Why don't more FPS games feel like you are part of a war?

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101194

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IamSofaKingRaw said:
I don't mean that deep. I meant why don't games make me feel that there are others that are fighting just as hard as I am and that I'm not the only one tying to save humanity. Playing games like Halo and Gears and Resistance you fid only a handfull of people fighting hundreds of enemies whreas in Killzone for the most part you and many other soldiers are fighting the enemy. The last time I felt that was other than Killzone 2 was playing a medal of honor game for the ps2.
Well, Emotions of battle, Fear, Excitement, The characters your with dying around you. Killzone does a good job of that as with CoD series.
 

Tattaglia

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It's just hard to incorporate so many elements of realism with limited technology (graphical and such) while keeping the game fun. Sure, it'd be awesome to have a battle with thousands of fellow soldiers online or offline, but that just isn't possible right now on current systems. Hang on a second... it totally is!


Okay, I cheated a bit. It's not on consoles and requires a machine with fairly high-powered PC to run, but still, that fits the bill. Although online battle will never be like that, though.
 

Sniper Team 4

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I'm going to assume that you mean, "Why do most first person shooter games that, while claiming I'm one soldier in a massive army, always feel like I'm the only person fighting the entire enemy army?" If that's what you mean, I completely agree with you.

How come I have to be the ONLY one who can pick up the rocket launcher and take out the helicopter? How come I'm the only one that can save Private Ryan? How come every enemy zeroes in on me the moment my head pokes out? How come, if I'm part of the massive invading/defending force, I'm always sent with only two other people (who normally die within moments) to secure a vital objective that is no where NEAR the main battle? How come I'm the only soldier on my side that can hit ANYTHING? Yeah, I know what you mean.

Sadly, the only time I ever didn't feel like this is when I play MW2 SpecOps with someone on Hardened. Just hard enough that we have to work together, but not hard enough to the point where we're yelling at one another. There were also a few moments in Medal of Honor European Assault that captured that feeling, but they were few.
 

Lordmarkus

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Because a considerable amount of FPS's are still about the lone Spacemarine/Supersoldier/Colonel Badass that guns down many, many aliens/ terrorists/evildoers and they don't need some fucking support. They got magical recharging health goddamnit!
 

IamSofaKingRaw

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Nouw said:
Battlefield gives you the feel. Let's see, tanks, helicopters, jeeps, boats and heaps of enemies.

Hmmm... can anyone recommend me a big scale FPS on the Xbox360. I'd get MAG, but I lack a PS3
There are none that I know of IDK why all the big multiplayer games are on the ps3 but I've heard and seen good things from BAttlefield Bad Company 2.
 

randomsix

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As far as online play goes, the AA (America's Army) series is really the only one I've played that gets this right because:
The matches aren't deathmatches (it's not kill till you get X points)
When you die during a round, you die, which results in a refreshing lack of running and gunning
If you don't work with your team, you will probably lose

All the other games I've played had online play that was more like splitscreen with bots.
 

Chessrk

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Shooters don't feel like war because many of them are too controlled and low risk.

--too controlled--
A usual online shooter match consists basically of each team killing members of the opposing team. Sure, there could be variation with capture the flag, territories, etc. but everything screams "sports match with guns". I'm no war expert, but I can guess with actual war anything is to be expected (a close friend dies, a surprise air strike, etc), and online shooters simply do not introduce the random element to gameplay (at least very convincingly anyway).

--low risk--
As I've mentioned, in an actual war, you can lose a very close friend, and while this is something major in real life, the "feelings" you experience do not exactly translate well to a game. If a close friend dies in a game, he simply respawns and the only feeling you can conjure up is why the hell isn't he back with the group. There's also the lack of fear of one's own death, which is pretty self explanatory (you die, respawn, and don't need a letter sent to your family).

If a shooter wants to feel more like war, it need to have events that are simply out of the control of any player playing (random air strikes, random mine placement, random wildlife attacks, etc). There should also be a great sense of loss whenever you or a friend dies- such as losing a great deal of progress or something else of high value.

But I should stop here. Random events in game are, sadly, limited by a programmers paycheck or willingness to work on a game, and often turn out rather gimmicky at best. As far as a profound loss for dying... well lets just say many gamers are not ready to give up hard-earned progress for "atmosphere" and "emotional attachment".
 

Gutkrusha

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I've seen war, no game will ever come close to the feeling of pantshitting terror when people are shooting at you. They can try for the atmosphere, I suppose.
 

paddyshay

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Battlefield: Bad Company 2 does well online. One gametype has you destroying an objective and as you do so it opens up other parts of the map, as well as the vehicles and such required to push on. You cant take enemy's all by your lonesome (especially on hardcore), and the expanding map gives the illusion of changing battle lines that are impacted by your actions. Factor in the "join a squad" schtick and it gives a true sense of being a small, yet integral, part of a bigger picture. Plus the classes really compliment each other. I can't count the times i've had my ass saved by a sniper picking off an MG position, a medic's defibrilator, an engineer blowing up a tank that had been soundly spanking me, or even an assault trooper mowing down a line of baddies.

TL/DR: Battlefield 2 is what you're looking for...but not in single player, that still sucks.
 

BlumiereBleck

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Aby_Z said:
Yeah, because you're the one person in the entire world who can take out thousands of enemies at the same time on your own. There's no need for comrades when you have the killing power of a nuke in your fists.
The Man's got a point.

If we made a realistic shooter we would have an actual battle, comrades that die, your characters emotions and gameplay being effected by it. And your npc buddies actually can kill someone! But of course my ideas are yet to be recognized.
 

Kortney

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Because they wouldn't be popular if they did. Ultra-realistic FPS is a niche market. Most people don't want to play incredibly slow paced, overly detailed, boring, complicated and depressing video games.

Real war is boring. Firefights last for hours in the real world. The majority of video gamers wouldn't want to sit through that - and who can blame them?
 

ArMartinez02

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Tattaglia said:
It's just hard to incorporate so many elements of realism with limited technology (graphical and such) while keeping the game fun. Sure, it'd be awesome to have a battle with thousands of fellow soldiers online or offline, but that just isn't possible right now on current systems. Hang on a second... it totally is!


Okay, I cheated a bit. It's not on consoles and requires a machine with fairly high-powered PC to run, but still, that fits the bill. Although online battle will never be like that, though.
man i will die if actuall fps nowadays become like this, i would die a happy man!
 

thedeathscythe

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I think it's the setting. In Killzone 2 you're fighting the most realistic of enemies (arguably), or perhaps I should say the most human. With the Chimera from Resistance and the Covenant from Halo, you feel disconnected in a way because it isn't a world of your own. When you fight something more human, I think it is easier to feel like it's happening.
 

Eclectic Dreck

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sliverwings1123 said:
Because they can't simulate the pain and suffering of losing you close friends and all the people you've grown to trust that comes with actually fighting in a war
This in part. The reality of modern ground combat is one of confusion. You fire often without knowing where your enemy is with any precision. You maneuver without really knowing what's around a corner. Any of my experience in combat was just a bunch of smoke and gunfire. You put rounds in the direction you think someone might be and listen to your team leader and hope for the best. If there were a game that presented warfare as confusing and actually managed to make the player feel mortal fear, then perhaps it would feel like a war.
 
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SelectivelyEvil13 said:
IamSofaKingRaw said:
101194 said:
It's hard reproducing human emotions of Conflict for a video game.
I don't mean that deep. I meant why don't games make me feel that there are others that are fighting just as hard as I am and that I'm not the only one tying to save humanity. Playing games like Halo and Gears and Resistance you fid only a handfull of people fighting hundreds of enemies whreas in Killzone for the most part you and many other soldiers are fighting the enemy. The last time I felt that was other than Killzone 2 was playing a medal of honor game for the ps2.
I understand that exactly. Killzone 2 has the same effect on me, it's just so chaotic with a dynamic world that leaves the player thrown into a chaotic mess. I find that the problem in games like Halo is that the campaign is a conflict of "There is a war for humanity" and "You're our Keeanu Reeves." I felt that the campaign suffered especially in the later two games because this enormous struggle for humanity's survival is presented, yet it never feels as though anyone but you (Master Chief) is doing their part in saving the freaking world. While I can understand in more individual missions where you have to, but more often than not I felt like I was literally the only one putting a dent in the enemies as more and more allies dropped off. This further isolates the player so it perpetuates that sense of "I'm the one." The perfect example is the attack on New Mombassa as it never felt as though there was that much going on, despite the fact that Earth just go invaded.

Call of Duty and the like suffer in a similar fashion. Why is Private Johnson the only soldier somehow capable of planting the C4 as enemies continually spawn? While it is necessary to give the player a role, why is everyone else in a game a complete derelict handed a gun? To show off their death animations as they run about while you somehow destroy an entire platoon?

I think with more technological capabilities, there are more tricks and just general enemies/allies to create a better experience of a larger battle rather than a few guys shooting each other led by the demi-god/player. Having more onscreen soldiers alone creates a much better sense that you are small part of a bigger picture.
i just wanted to point out that in halo your the last spartin the last hope your ment to feel like if you die the whole war ends and humens lose atleist thats what i belive still i mostly agree with what your saying