Silentpony said:
'Git Gud' elitism. Its something one of those types of gamers can lord over others of that type. I view Dark Souls fans the same way I view 40k Tournament players; do whatever you want, just don't get any on me.
If it makes you feel any better, I've recently gotten into DS while playing it for the first time and I still hate the "Git Gud" attitude. I dislike elitism in general but the whole "Git Gud" thing is one of the reasons I took 3 years between purchasing it and actually playing it(my backlog didn't help).
Anyway, for the OP, for me, I went in not sure what to think and just wanting to see what the fuss was about. I generally like the combat(The last RPG I played was The Witcher so I guess I came in with low expectations), but what really got me interested was the world and how everything fit together. Even though the world isn't particularly big, it feels big and diverse with connections everywhere and a very good sense of where things are in relation to each other(the fact you can see a fairly large chunk of the game from the firelink shrine, including places you won't go for a long time, is pretty awesome)
The lore and story is also quite interesting, but the downside of that is that you pretty much have to have an OCD level of commitment to ferreting it all out. Or you just go watch the "Prepare to Cry" videos which have already done the work for you. I ended up just breaking down and watching those long before I finished the game because I realized just how seldom the story and gameplay interact with each other(almost like the story is in one room, the gameplay is in another and there's a window connecting the two). Not to mention the fact that almost all of the story happened long before the PC arrived on the scene and you're pretty much just piecing it all together as you go and putting a bow on it(or not). However, I'm generally fine with the minimalist style of storytelling. In fact, it reminds me a lot of ICO/Shadow of the Colussus, which has almost no story at all and yet it works. I also perfer the subdued style of stoytelling to FFX(which was one of the other recent RPG's I played) where I felt railroaded through the world and many terrible cutscenes and horrible dialogue that did little service to what should have been a good story.
One thing that comes to mind while talking about this is that a lot of people have a tendency to talk about how the game is SO HARD. It's really not, at least not in the way that I Wanna Be The Guy is hard. It's difficult but not insurmountably so and figuring out how to proceed is half of the appeal. Granted, a decent chunk of the difficulty, especially in the early game, comes from the fact the game doesn't explain much to you. It took me hours before I realized I could jump.
However, it's not entirely "Tough but fair" either, because a couple places are just cheap. The Capra Demon(you know which one I mean), the Bed of Chaos and the invisible pathways in the Crystal Cave are all frustrating as hell. I don't think I'm particularly good at these types of games and I've done well enough working my way through my first DS playthrough.
Still not a fan of the PVP though and I wish there was a way to turn it off completely. Though I do enjoy annoying griefers when they try to invade me, so it's not all bad.