IamSofaKingRaw said:
101194 said:
It's hard reproducing human emotions of Conflict for a video game.
I don't mean that deep. I meant why don't games make me feel that there are others that are fighting just as hard as I am and that I'm not the only one tying to save humanity. Playing games like Halo and Gears and Resistance you fid only a handfull of people fighting hundreds of enemies whreas in Killzone for the most part you and many other soldiers are fighting the enemy. The last time I felt that was other than Killzone 2 was playing a medal of honor game for the ps2.
I understand that exactly. Killzone 2 has the same effect on me, it's just so chaotic with a dynamic world that leaves the player thrown into a chaotic mess. I find that the problem in games like Halo is that the campaign is a conflict of "There is a war for humanity" and "You're our Keeanu Reeves." I felt that the campaign suffered especially in the later two games
because this enormous struggle for humanity's survival is presented, yet it never feels as though anyone but you (Master Chief) is doing their part in
saving the freaking world. While I can understand in more individual missions where you have to, but more often than not I felt like I was literally the only one putting a dent in the enemies as more and more allies dropped off. This further isolates the player so it perpetuates that sense of "I'm the one." The perfect example is the attack on New Mombassa as it never felt as though there was that much going on, despite the fact that Earth just go
invaded.
Call of Duty and the like suffer in a similar fashion. Why is Private Johnson the
only soldier somehow capable of planting the C4 as enemies continually spawn? While it is necessary to give the player a role, why is everyone else in a game a complete derelict handed a gun? To show off their death animations as they run about while you somehow destroy an entire platoon?
I think with more technological capabilities, there are more tricks and just general enemies/allies to create a better experience of a larger battle rather than a few guys shooting each other led by the demi-god/player. Having more onscreen soldiers alone creates a much better sense that you are small part of a bigger picture.