Yes it does. The thing is, do you lose more sales if more people buy the game before there's time for word of mouth to spread but there's less overall word of mouth due to there being no piracy, or if fewer people buy the game (initially) but there's a whole lot more word of mouth that will eventually lead to more sales.hanselthecaretaker said:The thing is, word of mouth works when people buy the game too.Dreiko said:The point is, there's some who wouldn't have bought the game legally. So your two options are either they don't touch the game at all and you still don't get a sale plus also no word of mouth advertising, or they pirate it. Again, if this type of marketing didn't have an effect if done by people who don't spend money, games like LoL or fortnight wouldn't have been so huge.Hades said:I never really bought that argument since the guy could also just have bought the game legally and THEN spread the word.Dreiko said:The main thing about piracy is that its done mainly by people who wouldn't buy the game either way. That or by people who legit can't buy the game due to their location not having it available for purchase.
It serves as marketing since even a pirate can spread the good word about a game which can eventually lead to a sale but if that person never bought and played that game to begin with then that good word of mouth is lost.
And the answer to that is, if your game is truly good, I believe that it'll do better with piracy. It's why games like the Witcher didn't do DRM, cause they believed in this fact.
I guess you can say there's this point where you reach peak word of mouth so you don't need any more so limiting piracy doesn't hurt as much, but I have no idea how you'd determine the sales point that it takes to get there.