that the ending we were given didn't really happen. You actually take it a step further than that though, by later insisting that Anderson is the embodiment of your will...which is an inconsistent premise as that logically requires that his death should railroad you towards more reaper-friendly options as you thereafter lack the will to resist, and being shot by the indoctrinated under those premises has pretty obvious implications. More depressing still is the fact that you're doing so to justify an interpretation that in addition to adding pointless layers of complexity simply for the sake of adding complexity, does an even
worse job of offering closure and catharsis than the ending you're insisting isn't real, as it insists that the game ends mere moments after Harbinger's attack. Read: You're arguing that the story ends
in the middle of the climax. That's less excusible than what we were given.
SS2Dante said:
As I said, the scene itself shouldn't change. It's all Shepard creating it, not the Reapers. That's why the first corridor resembles the Collector base (Anderson actually TELLS Shepard this), and the confrontation with the Illusive man resembles Saren. Shepard is creating it from memories. Once Anderson dies (your strength) you lose more control and simply see the default 'indoctrination' room. The strength of the indoctrination and your Shepards mental state controls the available options.
Alternatively, that's an invocation of
a fairly common (and often very powerful) literary device which calls back to prior events in the storyline. There's no evidence that Shepherd is creating this from memories, and if that was the intent then the execution was spectacularly mishandled.
SS2Dante said:
Actually you're right about how I phrased that last time, sorry, I was up late and had been typing for ages, didn't mean to go all preacher-ey. I'll state right now what I need to disprove this - a plot hole. Something that simply goes against the logic of this theory. As I've said, conspiracy theories aren't hard to debunk, and in 30 something hours of gameplay I fully expected a contradiction to exist. So far no-one has given me one.
...You never did see the 'Dumbledore's not dead' arguments, did you? Because technically noe of those were truly disprovable by fans. Here's how arguments like that work: By focusing on minute details with a
great deal of subjective interpretation on top of it, any given point becomes less about data and more about the audience's emotional investment. Essentially, it becomes nigh-impossible to directly question the points as the points made do not exist in the media itself but rather the viewer's perspective of that media.
Let me put it this way: One of the arguments in the "Dumbledore's not dead" fiasco was that everyone stopped tearing up when they heard Fawkes (the phoenix)'s cry, a song in the background. To the arguers, this meant Fawkes was hinting that Dumbledore had faked his death, for which they further cited as evidence the fact that Dumbledore had suggested faking Malfoy's death (and noting how convincing they could make such a trick) within that same book. Tell me, how could one directly point out a flaw in that argument? The answer is, of course, that you can't. The point is pure nonsense, but it can't be directly assaulted as it rests entirely on interpretation of events rather than the events themselves. The best one can do is argue that other options are more likely, but that still fails to definitively say 'that view is wrong'. In the end what it comes down to is not direct disproval, but an application of Occam's Razor: With all else being equal in competing hypothesises, the explanation that requires the least assumptions is to be preferred.
SS2Dante said:
Your railroading of the choice is NOT such a pot hole, because it's exactly what you'd expect. if it was some other choice it might have been a killer, but the fact that it only happens with low EMS and the Collector base is far to big a coincidence. My assumptions ere are as follows:
Choices in this game carry through (duh)
The choices given are based on Shepards mental strength.
It's about options: you essentially get the same choice at the end of 2 - if you choose to keep the collector base you are already letting yourself slip. At the end of this game, ONLY if you have low EMS do you get this. Your Shepard sees no other options. If you have a bigger army you see the other option, fight. If you chose to destroy the Collector base in 2 your mental strength it still high, so you don't see it. This fits the indoctrination theory.
No it doesn't fit. Here's the thing: Whether or not Shepherd had succumbed to indoctrination or not, the key criteria in indoctrination theory is that indoctrination had been a constant presence throughout the game, which it uses to explain the kid and the dreams (instead of, you know, survivor's guilt). With that in mind it makes no sense for the apparent indoctrination-friendly option to be completely nonexistent under any scenario. What it comes off as is a streamlining of the endings based on what past actions of Shepherd imply about his character and how he'd react under stress.
SS2Dante said:
It also raises a question: how do these partitions work in the literal theory? Why the subdivisions of choices? Take this low EMS score thing. Why the division between fight and control? The starkid can do both. Indeed, your EMS should be utterly irrelevant to the endings. But it's not. Someone took the time to code up all these different possibilities. Why?
Again: My view is that sometimes a horrible ending is just a horrible ending. I think it was rushed, likely changed very late in the production period and suffered from horrible execution. I'm under no obligation to make excuses for it anymore than I am obligated to defend The Last Airbender despite my enjoyment of the show that spawned it. The thing you seem to be missing here is that I'm not defending the existing ending (honestly, I thought I'd made it clear that I viewed it as sloppy
at best), but as I see it, the indoctrination theory lacks support and in the long run is an interpretation that makes the conclusion even worse.
SS2Dante said:
And indoctrination in general is not well established. I'm discussing this matter with another poster, who says in the novels people always know they're being indoctrinated, as they get trapped in their own mind. This contradicts ME1, but it shows that indoctrination as a concept is quite loose-weave and variable.
I feel like you were responding to someone else with this. Care to clarify what about my post made you consider using that line?