Why do you not believe the indoctrination theory? *Major Spoilers*

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Headdrivehardscrew

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The indoctrination theory as key to making sense of it all currently is the only thing people who are really into Mass Effect (I'm not, I consider the whole outrage to be both hilarious and tragic) should be able to discuss right now. Thing is, that is mostly not happening. People are having a hard time making up their minds for themselves, it seems.

Did I like the ending I got? Nope. Will I play again? Hardly. What struck me as being very off, though, is the similarity of options offered compared to Deus Ex: HR. If it was a coincidence, well, there's your proof for the hive mind in full effect. If it was not entirely a coincidence... well, I wonder how it ended up being hailed through and produced like that.

I also didn't like the multiplayer plug invading an otherwise pretty solid single player experience. That shouldn't be allowed to become a trend.
 

xorinite

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ravenshrike said:
SS2Dante said:
Explanation of red endings fails twice:

Citadel blows up
Shepard dies anyway because he is part synthetic. (child states this)
What I want to know is why everybody believes Glowy Fuckwit. I mean, seriously, what possible reason would Shepard, let alone the players, even remotely assuming he's telling the truth for? My continued instinct throughout the ending sequence was to wonder where the "Fuck off asshole" interrupt was. So I went for destroy instead. I'll be damned if I'm going to let some crazy, circular logic spouting asshole determine my fate.




Captcha: red herring
But hes an innocent little boy glowy god child who has come to explain why hes genocidally wiping out countless individuals and reducing them into people paste.

Look, you wouldn't like to be run over by a car right?
Well, I'm paying frank here to run you over every two or three months, so you spend the rest of the time in the hospital and wont be run over by a car.
I mean sure, sure you can wipe out all cars everywhere if you want, but eventually your children will make cars, then you will be run over.

Who didn't shoot through his glowing face several times in frustration?
 

AD-Stu

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SS2Dante said:
Of course he's indoctrinated! But in the slow, creeping way. You ask how I know he told the truth. Like I said, after he sets up this facility Sovereign realises he suspects and forces him to get the cybernetic implants to enhance the indoctrination. If he was always under Reaper control that makes no sense, as Sovereign wouldn't have needed to do that. Plus, he kills himself if you're good enough. Couldn't have done that trapped in his own body.
You're missing the whole "unreliable narrator" bit. He says Soverign only gave him the implants towards the end of the game, and you're taking him at his word. But can you trust that word? I certainly don't think you can.

Particularly since it's plain as day that he's got implants from the very beginning of the game - do you see any other turians with tubes running into the backs of their heads and glowing blue mechanical bits in their faces?

With regard to talking him into killing himself, it's established that the mind trapped within the body can sometimes regain control for brief periods, particularly if the motivation to do so is strong - again, the novel goes into that in more detail.
 

FFHAuthor

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Lest we not forget one thing that has been overlooked.

With all the endings there is no way to 'lose' if the endings are firm and set. Every one results in a victory over the Reapers no matter what. Sure, in one you make their actions irrelevant by synthesizing new life (cyborgs) with them, in another you control them and send them away, in the third you destroy them. Remember that at the end of Mass Effect 2 it was conceivable to lose, you could get your entire team killed, Shepard could die permanently and the savegame would not be considered viable for ME3.

Think on that for a moment, there is no 'wrong' choice in the end, in every one you win, no matter what. Sure, they all require sacrifice, but by the estimation of the gamer choosing them, it's a win. Sure, your readiness score can affect the status of Earth and limit your choices, but no matter what, the Reapers are defeated...and I seem to remember that it was said pre-release that there were options to 'lose' in the endings. So I simply ask if in ME2 you could lose permanently and completely from a character standpoint, why abandon the mechanic so easily in the third one where there isn't any incentive for the player to override that?

Why give the players an ending that you know they'll go back and change in the second and automatically give the players victory in the third?

Just a thought.

Also:
xorinite said:
Who didn't shoot through his glowing face several times in frustration?
I didn't because my Paladin only had 6 shots, and I'd wasted 5 getting to the portal...I thought I had one round left...and yet strangely enough I've learned the gun has infinite ammo with no reloads...funny that...almost...unreal...
 

anthony87

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Even if the Indoctrination Theory is true-which I won't accept until I hear it straight from Bioware-it still means that they fucked up on the ending.

Either the theory is true, meaning that while still containing a few plotholes the ending was far too convoluted and poorly implimented for a large portion of the player base to actually understand it. Which makes for a bad ending.

Or the theory is false, meaning that we're stuck with gaping plothole ridden, closure-lacking, colour coded, horribly constraining ending that we got AND it shows that the fans could come up with a more interesting ending in the space of a week or so. Convolutedness not withstanding. Which makes for a bad ending.
 

Zen Toombs

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Savagezion said:
Zen, I liked your response. Everyone should know, I am not against the indoctrination theory, I just don't see the reason to care one way or the other. My stance is the ending sucks, indoctrination theory or not.

-snip-
I can see where you are coming from but to have Shepard NOT be able to tell the starchild he is wrong? That is such a kick in the balls to the player. Especially when the entire series has been about proving this kid's ideology is wrong. As Indoctrination theory suggest's the kid represents ghosts of the past. (A.K.A. old ways of thinking) Example:
KKK says racial harmony is impossible so
A) Destroy - You kill them and a bunch of other innocents. (That's the right one)
B) Control - you become grand master and issue KKK orders.(It's a trick anyways)
C) Synthesis - make everyone same race. (It's a trick anyways)
Yeah, I totally see where you're coming from. If there isn't anything added to it, the ending really really [small]really[/small] [sub]really[/sub] [sub][sub]really[/sub][/sub] [sub][sub][sub]really[/sub][/sub][/sub] [sub][sub][sub][sub]really[/sub][/sub][/sub][/sub] [sub][sub][sub][sub][sub]really[/sub][/sub][/sub][/sub][/sub] [sub][sub][sub][sub][sub][sub]really[/sub][/sub][/sub][/sub][/sub][/sub] [sub][sub][sub][sub][sub][sub][sub]really [repeat ad nausium][/sub][/sub][/sub][/sub][/sub][/sub][/sub] sucks. And if nothing more is added, I don't really see the point in continuing to talk about it, because it's just a further waste of our time when we've already wasted so much.

And why am I still talking about this? Because I'm really bad at staying away from it. *shrug* also bad at life! *thumbs up*

Anyways, I see exactly what you're saying about not being able to tell off the Reaper King (for some reason I love calling it that). If Bioware doesn't address this, I agree that it's terrible.

HOWEVER. If there is truly free magical DLC as I desperately hope, and the Indoctrination Theory is true, this actually has a point and, in a way, greatly adds to the experience. The ONLY way to tell off the Reaper King is to flip him the bird and press the big red button instead of the big green or blue buttons, and not being able to tell him off would actually be a subtle hint that he's lying, that the God Child is being TOTALLY wrong.

[small]BTW, while I disagree with it, I really like your analogy[/small]
 

Jodah

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anthony87 said:
Even if the Indoctrination Theory is true-which I won't accept until I hear it straight from Bioware-it still means that they fucked up on the ending.

Either the theory is true, meaning that while still containing a few plotholes the ending was far too convoluted and poorly implimented for a large portion of the player base to actually understand it. Which makes for a bad ending.

Or the theory is false, meaning that we're stuck with gaping plothole ridden, closure-lacking, colour coded, horribly constraining ending that we got AND it shows that the fans could come up with a more interesting ending in the space of a week or so. Convolutedness not withstanding. Which makes for a bad ending.
Well the idea is that if the indoctrination theory is true Bioware will release an additional ending DLC because this was supposed to be the last game and now it isn't.
 

HalfTangible

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Well, I support the indoctrination theory, but i can see some holes in it. Here's a few:

1) It doesn't make much narrative sense. At the end of the 'indoctrination' you're right back where you started: the ground on London. Moreover, what happens then? Do you get picked up by the Normandy to go land on the citadel manually through that opening in that presidium ring nobody ever uses to fight your way through ANOTHER wave of enemies to reach a place to open the citadel's arms? Would you go to the crucible to find out why it is or isn't firing?

2) It would imply (intentionally or not) that Bioware intended the endings to be so terribad from the start which would raise many unfortunate implications and set a terrible precedent that making your ending bad is fine as long as you fix it later - especially if they charge for the new ending.

3) It requires a very liberal interpretation of how indoctrination works. The codex entry for indoctrination implies that the process is more subtle than such a dream-scenario.

4) If TIM's death didn't really happen, Cerberus gets no definitive resolution. I guess it could imply that Cerberus survives into the future, but that would be pushing it.

5) Let's say that they do that, and retcon the ending as-is into an indoctrination scenario within Shep's own mind. How would Shepard then realize that yes, that was indoctrination and he got out of it with his mind intact? Especially since we have no examples of anyone either throwing off indoctrination or being able to get rid of it completely - everyone we've seen indoctrinated has completely succumbed unless they've had strong wills and their obvious indoctrination been thrown back hard into their faces. And even then, those people ended up shooting themselves, not throwing off the Reapers' control.
 

xorinite

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FFHAuthor said:
I didn't because my Paladin only had 6 shots, and I'd wasted 5 getting to the portal...I thought I had one round left...and yet strangely enough I've learned the gun has infinite ammo with no reloads...funny that...almost...unreal...
Its that old fashioned heat sink technology at work. I mean you didn't seriously think they had replaced infinite firing capacity with limited ammunition, that wouldn't make any sense would it? I mean, that would be as crazy as Shepherd stubbing his toe at the beginning of the game and suddenly losing all the ammunition he was carrying, and in the clip and being forced to beat husks to death.

Also, avoid bringing the paladin along to mars in new game plus.. you will encounter a rather distressing bug where Dr Eva will be 'over damaged' and not die sticking at one unit of health and kill you repeatedly due to the slow firing speed.
 

Savagezion

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Zen Toombs said:
Savagezion said:
Zen, I liked your response. Everyone should know, I am not against the indoctrination theory, I just don't see the reason to care one way or the other. My stance is the ending sucks, indoctrination theory or not.

-snip-
I can see where you are coming from but to have Shepard NOT be able to tell the starchild he is wrong? That is such a kick in the balls to the player. Especially when the entire series has been about proving this kid's ideology is wrong. As Indoctrination theory suggest's the kid represents ghosts of the past. (A.K.A. old ways of thinking) Example:
KKK says racial harmony is impossible so
A) Destroy - You kill them and a bunch of other innocents. (That's the right one)
B) Control - you become grand master and issue KKK orders.(It's a trick anyways)
C) Synthesis - make everyone same race. (It's a trick anyways)
Yeah, I totally see where you're coming from. If there isn't anything added to it, the ending really really [small]really[/small] [sub]really[/sub] [sub][sub]really[/sub][/sub] [sub][sub][sub]really[/sub][/sub][/sub] [sub][sub][sub][sub]really[/sub][/sub][/sub][/sub] [sub][sub][sub][sub][sub]really[/sub][/sub][/sub][/sub][/sub] [sub][sub][sub][sub][sub][sub]really[/sub][/sub][/sub][/sub][/sub][/sub] [sub][sub][sub][sub][sub][sub][sub]really [repeat ad nausium][/sub][/sub][/sub][/sub][/sub][/sub][/sub] sucks. And if nothing more is added, I don't really see the point in continuing to talk about it, because it's just a further waste of our time when we've already wasted so much.

And why am I still talking about this? Because I'm really bad at staying away from it. *shrug* also bad at life! *thumbs up*

Anyways, I see exactly what you're saying about not being able to tell off the Reaper King (for some reason I love calling it that). If Bioware doesn't address this, I agree that it's terrible.

HOWEVER. If there is truly free magical DLC as I desperately hope, and the Indoctrination Theory is true, this actually has a point and, in a way, greatly adds to the experience. The ONLY way to tell off the Reaper King is to flip him the bird and press the big red button instead of the big green or blue buttons, and not being able to tell him off would actually be a subtle hint that he's lying, that the God Child is being TOTALLY wrong.

[small]BTW, while I disagree with it, I really like your analogy[/small]
That's where I am too. I have no interest in Mass Effect as it stands anymore. (One of the game series that used to be in my top 3 favorites.) DLC might change that, depends on how it goes down. If they embrace the indoctrination theory, I'll jump on board, no problem. But if they want to actually turn this from a bad ending to a good ending they still could. If they add in the ability to tell off the boy ONLY if you save Anderson, it works. However, they need closure on the other 3 types of endings too. The game should NOT end on a dream sequence. In those endings, Shepard should either be in a coma or dead and you should see how his death/coma effects all those involved. I think a good funeral scene would be pretty awesome. A good monologue from your love interest over your grave/coffin before it is jettisoned into space based where their speech is based on your decisions during loyalty missions and such. I would LOVE it if they did the whole "Garrus went on to do this...", "Ashley went on to do this...", etc. Then build up to "The universe went on to do this... [elude to another epic moment in history, maybe even use the cheesy line "but that's another story".]" Maybe have the old man say that part instead and the little boy ask if he will tell him THAT story. Then the old man says "I will, then you will know how the Mass relays were re-established." or something like that that basically eludes to what Bioware's next look into the universe is. Doesn't have to deal with the relays specifically.

Side rant: I left the topic alone until this week where one conversation sucked me in and now I get tempted to come into these threads for some reason. I am mostly drawn in by the ignorance displayed by many gamers who just like to tell other gamers they are "whiners" regardless of why they are expressing disdain. The hipsters are telling consumers it "isn't hip to complain about games" no matter how much they lie or how much they botch a concept. Bioware just did both and people are defending them. Most of which don't even care about Mass Effect but the need to tell its fans that they are whining instead of taking an active interest. The ignorance over the complaints about the game are astounding by the people callign others "entitled" and "whiners".
 

FFHAuthor

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xorinite said:
FFHAuthor said:
I didn't because my Paladin only had 6 shots, and I'd wasted 5 getting to the portal...I thought I had one round left...and yet strangely enough I've learned the gun has infinite ammo with no reloads...funny that...almost...unreal...
Its that old fashioned heat sink technology at work. I mean you didn't seriously think they had replaced infinite firing capacity with limited ammunition, that wouldn't make any sense would it? I mean, that would be as crazy as Shepherd stubbing his toe at the beginning of the game and suddenly losing all the ammunition he was carrying, and in the clip and being forced to beat husks to death.

Also, avoid bringing the paladin along to mars in new game plus.. you will encounter a rather distressing bug where Dr Eva will be 'over damaged' and not die sticking at one unit of health and kill you repeatedly due to the slow firing speed.

Though...yeah, that's what I thought might have happened, the emergency 'infinite ammo for dramatic purposes and climatic endings with near death gunfight' mode must have activated in the weapon, damn, those Spectre weapons ARE incredibly well designed, they account and compensate for EVERYTHING, even bad writing.


Dodged that Glitch btw, Eva took two in the chest, one in the head, standard Presidente drill and dropped like a rock.
 

AD-Stu

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FFHAuthor said:
Sure, your readiness score can affect the status of Earth and limit your choices, but no matter what, the Reapers are defeated...and I seem to remember that it was said pre-release that there were options to 'lose' in the endings.
I assumed (maybe incorrectly) that the endings where you destroy the Reapers but Earth still burns are the "lose" endings.
 

boag

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HalfTangible said:
Well, I support the indoctrination theory, but i can see some holes in it. Here's a few:

1) It doesn't make much narrative sense. At the end of the 'indoctrination' you're right back where you started: the ground on London. Moreover, what happens then? Do you get picked up by the Normandy to go land on the citadel manually through that opening in that presidium ring nobody ever uses to fight your way through ANOTHER wave of enemies to reach a place to open the citadel's arms? Would you go to the crucible to find out why it is or isn't firing?

who knows, this probably why Bioware cut the whole thing out of the ending, it doesnt invalidate the theory, it just proves that it wasnt finished or thought completely through

2) It would imply (intentionally or not) that Bioware intended the endings to be so terribad from the start which would raise many unfortunate implications and set a terrible precedent that making your ending bad is fine as long as you fix it later - especially if they charge for the new ending. this is a very viable possibility, the implications of it however will set up a pretty bad precedent with Bioware, and I half suspect people will no longer jump to buy their games immediately

3) It requires a very liberal interpretation of how indoctrination works. The codex entry for indoctrination implies that the process is more subtle than such a dream-scenario.
from teh codex in ME3 itself



4) If TIM's death didn't really happen, Cerberus gets no definitive resolution. I guess it could imply that Cerberus survives into the future, but that would be pushing it.
This is a content problem of the Game itself, not with the Theory, the theory doesnt need to solve quandries for lack of content on the game, the theory only works with has been given from the game itself. Just to be specific and not get quoted out of context.

The theory only states that Shepard was probably indoctrinated by Harbinger when the beam hit, it alludes to nothing else in the context of the game.



5) Let's say that they do that, and retcon the ending as-is into an indoctrination scenario within Shep's own mind. How would Shepard then realize that yes, that was indoctrination and he got out of it with his mind intact? Especially since we have no examples of anyone either throwing off indoctrination or being able to get rid of it completely - everyone we've seen indoctrinated has completely succumbed unless they've had strong wills and their obvious indoctrination been thrown back hard into their faces. And even then, those people ended up shooting themselves, not throwing off the Reapers' control.
Well, thats the whole point of it, there have been numerous attempts to indoctrinate Shep, and none have come as close as this one. Shep and to an extent the player, would have to second guess himself for every choice after the fact, but since we dont get any closure we do not know how to fill in any of the blanks, we only know that its been confirmed that the indoctrination sequence was cut out and that it was part of the ending.

nothing else has been revealed and anything we say is wild speculation.
 

FFHAuthor

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AD-Stu said:
FFHAuthor said:
Sure, your readiness score can affect the status of Earth and limit your choices, but no matter what, the Reapers are defeated...and I seem to remember that it was said pre-release that there were options to 'lose' in the endings.
I assumed (maybe incorrectly) that the endings where you destroy the Reapers but Earth still burns are the "lose" endings.
But you still destroy the Reapers, what you set out to do, what your entire objective has been. Most of the 'endings are fine' believers have gone through playthroughs where they've accepted loss and sacrifice, so losing Earth wouldn't be a jarring experience in gameplay. But your main objective in all the games has been Stop The Reapers, and no matter what you do, what action you take in the end, you achieve that goal.

Is there more loss in some than others? Yes...but that loss boils down to paltry things from a mechanics standpoint or even an overall ending standpoint, your crew winds up in the same place no matter what you do, Anderson dies no matter what you do, the Reapers are gone no matter what you do.
 

HalfTangible

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boag said:
HalfTangible said:
Well, I support the indoctrination theory, but i can see some holes in it. Here's a few:

1) It doesn't make much narrative sense. At the end of the 'indoctrination' you're right back where you started: the ground on London. Moreover, what happens then? Do you get picked up by the Normandy to go land on the citadel manually through that opening in that presidium ring nobody ever uses to fight your way through ANOTHER wave of enemies to reach a place to open the citadel's arms? Would you go to the crucible to find out why it is or isn't firing?

who knows, this probably why Bioware cut the whole thing out of the ending, it doesnt invalidate the theory, it just proves that it wasnt finished or thought completely through

2) It would imply (intentionally or not) that Bioware intended the endings to be so terribad from the start which would raise many unfortunate implications and set a terrible precedent that making your ending bad is fine as long as you fix it later - especially if they charge for the new ending. this is a very viable possibility, the implications of it however will set up a pretty bad precedent with Bioware, and I half suspect people will no longer jump to buy their games immediately

3) It requires a very liberal interpretation of how indoctrination works. The codex entry for indoctrination implies that the process is more subtle than such a dream-scenario.
from teh codex in ME3 itself



4) If TIM's death didn't really happen, Cerberus gets no definitive resolution. I guess it could imply that Cerberus survives into the future, but that would be pushing it.
This is a content problem of the Game itself, not with the Theory, the theory doesnt need to solve quandries for lack of content on the game, the theory only works with has been given from the game itself. Just to be specific and not get quoted out of context.

The theory only states that Shepard was probably indoctrinated by Harbinger when the beam hit, it alludes to nothing else in the context of the game.



5) Let's say that they do that, and retcon the ending as-is into an indoctrination scenario within Shep's own mind. How would Shepard then realize that yes, that was indoctrination and he got out of it with his mind intact? Especially since we have no examples of anyone either throwing off indoctrination or being able to get rid of it completely - everyone we've seen indoctrinated has completely succumbed unless they've had strong wills and their obvious indoctrination been thrown back hard into their faces. And even then, those people ended up shooting themselves, not throwing off the Reapers' control.
Well, thats the whole point of it, there have been numerous attempts to indoctrinate Shep, and none have come as close as this one. Shep and to an extent the player, would have to second guess himself for every choice after the fact, but since we dont get any closure we do not know how to fill in any of the blanks, we only know that its been confirmed that the indoctrination sequence was cut out and that it was part of the ending.

nothing else has been revealed and anything we say is wild speculation.
1) Sorry, cut out what? Nothing's been 'cut out', it's just crappy

2) Exactly. They had to have known, or at least suspected, that this might be the case. So why do it?

3) Yeah, and that codex entry states plainly that the control is more subtle than a ghostly god-child.

4) That argument is completely senseless as I'm reading it. Indoctrination theory states that that scene with TIM never happened. Therefore, TIM is still alive somewhere if the IT goes ahead. That's making a new problem. That IS a problem with the theory, not specifically disproving it, but giving a reason for it to not be implemented.

5) whoa whoa whoa. What do you mean, "it's been confirmed that the sequence was cut out"? This is a THEORY. it COULD work. We have no evidence that Bioware cut out such an ending as opposed to just putting in a crappy one.
 

burningdragoon

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AD-Stu said:
FFHAuthor said:
Sure, your readiness score can affect the status of Earth and limit your choices, but no matter what, the Reapers are defeated...and I seem to remember that it was said pre-release that there were options to 'lose' in the endings.
I assumed (maybe incorrectly) that the endings where you destroy the Reapers but Earth still burns are the "lose" endings.
I'm pretty that's the "lose" ending. Just like in ME2, even if your whole team dies, you still defeat the Collectors.
 

boag

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HalfTangible said:
1) Sorry, cut out what? Nothing's been 'cut out', it's just crappy
indoctrination sequence was cut out of the game for "Gameplay issues"at least that was the statement they used, a scene of your current squadmates mourning your loss was cut out and has been leaked

https://www.google.com.mx/search?q=Mass+effect+3+deleted&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:eek:fficial&client=firefox-a





2) Exactly. They had to have known, or at least suspected, that this might be the case. So why do it?
no one but Bioware themselves will be able to answer this question, and I dont think they want to share


3) Yeah, and that codex entry states plainly that the control is more subtle than a ghostly god-child.

it also states apparitions, ghostly appearances and hallucinations, all through the game Shepard has been having nightmares about the little kid, the little kid that conveniently turns out to be the God AI


4) That argument is completely senseless as I'm reading it. Indoctrination theory states that that scene with TIM never happened. Therefore, TIM is still alive somewhere if the IT goes ahead. That's making a new problem. That IS a problem with the theory, not specifically disproving it, but giving a reason for it to not be implemented.
No more of a problem than Addressing the Destruction of the relays, or most of the united Fleet being stranded in the sol system.



5) whoa whoa whoa. What do you mean, "it's been confirmed that the sequence was cut out"? This is a THEORY. it COULD work. We have no evidence that Bioware cut out such an ending as opposed to just putting in a crappy one.
Go read this thread

http://www.escapistmagazine.com/forums/read/9.354425-Bioware-allows-the-release-of-The-Final-Hours-of-Mass-Effect-3-a-tell-all-app-for-2-99-WTF?page=1

It mentions the cutting of the Indoctrination sequence.
 

Asita

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SS2Dante said:
You are positing that Shepards mental world doesn't change enough. That, apart from being impractical in execution, is simply your opinion on what indoctrination does. You are saying that the dream is isn't dreamy enough. I don't understand your logic. Shepard is given a view of the entire battle, and earth. You can literally see everything that is at stake. This stays consistent throughout each ending. What else do you want? Floating objects? Upside down stairs?
I'm positing that if the world is a giant metaphor for Shepherd's mental state as IT suggests, then it had horrible execution, which is rendered even worse by the fact that IT's logic necessitates that Shepherd's mental state not be consistent throughout the partitianed branches.

As for what I'd expect, if the scene is intended to be a dream I'd expect some things that seem more out of place than what is just as explainable with poor execution and/or implementation, something that much more overtly implies that the world you see isn't real. If TIM is simply a reconstruction of Saren in Shepherd's mind, have TIM's dialogue slip into Saren's voice from time to time or even better yet, give us a phantom model of Saren which either overlaps or mimics TIM's actions from behind. If Anderson is Shepherd's will, have Shepherd's voice fade in saying the exact same thing as he speaks. Heck, use the slow-mo motion from the dream sequences actually used in the course of the game. Use the static seen during scene transitions in Assassin's Creed (or those blurring extras in the dream sequences) to hint that what we're seeing isn't real...and for pete's sake, if some of the endings actually have Shepherd turning into a husk, have the scene at the end show a husk, because otherwise it's nothing but ill-concieved speculation. There are a LOT of things that could be done to lend credence to the idea, but instead we get a lot of miniscule details that people cherry pick and say that the ending wasn't real. As it is, the indoctrination theory comes off as sloppy because there is no data that truly makes for a strong case and the data we do have (Notably the Final Hours bit) points to a lot of cut content in the final stages of development rather than Shepherd tripping out on reaper waves.

SS2Dante said:
Also, I have said several times now, it is NOT his attempting to rebel. It is him considering the choices given buy the indoctrination. Only in retrospect could it be labelled a personification of choice to rebel. Before this scene, our position is that Shepard is not indoctrinated, unless you chose to keep the Reaper base, and then barely even. Nor is he indoctrinate DURING this scene.
Which thereby invalidates the things IT points to before that scene as evidence, and the last criteria fails to explain the lack of difference in gameplay in ME3 up until that point.

SS2Dante said:
Also, explain these two mutually contradictory positions I am apparently taking. I can see no contradiction in my explanations, so I think we may have crossed wires here. Possibly this is caused by you thinking that I assume physical attack and indoctrination to be the same thing, or have the same requirements with regards to focus? Not sure.
Well the misunderstanding is certainly a possibility, but it's more that you over the course of the argument you've seemed to be altering your premises directly in response to the things I and others have said.

SS2Dante said:
This part is the EASIEST to prove wrong. If you can find me some combination of variables that does not follow the logic I have given, fine, it's wrong. If you have high EMS and cannot do control or something, I am wrong. I did not know all positions at the start, gave my scale for predicting the results, and thus far everything has followed that pattern. Also, if we briefly assume that this theory is correct, can you prove it wrong? Just saying, that if it is actually correct, then there should be no contrary evidence to beat it. Imagine trying to convince me logically that Quirrel did it in Hp 1 :p Before the end scene it'd be easy to get close to disproving, after the end scene it's be utterly impossible to disprove. I've given my conditions in another post, but thus far the evidence works.
Actully, given the variety of points alluded to this acts more as a gish gallup than an 'easily refutable point'. Everything 'follows the pattern' because the idea was tailor made to explain that pattern (which I maintain is done in a very counterintuitive way). The pattern is not predicted, the concept was built around it. Asking me to show evidence against the pattern of the endings that the hypothesis attempts to explain is like asking me to disprove the plum pudding atomic model by proving that atoms don't exist. Let me turn that question around. If the idea was incorrect, what would you expect to find, bearing in mind that the theory formed specifically to try to explain the scenes in question?

SS2Dante said:
You're missing the point of the Anderson scene. The Illusive man represents the part of Shepard succumbing to the indoctrination, Anderson represents the part that can resist. Because Anderson is alive, you always win. If you allow the indoctrinated part to kill him, you lose as surely as if you'd skipped to the control ending. But the effort of the struggle kills him every time (literally, the indoctrinated part forces you to shoot him. COME ON). Anderson is the last part of you utterly sure that what you're doing is right. That is why in the next scene everything is more palatable. Besides, which, can you explain the blood on Shepards hands?
Again, that doesn't work out. If you want to argue that symbolism then the scenario plays out far better if Anderson, TIM and Shepherd are in a mexican standoff, and shepherd has to choose which of them to kill, or whether to just let things play out. TIM survives and Anderson dies? Shepherd's indoctrinated. Anderson survives and TIM dies? Shepherd successfully fights off Reaper influence. Instead it just pans out like a would-be villain killing your mentor rather than a personification of your inner conflict. Even more oddly, despite the idea that the Reapers are trying harder to convince shepherd to live, those sources I've seen imply that you can only really save Anderson from TIM at high EMS levels (he still bleeds out though). (And a further monkey wrench in the idea is that you can actually get TIM to commit suicide under the right circumstances rather than executing Anderson)

As for the blood...I might consider looking in a mirror, honestly. Levity aside, Shepherd enters the scene in a pretty bad state, bloody, bruised, limping. The most probable

SS2Dante said:
Again, you misunderstand. Shepards iron conviction is gone. Shepard has no 'will'. WE are Shepards will. Without Anderson, we see the whole thing differently. This is key to the whole theory - it's not about tricking Shepard, it's about tricking US.
If the ending's truly about tricking the userbase, then I am obliged to take an even darker opinion of the writer's ability, as the first obligation of writers is to tell a story, not troll their readers in the conclusion, especially in an otherwise straightforward narrative.

SS2Dante said:
Ending before the climax does? How?
According to IT and by your own testamony, Shepherd never makes it to the crucible, and the game effectively ends with Harbinger's attack. Everything after that is fluff with all but the destroy options also bearing the insult of having the same end result (Read: instead of 6 mildly different endings, we get six mildly different endings MASKING an even lesser variety in how things played out in the real world). Under IT, the game ends during the final assault on earth, in the middle of that same battle, without so much as offering closure on how the battle turns out, how the Reapers are actually beaten (if they even are), to say nothing of whatever aftermath may or may not exist. Essentially, IT posits something akin to if Return of the Jedi ended with a fade out as Luke was being electrocuted by the Emperor. In its attempt to make sense of the mess that is the conclusion we were given it forgets that the very premise of their interpretation takes place during the final assault rather than after it and thereby all events that it posits takes place at an even less convenient point in the story, ultimately offering less closure than the ending it tries to supplant.

SS2Dante said:
Ah, right, sorry, had this conversation before with other, people, keep forgetting which bits I've talked about with whom. There is only one situation my theory says that you could not get the option for blue. Apart from this I agree, blue should always be a choice. The one time you don't get blue should be at low EMS, having saved the collector base. This is the only situation where your Shepard has willpower and they are not actively trying to indoctrinate you. Conversely, if you kept the Collector base, you've got low willpower, so you should only get the blue ending.
I'm guessing that first 'save' was meant to be 'destroy' :p
Either way though, I debate the logic, given the apparent attitude of the Reapers towards Shepherd in ME2. Do recall that in addition to the various pieces of dialogue Harbinger had which actually addressed Shepherd by name, they also had the Collectors buy Shepherd's spaced body from the Shadow Broker. This does not fit the profile of a group that's indifferent to him and even with low war assets, Shepherd had proven over the course of three games (at that point) to be a rather persistent (and likely unprecidented) thorn in their side.

SS2Dante said:
I tried to link to a guide that shows the ending you can get, but every one I've seen seems to be wrong. They either show ONLY the 'best' option at each war asset level, or don't show the split between the collector base choices. Here's the 3 I saw.

http://uk.ign.com/wikis/mass-effect-3/Endings

http://www.justpushstart.com/2012/03/mass-effect-3-endings-guide/

http://www.rarityguide.com/articles/articles/1739/1/Mass-Effect-3-Endings-Guide---HEAVY-SPOILERS/Page1.html

(as I read the second one I was on the verge of admitting my theory had just developed a huge hole. Then I noticed that it said on my game type (over 5k, collector base kept) only the DESTROY option. Since I know I can choose all 3, waiting for a more comprehensive guide.
Probably a good idea, though offhand I'd venture to guess that you could just assume that any option also includes the most recent variant of the destroy/control options in addition to the one alongside the war assets. The guides always read as 'this level unlocks this option' to me

SS2Dante said:
Sorry, but you're speaking to a computer scientist here. Trust me, these partitions are not simple if then else statements, or CASE statements. The amount of testing alone necessary to make sure the right endings happen correctly every time is...large. *sweats just thinking about it*
Isn't that mostly testing to make sure that the game increments your war assets correctly rather than making sure that the right endings proc under the right circumstances (which you ostensibly could test in isolation by manually setting the war asset variable), though? Call me crazy, but I think we might be talking about two different things here.

SS2Dante said:
I do agree about the possibility of the ending having been changed. Thing is, according to this theory, they got the stuff they'd already done out the door and added this clever, but sudden, ending on. This gives them time to work on the proper ending.
I guess we'll just have to wait and see about that then, but the semi-official statement (albeit since rescinded) that 'there are no plans to change the Mass Effect 3 ending at this time' would seem to be a strong point against that idea. Of course, that could be explained as interdepartmental miscommunication, but all the same I like to work with the available data.

SS2Dante said:
EDIT - didn't see it, no. Gonna wait till it's officially out. Very excited :D
Well, word of warning: the Last Airbender world pretty much went Steampunk. The police force is awesome though.
 

Zen Toombs

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Nov 7, 2011
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Savagezion said:
That's where I am too. I have no interest in Mass Effect as it stands anymore. (One of the game series that used to be in my top 3 favorites.) DLC might change that, depends on how it goes down. If they embrace the indoctrination theory, I'll jump on board, no problem. But if they want to actually turn this from a bad ending to a good ending they still could. If they add in the ability to tell off the boy ONLY if you save Anderson, it works. However, they need closure on the other 3 types of endings too. The game should NOT end on a dream sequence. In those endings, Shepard should either be in a coma or dead and you should see how his death/coma effects all those involved. I think a good funeral scene would be pretty awesome. A good monologue from your love interest over your grave/coffin before it is jettisoned into space based where their speech is based on your decisions during loyalty missions and such. I would LOVE it if they did the whole "Garrus went on to do this...", "Ashley went on to do this...", etc. Then build up to "The universe went on to do this... [elude to another epic moment in history, maybe even use the cheesy line "but that's another story".]" Maybe have the old man say that part instead and the little boy ask if he will tell him THAT story. Then the old man says "I will, then you will know how the Mass relays were re-established." or something like that that basically eludes to what Bioware's next look into the universe is. Doesn't have to deal with the relays specifically.

Side rant: I left the topic alone until this week where one conversation sucked me in and now I get tempted to come into these threads for some reason. I am mostly drawn in by the ignorance displayed by many gamers who just like to tell other gamers they are "whiners" regardless of why they are expressing disdain. The hipsters are telling consumers it "isn't hip to complain about games" no matter how much they lie or how much they botch a concept. Bioware just did both and people are defending them. Most of which don't even care about Mass Effect but the need to tell its fans that they are whining instead of taking an active interest. The ignorance over the complaints about the game are astounding by the people callign others "entitled" and "whiners".
I still have an interest in the Mass Effect Multiplayer, because it's stupid amounts of fun. But yeah, people are being pretty stupid. On both sides, I add. I'm not quite certain that pressing legal charges is the way to move forward at this point.
 

Setrus

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Zhukov said:
Mostly because it reeks of desperation.

"Nooooo, the ending wasn't really Bioware dropping a dollop of doggy doo on top of my ice cream, it was actually a clever and subversive twist!"

I can sympathize with such notions, oh can I ever sympathize, but I'm not buying into them.

It does make a certain degree of sense, but I'm pretty sure that's due to the endings being changed fairly late in the development process. They were originally planning for Shepard to get indoctrinated at some point in the game, then swapped it out for the assorted bullshit without bothering to remove the old clues and foreshadowing.

Besides, the indoctrination thing, while slightly better, would still leave the endings awfully inconclusive and unsatisfying. If Shepard was tripping on Reaper brain juice the whole time, then what the fuck really happened?
This.

Amd yes, if it was all indoctrination, then it still leaves the ending inconclusive. It would be great if you got the ending you get if you pick control or synthesis, as a way to make you feel as if you did the right thing while really having failed and become fully indoctrinated. But if you choose destroy you suddenly get up, out of the rubble, and activate the crucible for real so you get to see what really happens, now THAT would have been good.

As for a DLC for an ending that some people are discussing...I'm pessimistic about what that would achieve.
Look, either such an ending DLC was planned or not, and either it's free or not.
So let's say it wasn't planned, and comes for free; basically that means Bioware acknowledges they did a bad ending and gives us another one as an apology. Sure, they've already lost a bunch of respect for the original ending, but at least owing up to their mistake makes it a little better.
But what if it was planned, that the whole indoctrination thing is real and they'll now give us the real ending for free. Now that might sound nice...except they've basically been tricking their every customer. You DON'T DO THAT.
Then say it wasn't planned, and that it'll cost us to get it. Then it's no an apology as the first option, it's them realising their mistake and then trying to squeeze even more money out of their customers while fixing the end so everyone will be happy with it. It's not having your cake and eating it, exactly, but it's opportunistic and wrong.
But what if it's planned, and what if it'll cost to get the DLC? Then they've held back the real ending and are basically holding it hostage. Again, you DON'T DO THAT.