Why does the magnum in Halo have a x2 zoom?

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Oct 2, 2010
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Netrigan said:
Never really bought into the whole weapon balance thing people preach. The standard FPS weaponry exist in just about every game because they all serve specific purposes.
And this is exactly why Halo CE aims for reasonable weapon balance. If there was some weapon clearly "better" than others in general in campaign, weapon use would wind up boiling down to "use this cheap weapon in easy spots to save ammo, use the power weapon in hard spots." Which is of course not necessarily a bad thing; plenty of games pull it off extremely well, particularly in the realm of mid-90's shooters. But Bungie wanted to pull off something slightly different, and it seems to have worked quite well, at least in CE.

The pistol has always been a pretty useless weapon. Bungie just seems to have wanted to make it useful by turning it into a miniature sniper rifle... and if I caught the drift from other Halo threads, they had to make the thing less powerful in the sequels because they ended up creating a really unbalanced weapon in the process.
Well, sort of. The pistol isn't quite the overpowered sniper rifle it's often made out to be; it is a little overpowered in multiplayer, but mostly the complaining comes from the combination of pistol aesthetic and rifle function. The BR/Carbine of Halo's 2 and 3 is used pretty much as much, and the DMR/Nerfle of Reach probably would be if more loadouts had them and power weapons weren't so ridiculously accessable.

It's also actually extremely hard to 3-bang someone with the pistol due to the reasonable hitboxes and low bullet magnetism on precision weapons. It also has less reticle magnetism than, say, the newer Halo games; it's a more noticeable algorithm, but let's just say that Reach's magnetism, when it locks on, froodlenutzskying locks on, to the point where people switching from Reach to Halo CE often feel that Halo CE feels "slippery".

They didn't make the pistol less powerful in the sequels so much as give it a rifle aesthetic and turn it into the BR; the magnums in Halo's 2 and 3 aren't successors of the M6D so much as odds and ends that don't seem to have any actual purpose in the game.
 

repeating integers

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Mar 17, 2010
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As much as I'd like to go into intense detail about vaguely scientific issues and point out an actual reason the pistol has a scope, that makes sense... there is one very simple explanation to the question you ask.



You've got to remember, Halo != realism. Which is one of the reasons I like it.
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
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Because it was a homage to the original Magnum and without it, it wouldn't be all that effective. Its just to keep balance and to give people a precision weapon in AR starts.
 

akibawall95

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Mar 30, 2010
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I did not read any of the Halo books so I wouldn?t have known that it had a camera on it. Thanks for the explanations everybody :)
 

LightningBanks

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Apr 15, 2009
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Portal Maniac said:
Because the designers needed a weapon to test out the areas and enemy spawns and such.

Seriously, that gun could take anything out if you know how to use it right.
Rocket Launcher? Hell naw. I've got a pistol.
Amen to that, When I used to play online I just used double magnum as much as possible. And people are stupid enough to think that Im a easy target because of it, despite there being a pile of corpses suspiciously in the enemy colour near me.
 

GrizzlerBorno

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Sep 2, 2010
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believer258 said:
Sounds cool. Did you already make it? I don't think it's been done before, at least not in a while. For the record, I think each belongs in different games. It's kind of like regenerating shield vs. health bar/number. Different mechanics belong in different games - holding ten million guns wouldn't feel right in CoD, but something like that might be pretty awesome in Halo.

Also, I'd like the DOOM style game back. You know, the one where crazy shit is what matters, not all this crap about "balance" and "realism". Just give me a rocket launcher with a few billion rockets and some enemies to use them on, and make it uber-insane. Oh, and don't make me crawl. I'm getting tired of crawl-speed. No gun-in-your-eye iron sights, either, just scopes like Halo or not at all.
I didn't, no. I don't think the guy i suggested it too has either, so go right on ahead. :)

Also, that second para basically translates to "Half Life 2 is awesome".

Am i Wrong?
 

GrizzlerBorno

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believer258 said:
I remember the first time I ever played the Orange Box. It was in early 2008, and I got the money from helping some poor bloke move. I sat down Saturday morning to play it, and I didn't get up again except to use the bathroom and eat a bit until I'd blasted and blown my way through the spectacular ending of Episode 2.

Is Half-Life 2 amazing? Yes. Yes, it most certainly is, and as critical as I am of my games I cannot find one single fault with it.
I can.....Freeman.

I love Half-Life. I love the way they use the environment as a narrative tool; I love the mystery and suspense of the plot; I love the Phenomenal way that they use the Source engine; I love many (but not all) of the characters.......But goddamn that game for making me wish i could pull the gun to my own (freeman's) head every time I lose respect for one of the characters (mostly Alyx) for patronizing a fucking weapon-certified Lampost!

YEs, I GEt it! I've done a GREat job! Stop Repeating the SMAE thing over and over, again! And STOP asking for my (freeman's) opinion. I CAN'T SPEAK! Why can't you people NOTICE THAT!

Sorry, i just finished Episode 2 last weekend and i feel that, had Valve decided to make Freeman, a....a human being capable of human interaction.....HL2, would literally have been the greatest video game ever made, of all time.
 

Danpascooch

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Apr 16, 2009
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akibawall95 said:
I like the Halo series but every time I play I ask myself "why does the handgun have a x2 zoom?"
I can see how it makes sense in a design standpoint but what creative answer can you come up with.
Wait, so you just said it makes sense from a design standpoint, so what are you asking?

Are we supposed to come up with funny ideas or something?