I thought it was rather well done, actually. The way that you couldn't hoard massive amounts of ammo forced you to vary your weapon use and shoot carefully, whereas in Fallout I could just run through the entire game and hold the trigger down, stealing everything I saw to sell for my bullet fund. Bioshock was a great game for me. Still, I can see why some wouldn't like it.
Am I the only the only person who thought that Bioshock was deeply average?
Sure the story was decent with a few cool plot twists but that didn't make up for the tedious gameplay which became boring and repetitive. People kept on praising the story when games like Fallout and Mass Effect's story is 10x better. They also have better gameplay. I don't hate the game, I'm just pretty underwhelmed.
Does anyone else think it was average or do you think it was great?
I liked it; the gameplay's decent and, admittedly, some of the fetch-quest parts were annoying, but plasmids are fun as hell and the story and characters are both well-written and interesting. Especially Andrew Ryan, hearing about his personal ideals and motivations, like when he talked about burning down a forest he owned so that it wouldn't become a national park for 'slack-jawed idiots'.
what i don't like is what consoles have done and do to the developement of pc gaming. sucky p2p-networking in mw, no prone in bc2 due to limited controls on console pads, elimination of inventory and xp elements in bioshock, stuff like that...
They are a more viable business model thats all. If PC users played and paid more for content they would be catered for more. MMOs seem to have destroyed your market and consoles have taken it's place. I hate lots of the things the MMOs popularity has caused but i also like some of the stuff coming from consoles. I never have compatability issues with software or hardware. My games always work without fail. I don't have to upgrade every few months to play the next best thing.
I've done both types of gaming and both have advantages and disadvantages. You moan about dumbing down stuff for the console market but what you really mean is the mass market. It's what the masses want from games now that you don't like, not consoles.
I thought BioShock was one of the best (hybrid) shooters for a long time. Brilliant storytellling integrated into the game, with much fewer cut scenes than other titles. Fun weapons and upgrades, great powers, aesthetics, pace and boatloads of polish. Other games could learn a lot from it.
Of all the silly, irrelevant threads/topics I every so often see on the Escapist, this takes the prize. Did you really need to create a topic just for this? Anyway, the game has just done alot of things correctly, such as gameplay, story, aestetics and more. I wasn't overwhelmed by Dragon Age either, but I really don't feel like making a topic for it.
But I thoroughly enjoyed Bioshock - it's easily become one of my top favorites. The 'flaws' that people mention, I find easily forgivable - but then again that's just me, and it all comes down to personal tastes. Some may like the story, some are probably going to hate it.
Except the, "I couldn't beat the first Big Daddy, so I don't like the game." excuse. o_o I just....*sigh* *face-palm*
The ghosts were explained, quite overtly aswell. Seriously? the amount of people asking this question that have completed the game is strange. The ghosts aren't ghosts, they are the memories of those that spliced before you using the tonics/plasmids. You receive their genetic material as you splice and some of their memories.
The aesthetics (look, music, general tension) were stylish, the characters were all interesting and well voiced, the combat was varied and panic inducing, the story and twist were amazing and Andrew Ryans my favourite bad guy in gaming... but thats just me.
Im a big fan of Fallout 3/Vegas (having racked up roughly 200 hours on the first) and ME (Garrus is the most baddass mofo on any console).
Different people are different derpy derpy derpy derp.
I could sit here and list all of the things I like and dislike about Bioshock. Providing both an objective and subjective point of view. Likewise, regaling you all with what was well executed and what was lack-luster, what elements of the plot and design were triumphs or failures. But, I won't bore anyone with long lists and explanations and will instead just say this:
While Bioshock didn't "blow me away", per se, I still had a far more enjoyable and lasting experience during and after playing it then I ever did with any Mass Effect or Fallout game.
Of all the silly, irrelevant threads/topics I every so often see on the Escapist, this takes the prize. Did you really need to create a topic just for this? Anyway, the game has just done alot of things correctly, such as gameplay, story, aestetics and more. I wasn't overwhelmed by Dragon Age either, but I really don't feel like making a topic for it.
I liked it, but I didn't finish it. It got too frustrating with the infinite spawning. Fair enough, that's the game you made, but you also made a really great environment... is it too much to ask that you let me look at it without generic mob trying to gut me every minute?
Certainly not a major problem, but one that diminished my desire to play. I probably would have enjoyed it more on the PC. I'm an old gaming dog, and fine FPS control with a console is not a trick I learned. Not wanting to open up that debate, but it added to the frustrations I had whilst playing.
That's pretty much it. Tasty ice-cream of a game with some annoying grains of sand.
Bioshock is good but not great. Bioshock's gameplay is good due to pretty much everything this guy said:
leet_x1337 said:
What I most like about Bioshock are the places where it differs in gameplay from most first person shooters these days. Namely, its GAME design is most like an old-style FPS such as Doom:
-the levels are large and sprawling instead of cramped and linear (they're still kinda linear but it feels more open to me),
-the enemy variety is greater than an army dude who yells in Arabic and an army dude who yells in Russian with a slightly different gun,
-Jack fires from the hip instead of having to look down the sights to hit anything further than a shotgun's range away (although the crossbow does have a scope),
-you have a health bar and health pickups instead of the screen being covered in blood for a few seconds until you stop getting shot at,
-and all the different guns have reasons for using them, and by that I mean more than "You have to change weapons with your downed enemies because you run out of ammo really fast!"
The gameplay was really great for the first few hours but it did get a bit repetitive during the middle sections. I basically did the freeze/shoot combo for most of the game. I wish the game would've had situations that forced you into changing up your tactics. Later in the game, I choose to start using the wrench and with all the right tonics stacked, the wrench was so overpowered.
I also thought the game lost some focus as well. It started out more horror oriented with the ghosts and all. But then there's a large gap where you come across no ghosts for quite some time and the game doesn't really attempt to scare you whatsoever. Also, the ghosts were never explained.
The game's environment and atmosphere was top-notch.
The story, if you think about
Fontaine's horrible and very unlikely to succeed plan to get Ryan
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