zatzie zombie num666 said:
i just wanted to point out that in halo your the last spartin the last hope your ment to feel like if you die the whole war ends and humens lose atleist thats what i belive still i mostly agree with what your saying
In the various Halos, especially 1 you are not sent into such huge encounters and I agree, it does feel like you're the last hope and is quite appropriate. I just found larger conflicts to be rather distracting because it felt like a large "area" with lots enemies to fight, but no real humanity. Even with the larger amount of NPCs in a given area in Halo 3, the problem stems from your allies having the IQ of a soggy breadstick.
I feel that Halo's strongest areas are the ones that do not try and emulate such a grand scale because they fail on several key levels. There is not enough atmosphere to convey any sense of alarm in the larger spaces, human allies are picked off so quickly it devolves into one Master Chief vs everybody else anyways, and human allies convey no emotion that is compatible with the situation. The marines are too busy "Yee-haw"ing and making inane jokes to come across as remotely serious, even though they run the risk of taking a shot of molten plasma to the face (and even then they still make a wise crack) during humanity's potential demise. That is why I believe the Master Chief is the saving grace of somber reality in Halo, and is better off solo or with a smaller group like in Halo 1. Fortunately, as you have stated, Master Chief's role
is more solitary and the game does not dwell
too often on the grand scheme of things, this being prominent in only some areas of Halo 2 and even more in Halo 3.
IamSofaKingRaw said:
What I meant was I'd like to see more shooters have you have to work together with multiple AI to fight waves of enemies. Most games put 1-3 people out to go defend the world and everyone else sits back and reads the paper. Killzone 2 is the only next gen game that has done that for me. (haven't played battlefield yet)And yes, I do know that you can't actually experience all the emotions that come with real battle through a video game.
This is precisely what I find in Killzone 2, giving it a great immersive feel because, even though the player still has to carry a lot of responsibility, you have allies who are intelligent enough to actually put a dent in the enemy force. Being a part of something bigger is what makes a video game's war/battle/conflict
that much more engaging. There is a proper and more realistic balance between a battlezone's size, the amount of enemies and allies, and the level of atmospheric effects.
With this in mind, I would compare the Killzone 2 approach not to Halo's as they are going for two different things in the end. Halo, as zatzie zombie num666 stated, is not entirely to be a large scale game and falters more specifically in those areas where it tries to be something that it really is not as well suited towards. Instead, I often found Call of Duty to be more guilty of creating a very awkward environment as you were the elite private (wuh?) that can somehow annihilate an entire enemy invasion while your allies just soak up the bullets that would have missed you anyways. They follow you
so much that the NPCs literally depend entirely on you to do
everything, thus killing the sense of involvement and pursuing a more familiar "Neo" role instead.