I thought Bioshock was extremely atmospheric, immersive, and atheistically pleasing,(Which in my book, goes a long way.) and the gameplay and story were terribly average. I actually caught on the 'twist' way early because it's from an old Sci-Fi book I read when I was kid.Justice4L said:Am I the only the only person who thought that Bioshock was deeply average?
Sure the story was decent with a few cool plot twists but that didn't make up for the tedious gameplay which became boring and repetitive. People kept on praising the story when games like Fallout and Mass Effect's story is 10x better. They also have better gameplay. I don't hate the game, I'm just pretty underwhelmed.
Does anyone else think it was average or do you think it was great?
I was trying the other plasmids and weapons here and there, you had pretty much a standard arsenal of guns in Bioshock, I know what those guns are capable of. And, most of the plasmids were weren't that effective. A game should make it so that one tactic should not be allowed to be abused. It's like in a hack and slash game where one combo is effective against every enemy, there's no reason to not use the same combo the whole game then. How is it "hand-holding" if a game throws a new situation and/or enemy type at you that forces you to think of a new combat strategy? That's the opposite of hand-holding as it makes the player think of the solution themselves.Treblaine said:This is what I am talking about, gamers over dependence on "hand-holding".Phoenixmgs said:The gameplay was really great for the first few hours but it did get a bit repetitive during the middle sections. I basically did the freeze/shoot combo for most of the game. I wish the game would've had situations that forced you into changing up your tactics. Later in the game, I choose to start using the wrench and with all the right tonics stacked, the wrench was so overpowered.
EVEN IF BORED you won't try anything new until it is SO LONG into the game! You say you have to be forced by game design to try something you want to try anyway. How about you actually use the freedom that is given to you than demand that other freedoms are taken away for you to try them.
Why weren't you trying all the weapons at a steadier pace?
My fault then. I did play Bioshock off and on over like a 2-3 year period.mr. awesome said:http://bioshock.wikia.com/wiki/GhostsPhoenixmgs said:Also, the ghosts were never explained.
They were explained...
Gawd, you are a hypocrite. You are happy to recommend editing code to compensate for dissolving gun bullshit in SS2 yet you won't factor ticking the check box to turn off the compass in Bioshock? The Quest arrow isn't "hand holding" which you seem to totally misunderstand.Matthew94 said:Well I was referring to the giant arrow that tells you where to go in Bioshock, that would be the hand holding you dearly hate.Treblaine said:You don't seem to have played either. Nor thought particularly hard about what you are saying, just regurgitating the same narrow arguments the traditionalists have been using since 2007.Matthew94 said:He is saying there should be a reason to use the other plasmids instead of the ice combo and that is a perfectly valid point.Treblaine said:N.O.P.EMatthew94 said:You are complaining because he didn't limit himself due to bad game design?Treblaine said:This is what I am talking about, gamers over dependence on "hand-holding".Phoenixmgs said:The gameplay was really great for the first few hours but it did get a bit repetitive during the middle sections. I basically did the freeze/shoot combo for most of the game. I wish the game would've had situations that forced you into changing up your tactics. Later in the game, I choose to start using the wrench and with all the right tonics stacked, the wrench was so overpowered.
EVEN IF BORED you won't try anything new until it is SO LONG into the game! You say you have to be forced by game design to try something you want to try anyway. How about you actually use the freedom that is given to you than demand that other freedoms are taken away for you to try them.
Why weren't you trying all the weapons at a steadier pace?
Jesus christ...
Fail attempt at putting words into my mouth.
Limit himself? How is willingly trying out NEW THINGS a LIMITATION?!?!? What he is saying is the game SHOULD have limited him, and FORCED him to use different weapons/plasmids and combos rather than just trying them himself out of sheer boredom/curiosity.
He WAS limiting himself by his nonsensical refusal to try new combos till he was bored to the point of quitting. Gamers today are so dependant on hand-holding, it is beyond their comprehension to try something without being rail-roaded into it. I am arguing AGAINST limitation, both the player's own limitation (to stick with familiar weapons) and also Against any idea that developers should limit the game to force you to try new things.
There was no bad game design, except for all the games previously that has gamers "raised in captivity" unable to think for themselves in games they aren't ready to appreciated freedom when it is given to them. And they call it bad game design.
I love how you are trying to act all high and mighty in this games defence when in reality it is a dumbed down game itself, made for dumbed down gamers.
I'm reminded about something to do with a pot, kettles and black...
Look at System Shock 2, look at Bioshock. I hope you realise you have been insulting yourself as Bioshock does hold your hand and is dumbed down whether you want to admit it or not and that is the very thing you are against.
Bioshock doesn't hold your hand any more than System Shock 2.
You seem to be confusing:
"get rid of bullshit like your weapon dissolving after 10 shots"
___and___
"constrain the freedom of the player to compensate for poor player imagination"
You have just as much, actually MORE freedom in Bioshock! You don't have to be stuck along a particular path of plasmids/tonics, there is more CHOICE there to swap out and try different things! System Shock 2 limited things so much that you were forced to ignore whole aspects of gameplay to focus on a few areas specialising enough to make it through the game.
Bioshock gives so much freedom, in options and resources to explore those options.
Actually, Bioshock DOES give you occasion to try new things, like in Fontaine Fisheries you temporarily lose all your weapons but the wrench (keeping plasmids of course).
"He is saying there should be a reason to use the other plasmids"
There is, it's called endeavour. It's the reason Human Beings have created civilisation and travelled as far as The Moon while our Chimpanzee cousins are still shitting in trees.
The logic astounds me. He is bored of using just ice-combo, yet will not endeavour to try something new to break that monotony??!?!
"hmmm I'm sick of buying and eating this flavour of ice cream, yeah there are plenty of other flavours but I need someone to force me to try something new"
Do games REALLY need to pander to such foolishness?
The weapon degradation is unrealistic but you can compensate for it and if it truly is unmanagable for you a quick ini edit can make it easier for you.
The fontaine fisheries point is valid but it only lasts for about 3 minutes and all I did was spam sonic boom and they couldn't do shit to stop me.
I have no real problem with your point on changing tactics, I did that all the time on BS1, I had to considering how hard some bits of the game were early on on very hard mode with no vita chambers (ps3 only).
BS2 however I just spammed Cyclone Trap and Security Plasmid III until it said game over.
I think BS is a good game however playing SS2 has sullied my opinion of it.
This. A thousand times this.Zeh Don said:....the story and philosophy behind the world of Rapture are far more interesting and thought provoking than the current "YOU ARE A WESTERN SOLIDER - KILL ALL THE ARABS IN THEIR COUNTRIES" setting and story that's puked about
You couldn't be more spot on. Exactly right.Kathinka said:well..it was pretty nice. but if you ever played system shock 2, you probably will only have a tired smile left for the consolized, dumped down experience that is bioshock. don't get me wrong, it's still a very good game. not great perhaps, but very good. a lot deeper than what console players usually get served. pc players who remember the hayday of deep games know what i'm talking about though when i say that it's not as big a deal as it gets made out to be nowadays.