Satsuki666 said:
Treblaine said:
Also enough of the nonsense that the gameplay is too boring, a game that has more enemy variety and ways of killing them than 95% of the games out there. Most gameplay of other games is "shoot foreign infantryman". I wonder what enemy will be around the next corner? Could it possibly by another guy with an assault rifle occasionally popping out of cover? It is! (rinse repeat for next 4 hours).
Why the fuck cant you accept that some people have different opinions then you? More enemy variety? Bioshock had what three or four different enemies? Having 15 identical versions of the same enemy but with different names doesnt count.
Bioshock was boring, it was boring because it had a crappy story and was rediculously easy. A problem that was made even worse if you bothered to use the camera or vita chambers.
I can deal with boring easy gameplay if the game has a good story but Bioshock didnt. The biggest turn off for me was that up untill the ending you had no clue why your character did anything that he did. He was just acting like a mindless drone doing everything that anybody told him to. The big reveal about that at the end didnt make up for that. Making shitty excuses for massive plot holes at the very end of the game does not make up for the fact that you had massive plot holes throughout the rest of the game.
I accept that he has different opinions, I can't accept that he comes on a game Discussion forum yet refuses to actually Discuss his opinions. He doesn't want to explain himself, just wants to spout it and expect us to accept his opinions without challenge.
Bioshock had more than 4 basic enemy types:
(1) Big Daddies: Bouncer and Rosie have such different weapons they really do have to be fought completely differently
(2) Thuggish splicer: melee focused, some are electro-resistant
(3) Leadhead splicers; armed with pistols, subguns or shotguns don't stick in cover, they advance firing with fanatical desire to claim the price on your head.
(4) Nitro splicers; toss grenades and molotov cocktails that can be caught in air to be thrown back for direct-hit kill
(5) Houdini Splicers: turn invisible/teleport and throw fireballs, pretty unique I'd say
(6) Spider Splicers: they can walk up walls and ceilings then throw deadly hooks at you that can be dodged or TK thrown back. Statue variants are completely silent and very stealthy and hunt you down or set ambushes.
(7) Security bot: a flying machine gun platform that can be turned to an ally if you are skilled enough though they come continuously for 60 seconds if security camera spots you. Also the sentry guns of machine gun and flame-thrower variety.
(8) The various bosses and special opponents that have other plasmid powers
All have to be fought in very different ways with hugely different challenge and throughout the game they change significantly in their capability and difficulty. I don't think I have even covered them all here and frankly this isn't even the half of it, even if it was just leadhead splicers it would be more variety and interesting opponents than the other top games.
Compared to most games that has precisely one enemy type: guy with rifle, hiding behind cover. Maybe lucky enough to see the occasional variant like one with a Riot Shield but really 98% of the enemies are exactly the same from start to finish.
Bioshock is way harder than most games out there. I find it so hypocritical people complaining about Bioshock's ease yet dismiss hard games while raving about easy games.
"He was just acting like a mindless drone doing everything that anybody told him to."
What the... THAT IS YOU!! YOU did everything YOU were told to do! Don't give me these bullshit excuses, it's all explained perfectly well, you're just nit-picking, and making up plot holes that don't exists. Give me a real reason why you don't like Bioshock.
faspxina said:
Also, is it me, or does the plot only basically develops at the beginning and the end of the game (audio recordings aside)? It felt like if Bioshock was a book, most of the chapters would take place in the later parts of the game.
Wait the plot developed at the beginning?
That is cheap and desperate. Keep on hating, if it makes you feel good.