Because if true it would be just as shit, petty and unfulfilling as the actual ending, if not more so. Making this thing canon would be literally the only way they could make the actual ending worse.
Eh, the first two definately have some of the best story telling. I think I can point to an effective down turn in the third one. At least in areas of the overall plot. (I've even heard some rumors that there were only two writers retained between 2 & 3 which would certainly explain a lot if not everything)SS2Dante said:I completely agree with that last point. The problem I have is that I have 3 games worth of some of the best storytelling in games as evidence they can write. I'm expected to believe that they all suddenly went braindead with less than 8 minutes of game left? Add to this a theory that neatly and elegantly ties all these loose threads together, and actually REQUIRES thse bad decisions to work, and this seems the more likely in my eyes.
But surely by your logic, since the child is shown in Shepards dream, it must be literal? The child was an external character. If the dreams are able to show other characters then they can show Joker and EDI too. It seems like a flimsy reason to not believe, since the whole perspective of the game is schizophrenic at best.
Might I ask about the strange new plot devices? Unless you refer to the catalyst, because in the indoctrination theory that hasn't actually been explained yet.
I said nothing of the sort. I said that going off the logic that the red ending was symbolic of rebelling against the indoctrination process it makes no sense that the breathing would only occur if you chose that option with high war assets. If this was truly in his mind, and that was truly a rebellion, then that option should result in the same 'breath' scene regardless of your war assets. Instead it only occurs if you choose the destroy option with over 4000 war assets the latter of which should be completely irrelevant to Shepherd's mental state.SS2Dante said:Ok, some of that I've already explained in this thread, so forgive me if my answers are brief.
I'm confused about your idea of the extra scene. You say it suits the other endings better? in the other endings you surrender to indoctrination fully and become a husk. You die, essentially. Why would that require the breather?
That, my friend is something we call a plot hole. Do recall, my position is that the Indoctrination Theory has the same canonical standing as "Dumbledore's not dead", and that the ending suffered greatly for being rushed.SS2Dante said:And if the citadel is literal, how could you possibly have the breathe scene? Shepard survived the Citadel blowing up in space, then fell to Earth, and was fine? Madness.
Sorry, but that doesn't mesh with the idea you're supporting. Were that truly the case then the low-war assets ending would have had to be radically different than the 'dream' variations to draw support for that interpretation. If the star-child is a personification of the reapers' indoctrination process then logically it should not exist in a variation where they don't care enough to try to indoctrinate you. You can't have the your cake and eat it too. (it's also worth noting that the destruction option is hardly a given with low war assets either. The ending you're shoehorned into with low assets (Read: Below 1750) is directly dependent on your choice to either destroy or preserve the collector base. If you preserved it, you get shoehorned into the control option. If you destroyed it, you get the destruction ending).SS2Dante said:About the war assets, I only just found that out and surely it supports this idea? If you have low war assets the battle is lost. You die, getting just enough time to go through the indoctrination (at this level of war assets you aren't allowed to choose the blue or green, because the Reapers don't need you indocrinated. They know you're a gonner. Hence the lack of a breather.
Eh, no. 'Complete' indoctrination is a husk state, or the state of the Collectors (needing augments to function effectively due to mental degredation). Beneziah was only at a point where she was loyal to Saren's cause, a mental shift leading her to believe that his words made sense to her. Additionally, that justification falls flat when one takes into account that the indoctrination theory also states that at the end of ME3 the reapers are actively trying to indoctrinate Shepherd, speeding the process along as they were noted to be capable of as early as ME1. With that in mind, time holds little-to-no meaning in this context, even were we to ignore the difference in mental prowess between a human and an asari matriarch.SS2Dante said:About your indocrination points:
Yes, you're right. That's the idea, you AREN'T fully indoctrinated, you're being very slowly, throughout the game, influenced. Cracks form (the child, the dreams etc). The end sequence is the culmination of this slow process - give in or keep fighting it.
Benezia was inside Sovereign for weeks, or months. Her indoctrination was complete. She'd already given in, it was only your words that let her briefly fight. Indeed, it's because she was so subtly yet thoroughly indoctrinated that she could briefly break the hold for even that long.
No. I hold that claim to be no more inviolate than I do any claim made by a politician. They tell you a lot about intention, but their capacity to follow through is a different matter entirely, and it's hardly the first time that a given developer has failed to follow through with production hype. Do I expect more from Bioware? Yes, and that's why the ending has me so annoyed. But that doesn't mean that I'm going to latch on a fan theory I view as flawed simply because I don't want to believe that the truth is what all available evidence points to.SS2Dante said:AS to the other points, I get the sense we could argue about writing and the process of ME3's creation for hours with no side saying anything truely provable, except by time. I will say this - if these people specifically stated that they weren't going to have an ending like this, doesn't that hint this is't the ending? Also ties into indoctrination theory.
Yeah, that's why I find Joker's actions so nonsensical. I get why people choose to chalk it up to indoctrination hallucinations, but I don't buy that for two reasons:SS2Dante said:*The Snip that Ate New York*
I agree about the overall plot, though I confess I can't think of another way to have the Reapers defeated, considering it took the whole alliance fleet to beat one Reaper.xorinite said:Eh, the first two definately have some of the best story telling. I think I can point to an effective down turn in the third one. At least in areas of the overall plot. (I've even heard some rumors that there were only two writers retained between 2 & 3 which would certainly explain a lot if not everything)SS2Dante said:I completely agree with that last point. The problem I have is that I have 3 games worth of some of the best storytelling in games as evidence they can write. I'm expected to believe that they all suddenly went braindead with less than 8 minutes of game left? Add to this a theory that neatly and elegantly ties all these loose threads together, and actually REQUIRES thse bad decisions to work, and this seems the more likely in my eyes.
But surely by your logic, since the child is shown in Shepards dream, it must be literal? The child was an external character. If the dreams are able to show other characters then they can show Joker and EDI too. It seems like a flimsy reason to not believe, since the whole perspective of the game is schizophrenic at best.
Might I ask about the strange new plot devices? Unless you refer to the catalyst, because in the indoctrination theory that hasn't actually been explained yet.
In ME1 vigil established the reapers take control of the citadel and using its overrides can effectively cut off all communication and travel between systems, which is how they win. Yet in ME3 its simply they have massive numbers, enough to invade all systems similtanously, so why exactly did they systematically cut off systems like vigil says. On its own not much, but then.. SUDDENLY they find some great big device marked special anti reaper device on mars, which nobody even knows what it does but lets go make it.
but wait, not only do we not know what it does, but we don't even know what the critical component is. Hopefully we will find out somehow. Eventually we find out we had it all along, its the citadel. So we plug unknown device into citadel and something will happen. which according to the indoctrination theory we STILL don't know what it even does.
That isn't a particually good over arching plot. Even compared to the second one (which itself was a step down purely in the overall plot line from the first one)
Anyway massively tangendental, but I felt a twinge the very moment there was a sudden emergence of an unknown device that does something unknown and needs an unknown thing to activate it at the eleventh hour.
Anyway on the dream, yes the dream is literal. literally a dream, Jason from heavy rain shoehorned in to try and give the impression the main character is under extreme psychological strain. They mention what those are, by shepherd blathering about how hes now having bad dreams each time.
However the dreams are shepherds perspective.. of shepherds perspective. Its not Shepherd dreaming hes joker. If it was.. that would be different.
Oh and a very important point. I don't need a reason -not- to believe anything. Not believing things is where I start and until something compells me is where I stay.
I think sudden bad writers/new writers/rushed development etc is to blame because it just explains more. The worsened story, the strange casting choices, the photoshopped tali, poorly implemented fetch quest stuff etc.
I don't think anyone's saying the ending makes sense when taken literally either - they're just saying that the indoctrination theory is, at best, a wild conspiracy theory with little actual evidence to back it up.thelonewolf266 said:The only reason that the Reapers didn't kill everyone in Mass Effect 1 by jumping to the Citadel when it functions as a Mass Relay was because the Prothean scientists that survived their cycle stopped the Keepers responding to Sovereigns Signal.If the Catalyst was real and in control of the Citadel and the Reapers like the literal take on ME3's ending would have us believe then why didn't it just activate the Citadel to allow them to use it as a Relay why would it even need the keepers or Sovereign.
Like I said, if you have low war assets Shepard dies. They aren't actively trying to indocrinate you because you're beaten.Asita said:I said nothing of the sort. I said that going off the logic that the red ending was symbolic of rebelling against the indoctrination process it makes no sense that the breathing would only occur if you chose that option with high war assets. If this was truly in his mind, and that was truly a rebellion, then that option should result in the same 'breath' scene regardless of your war assets. Instead it only occurs if you choose the destroy option with over 4000 war assets the latter of which should be completely irrelevant to Shepherd's mental state.SS2Dante said:Ok, some of that I've already explained in this thread, so forgive me if my answers are brief.
I'm confused about your idea of the extra scene. You say it suits the other endings better? in the other endings you surrender to indoctrination fully and become a husk. You die, essentially. Why would that require the breather?
That, my friend is something we call a plot hole. Do recall, my position is that the Indoctrination Theory has the same canonical standing as "Dumbledore's not dead", and that the ending suffered greatly for being rushed.SS2Dante said:And if the citadel is literal, how could you possibly have the breathe scene? Shepard survived the Citadel blowing up in space, then fell to Earth, and was fine? Madness.
Sorry, but that doesn't mesh with the idea you're supporting. Were that truly the case then the low-war assets ending would have had to be radically different than the 'dream' variations to draw support for that interpretation. If the star-child is a personification of the reapers' indoctrination process then logically it should not exist in a variation where they don't care enough to try to indoctrinate you. You can't have the your cake and eat it too. (it's also worth noting that the destruction option is hardly a given with low war assets either. The ending you're shoehorned into with low assets (Read: Below 1750) is directly dependent on your choice to either destroy or preserve the collector base. If you preserved it, you get shoehorned into the control option. If you destroyed it, you get the destruction ending).SS2Dante said:About the war assets, I only just found that out and surely it supports this idea? If you have low war assets the battle is lost. You die, getting just enough time to go through the indoctrination (at this level of war assets you aren't allowed to choose the blue or green, because the Reapers don't need you indocrinated. They know you're a gonner. Hence the lack of a breather.
Eh, no. 'Complete' indoctrination is a husk state, or the state of the Collectors (needing augments to function effectively due to mental degredation). Beneziah was only at a point where she was loyal to Saren's cause, a mental shift leading her to believe that his words made sense to her. Additionally, that justification falls flat when one takes into account that the indoctrination theory also states that at the end of ME3 the reapers are actively trying to indoctrinate Shepherd, speeding the process along as they were noted to be capable of as early as ME1. With that in mind, time holds little-to-no meaning in this context, even were we to ignore the difference in mental prowess between a human and an asari matriarch.SS2Dante said:About your indocrination points:
Yes, you're right. That's the idea, you AREN'T fully indoctrinated, you're being very slowly, throughout the game, influenced. Cracks form (the child, the dreams etc). The end sequence is the culmination of this slow process - give in or keep fighting it.
Benezia was inside Sovereign for weeks, or months. Her indoctrination was complete. She'd already given in, it was only your words that let her briefly fight. Indeed, it's because she was so subtly yet thoroughly indoctrinated that she could briefly break the hold for even that long.
No. I hold that claim to be no more inviolate than I do any claim made by a politician. They tell you a lot about intention, but their capacity to follow through is a different matter entirely, and it's hardly the first time that a given developer has failed to follow through with production hype. Do I expect more from Bioware? Yes, and that's why the ending has me so annoyed. But that doesn't mean that I'm going to latch on a fan theory I view as flawed simply because I don't want to believe that the truth is what all available evidence points to.SS2Dante said:AS to the other points, I get the sense we could argue about writing and the process of ME3's creation for hours with no side saying anything truely provable, except by time. I will say this - if these people specifically stated that they weren't going to have an ending like this, doesn't that hint this is't the ending? Also ties into indoctrination theory.
And, assuming this is true, then what? What happens after Shepard wakes up? If this is the 'true' ending then it's even less of an ending that we're presented with now.SS2Dante said:Ok, briefly: you know how throughout the game your squadmates all expressed a desire to go somewhere far away and live peacefully? The final cutscenes are Shepard imagining the results of his/her choices. The normandy somehow ends up somewhere else, on a beautiful paradise planet, with all your squad aboard, even the ones who were with you in London. That's why in the fight ending you get the extra scene of Shepard waking up in the rubble of London - he chose to fight against the idea, imagined the happy outcome, and broke the hold. See how this completely explains the continuity errors AND the extra scene in one go?
It's much more clever and makes sense, for one thing. I'd prefer a cliffhanger over the literal interpretation and all of it's holes. Also, the plug for dlc at the end.GiantRaven said:And, assuming this is true, then what? What happens after Shepard wakes up? If this is the 'true' ending then it's even less of an ending that we're presented with now.SS2Dante said:Ok, briefly: you know how throughout the game your squadmates all expressed a desire to go somewhere far away and live peacefully? The final cutscenes are Shepard imagining the results of his/her choices. The normandy somehow ends up somewhere else, on a beautiful paradise planet, with all your squad aboard, even the ones who were with you in London. That's why in the fight ending you get the extra scene of Shepard waking up in the rubble of London - he chose to fight against the idea, imagined the happy outcome, and broke the hold. See how this completely explains the continuity errors AND the extra scene in one go?
My point is and I'm fine with you not agreeing with this Is that I don't believe Bioware are incompetent enough to have actually meant the literal take on the ending to be true.As it makes absolutely no sense you don't even need to look at it in detail to see that its all impossible premises and events.So yes I don't think the literal ending is the real one based on my faith in Bioware's ability to make amazing games.The reason I believe the indoctrination theory in its place is that it mostly(I'm the first to admit its not perfect but it is adman clever and cunning way to "end" the series) makes sense.AD-Stu said:I don't think anyone's saying the ending makes sense when taken literally either - they're just saying that the indoctrination theory is, at best, a wild conspiracy theory with little actual evidence to back it up.thelonewolf266 said:The only reason that the Reapers didn't kill everyone in Mass Effect 1 by jumping to the Citadel when it functions as a Mass Relay was because the Prothean scientists that survived their cycle stopped the Keepers responding to Sovereigns Signal.If the Catalyst was real and in control of the Citadel and the Reapers like the literal take on ME3's ending would have us believe then why didn't it just activate the Citadel to allow them to use it as a Relay why would it even need the keepers or Sovereign.