Lyri said:
For me it's the whole "Games as art" or their personal favourite "Games as a medium". It drives me quite mad
They seem to believe that games should have the overall point of conveying a well told story, from the perspective of the main character/player.
Which is all well and good but honestly, not every game has to be. It doesn't have to be moving, or touching or teaching us a life lesson.
They're not claiming every game has to be. They simply wish for an evolution of the media, and for it to continue to grow up beyond its current adolescence. This is a good goal, as it means better games and a wider selection. It does not mean, nor has ever meant, 'Never make simple fun games.'
To me it's that very idea that's to a degree ruining gaming and ramping up the prices of such, because developers are trying their hardest to make a new A grade title, that's more like a movie than an actual game.
Have you actually -watched- an episode of EC? I just don't understand how you could possibly hold the idea that EC is advocating more 'watch-the-movie' style games after one of their very first episodes was about exploring the idea of using gameplay itself as a narrative, and how that doesn't work.
If you're going to criticize a work of opinion, it helps if you display knowledge of what that opinion is, otherwise you come across as ignorant.
Remember when good rpgs didn't have all these morality scales and dialogue trees. Yes, they were great when they appeared at first but now the novelty is wearing off.
You mean when good rpgs were designed with tons of cutscenes involving more watching the story unfold and less choice in how the story unfolds?
Or when good rpgs were designed where all you had was a bunch of stats hacking and slashing their way through a story-barren wasteland?
The genre's evolved, and it's always tried to be the one at the forefront of narrative.
I don't want games to be looked at as art or as a medium for well told stories, sure I like those things. I just don't think they have a point in gaming without ruining the fun factor.
That's like saying that intellectual or artistic movies make it so that movies about blowing stuff up and hollywood blockbusters and hong kong action movies can't exist. Your comment doesn't even make sense.
The ability of a medium to express complex and sophisticated artistic themes does not magically make it so that games that exist only as a fun persuit cannot exist. In fact, the opposite: A deeper understanding of the medium makes it so that fun-only games can be created with more savoir-faire.
The ability of the industry to make Silent Hill 2 did not suddenly prevent the entire industry from ever making Plants vs Zombies. Your opinion doesn't even float given the history of video games, never mind artistic media as a whole.
Moreover... there is a demand for higher concept gaming. Your argument that people who want these style of games should not ever get them because it stops you from having your favored style of games is selfish at best, and scaredycat 'fear and loathing' bs at worst.
You're afraid the industry will leave you behind; but you won't be. Comic fans weren't 'left behind' by graphic novels. Movie fans weren't 'left behind' by that genre's classics. It doesn't happen.
It really is.
Also, what's Daniel Floyds association with the gaming industry?
He better have something if he's going to talk about it, otherwise it's pretty much just wild speculation.
He speaks on gaming from the point of view of it as an artistic media, not as a developer of code. Doing so requires knowledge of art, not knowledge of the industry itself.
Also... he works as a 3d animator for Pixar, if my googlefu is good.