PLEASE REFER TO TLDR IF YOU DO NOT WISH TO READ
There is usually three archetypes in RPGs nowadays: The Fighter, the Rogue, and the Mage.
The fighter is the straightforward hack till they're dead type.
The rogue is the master of unlocking backstabby fighter type.
The Mage is your caster, healer, blaster, and any other "er" you can thing of.
The first two, the Fighter and the Rogue, are relatively straightforward. The fighter will hit things, and the rogue will stab things. They are very clear cut in their intent: deal damage up front or from behind.
The mage is just a little too complicated in most cases. While Rogues and Fighters get very defined skills to use, the mage gets lists and lists of spells, talents and skills to choose from. This can make it more than a little daunting for a first time mage player, who is used to the simplistic nature of the former two choices.
So how can we make the mage accessible to new people? There are two options to choose from. The first is simplifying the mage to a base magic wielder, the way the Fable series has gone. You choose two spells, mix them together, aim at enemy. The problem with this is that it can make things a little too easy.
Part of the Mage's appeal is dominating the field through clever tactics. Having the strength of a Mage behind a one button combo is almost a gamebreaker.
The other option is that instead of making the Mage simpler, we make the other two classes more complex. Giving each class a number of varying roles can make for more specific play styles, but this is also detrimental in some cases. It dilutes the roles of the Rogue and the Fighter. If a Rogue specializes in lock picking the way a Mage would choose Necromancy, then that Rogue is going to be useless in combat, unless it finds a key to unlock their death.
TLDR
How can we make Magic in RPGs more accessible to new players?
There is usually three archetypes in RPGs nowadays: The Fighter, the Rogue, and the Mage.
The fighter is the straightforward hack till they're dead type.
The rogue is the master of unlocking backstabby fighter type.
The Mage is your caster, healer, blaster, and any other "er" you can thing of.
The first two, the Fighter and the Rogue, are relatively straightforward. The fighter will hit things, and the rogue will stab things. They are very clear cut in their intent: deal damage up front or from behind.
The mage is just a little too complicated in most cases. While Rogues and Fighters get very defined skills to use, the mage gets lists and lists of spells, talents and skills to choose from. This can make it more than a little daunting for a first time mage player, who is used to the simplistic nature of the former two choices.
So how can we make the mage accessible to new people? There are two options to choose from. The first is simplifying the mage to a base magic wielder, the way the Fable series has gone. You choose two spells, mix them together, aim at enemy. The problem with this is that it can make things a little too easy.
Part of the Mage's appeal is dominating the field through clever tactics. Having the strength of a Mage behind a one button combo is almost a gamebreaker.
The other option is that instead of making the Mage simpler, we make the other two classes more complex. Giving each class a number of varying roles can make for more specific play styles, but this is also detrimental in some cases. It dilutes the roles of the Rogue and the Fighter. If a Rogue specializes in lock picking the way a Mage would choose Necromancy, then that Rogue is going to be useless in combat, unless it finds a key to unlock their death.
TLDR
How can we make Magic in RPGs more accessible to new players?