Kyrian007 said:
The Nemesis system from Shadow of Mordor. I'd like to see it used in something other than a counter combat style hack n slash. SoM was just a test for it anyway. A big recognizable brand name to throw on a generic high fantasy game so people could test the Nemesis system. When it got good reviews and sold well the takeaway was wrong. They assumed that they had a hit franchise on their hands... wrong. What they had was fun gameplay and an interesting mechanic. What they should have done is started looking into other game genres and some new IP's that they could ADD the new and successful Nemesis system to. Take the nemesis system, plug it into... say a space sim like Elite Dangerous. Add a story that isn't a fringe and meaningless addition to some other story's canon... and I'm sold.
Now I'm thinking about a possible sandbox-ish air combat game, maybe even set in a
Crimson Skies-style alternate history, where you take on different enemy squadrons to weaken their hold on territories, and can end up facing enemy ace pilots more than once with said aces growing more and more determined to shoot you down with each loss.
Would definitely enhance the idea of taking on named enemy aces. Instead of just being names and a fancy paint job, they're actual
characters that can have their own stories running parallel to the main plot of the game.