This is not a rhetorical question, I really do want to know, especially as someone who stopped playing those games after Modern Warfare (I'm not that into multiplayer). I recently made my peace with the series after I realized that Activision has been releasing a new Call of Duty game every October/November like clockwork since 2005's Call of Duty 2, with Infinity Ward making games in the odd numbered years and Treyarch making games in the even numbered years. Thus I don't think of the games in terms of their subtitles or even sequential numbers but rather the year in which they were released.
But back to my question - why does the series continue selling so well? Do the new features really warrant such astronomical sales records? At least in games like Madden or FIFA you get an annual roster update (something that EA could do as a DLC but why would they do that when the games continue selling like hotcakes every year). I have come up with some theories:
1) Hype - people buy new games because they are truly excited to play them. This is the weakest of my theories because I don't believe that hype can get to so many people.
2) Quality - the games are just that good. Again, I don't really buy this. While these games certainly are excellent (yeah I said it) are they really that good that Activision can sell the same game over and over again with only minor tweaks and features (and a new campaign) between releases?
3) Player Base - this is the best explanation that I can come up with. Since the majority of people play these games for the multiplayer, once a new version comes out they buy it because they fear that their friends and online buddies will switch and they want to stay current. Of course their friends and online buddies will switch to the new version for the same reason, thus perpetuating a feedback cycle.
Anyway, what do you think? Because the sales figures are so huge I am interested in the overall driving force behind them. So feel free to say why you keep buying new versions, but keep in mind that it might not be the reason why the majority of people do.
One final point. As I was reading this before posting I realized that I made the assumption that the sales are driven by repeat buyers. While each new iteration certainly does bring in new customers, I do think that it is a valid assumption to make.
EDIT: After reading some replies, let me address a common point that is being brought up - it's fun. Sorry, but this just is not a good enough reason. There are lots of games that are fun, but they don't sell nearly as well as Call of Duty does. I don't think people realize how massive the sales are. Here are some rough sales figures:
Black Ops - 24 million
Modern Warfare 2 - 22 million
World at War - 11 million
Modern Warfare - 14 million
For comparison here are the sales figures for some other FPS games:
Bad Company 2 - 6 million
Crysis 2 - 2 million
Halo: Reach - 9 million
Halo: ODST - 6 million
Halo 3 - 12 million
It should be noted that Halo is an XBox exclusive, so that no doubt diminished the sales considerably. Still, it stands that CoD has been selling, year after year, in the tens of millions of copies. This is the main reason why I am asking this question - the sales are ridiculous, and simply saying that the game is fun doesn't account for that.
But back to my question - why does the series continue selling so well? Do the new features really warrant such astronomical sales records? At least in games like Madden or FIFA you get an annual roster update (something that EA could do as a DLC but why would they do that when the games continue selling like hotcakes every year). I have come up with some theories:
1) Hype - people buy new games because they are truly excited to play them. This is the weakest of my theories because I don't believe that hype can get to so many people.
2) Quality - the games are just that good. Again, I don't really buy this. While these games certainly are excellent (yeah I said it) are they really that good that Activision can sell the same game over and over again with only minor tweaks and features (and a new campaign) between releases?
3) Player Base - this is the best explanation that I can come up with. Since the majority of people play these games for the multiplayer, once a new version comes out they buy it because they fear that their friends and online buddies will switch and they want to stay current. Of course their friends and online buddies will switch to the new version for the same reason, thus perpetuating a feedback cycle.
Anyway, what do you think? Because the sales figures are so huge I am interested in the overall driving force behind them. So feel free to say why you keep buying new versions, but keep in mind that it might not be the reason why the majority of people do.
One final point. As I was reading this before posting I realized that I made the assumption that the sales are driven by repeat buyers. While each new iteration certainly does bring in new customers, I do think that it is a valid assumption to make.
EDIT: After reading some replies, let me address a common point that is being brought up - it's fun. Sorry, but this just is not a good enough reason. There are lots of games that are fun, but they don't sell nearly as well as Call of Duty does. I don't think people realize how massive the sales are. Here are some rough sales figures:
Black Ops - 24 million
Modern Warfare 2 - 22 million
World at War - 11 million
Modern Warfare - 14 million
For comparison here are the sales figures for some other FPS games:
Bad Company 2 - 6 million
Crysis 2 - 2 million
Halo: Reach - 9 million
Halo: ODST - 6 million
Halo 3 - 12 million
It should be noted that Halo is an XBox exclusive, so that no doubt diminished the sales considerably. Still, it stands that CoD has been selling, year after year, in the tens of millions of copies. This is the main reason why I am asking this question - the sales are ridiculous, and simply saying that the game is fun doesn't account for that.