Amnestic said:
Have you heard of this? [http://en.wikipedia.org/wiki/Internet] It's all the rage these days. Everyone's doing it.
AdamG3691 said:
erm, so there's this new thing called WI-FI/PSN/XboxLive, perhaps you should try it
Pfft. Don't you get smarmy with me. I was on Xbox Live when your mothers were still wiping your noses. But let's not talk about what I was doing yesterday and get back on the subject at hand, shall we?
See? I can be a jerk to strangers online too. Everybody can. In the future you'd do well to bear in mind that it isn't anything special and doesn't make your argument any stronger. That said I apologize for that ungainly way of pointing it out but felt it was necessary. Now then.
I am of the school that believes multiplayer just isn't as good, by any stretch of the imagination, if you can't play it with friends who're actually there. Plus, being able to travel with the game that happens to be about traveling and taxonomy is very satisfying, even if a lot of people probably don't actually do it a whole lot. It's...
What's that word? That one I usually abhor using.
Immersive.
Running into Pokemon trainers in the game is supposed to have some parallelism with challenging your friends at school--and that IS the demographic they're targeting with these games. If you confine it to the console you ditch that satisfaction entirely, and as slight and insignificant as that change may seem and as appealing as it may
sound to walk around Kanto or Hoenn or wherever in full 3D in exchange, that novelty isn't as strong and I can guarantee it'd be the most short-lived Pokemon game ever. It also doesn't help Pokemon's case that its game world is pretty generic, merely being a reflection of our own modern world, and there just isn't a lot for Nintendo to add by bringing it to 3D.
factualsquirrel said:
I actually would like a non turn-based, 3D pokemon game. I would also like nintendo to stop redoing the exact same game over and over agian. Neither are gonna happen.
Making games in 3D--especially nowadays--is expensive. Making 3D assets as opposed to sprites, speaking from my own experience as a 3D artist, is easier and a lot more satisfying--especially in the animation process--but also involves a ton of extra steps and is generally a lot more time-consuming. What's more programming in 3D, even to make something as simple as a JRPG, is ten times harder than programming in 2D--and you know Nintendo isn't using the Unreal Engine or anything like that to cut corners on this sort of thing. They're Nintendo. They make their own
modeling tools for crap's sake. But I digress.
There's some genres that're served better by being in 3D and some that aren't, but the bottom line is that Nintendo would really need a strong incentive to make a fully-realized 3D Pokemon game. Saying "make it realtime instead" sounds really nice and all, but have you ever stopped to ask yourself
exactly what the game would play like, what the mechanics and rules would be and whatnot? Thinking of all the games that Pokemon
could be in 3D is to ask what games that Pokemon
isn't in 2D and trying to figure out which one is best. It really does raise a staggering number of questions. It'd be a big risk factor that would bear a ton of prototyping to get the gameplay right and, more to the point, more AI programming and animation than would be economically feasible. Over 400 different characters with unique AIs and pathing systems, customized animations for every attack they've got, and everything? Granting that that's the maximum amount of polish they could possibly add and that they could lose one or two of these features and tweak existing AIs between relatively similar Pokemon to cut corners, it's
still a ludicrous amount of work to go through.