hanselthecaretaker said:
Pretty sure DS has more than one of those tenets. Your resident lambasting of the Souls series is beyond rational. You constantly compare it to other games that aren't even in the same genre like they're supposed to be played the same way. If it was as awful as you say then people certainly wouldn't still be discussing it far more than most of the other topically irrelevant games you've routinely mentioned.
I know MH has a lot of depth, as well as tighter i-frames than Souls, but the play styles comment in general is also ludicrous. Even considering the controls alone DS [http://darksouls.wikidot.com/controls] is far more nuanced than Bayonetta [http://bayonetta.wikia.com/wiki/Controls]. Furthermore a game that doesn't force you to play a certain way in and of itself is indicative of it having more play styles. Their viability or lack thereof is again only one in a long list of reasons the Souls games are still discussed more as well. As far as I'm concerned it ties into the fact that DS
is different. You're one of the few that don't like it. Yet instead of leaving it at that you continue to not only drag the dead horse out of the barn to beat it some more, but parade it up and down the streets like you're hoping to impress any passerby unfortunate enough to witness it.
Firstly, I don't hate the Souls games, I find them average to slightly above average games. Any good combat game throws enemies at the player that forces them to change up their strategy and the Souls games do not have that. Does it matter if I use a game like Nioh (a Souls-like) to compare to a Souls game or a Bayonetta or even an Uncharted? Good enemy design will force the player into utilizing all the game's mechanics regardless of the type of combat; slow, faster, melee, shooting, stealth games even. Souls does a lot things wrong with regards to combat and its RPG elements. What's the point of the parry/riposte in Souls when 1) it's just plain better to just block because the reward of risking it for a parry just isn't worth it and 2) you have to look up a FAQ just to see what enemies can be parried. Bloodborne greatly fixes almost all of that by making just about every enemy (besides the really big bosses) susceptible to visceral attacks plus there's no shield so that visceral attacks are encouraged and much more worth it. Hbomberguy's Bloodborne is Genius video [https://www.youtube.com/watch?v=AC3OuLU5XCw&feature=youtu.be&t=953] brings up lots of great points about what Bloodborne does right that Souls does bad even though his main point about the "right" and "wrong" way to play is basically impossible to prove considering fun is subjective. His "play conditioning" section makes a lot of sense regardless if you think his core argument is flawed (which it is).
With regards to what makes an RPG an RPG, I find that the following Escapist podcast [http://www.escapistmagazine.com/videos/view/escapist-podcast/5431-035-What-Defines-An-RPG-More-Mass-Effect] starting at the 8:00 mark pretty much echoes what I consider an RPG to be, it's all about player agency and the world responding to your actions. One guy even says JRPGs aren't RPGs because they really aren't. Here's a direct quote from said podcast (at 15:35) "We've gotten so used to RPGs being the RPG elements and not being RPGs anymore". So many elements that people feel are essential to RPGs aren't essential at all like leveling, inventory management, etc. At least in the video game medium, RPGs have lost their essence mainly because making a real video game RPG is hard to do while numbers/stats/leveling/combat/etc are easy. There's a great podcast called Film Reroll [http://www.filmreroll.com/] where they playthrough movies and basically "reroll" them by seeing how things change based on how the characters are role-played and of course the actual dice rolls too. They are one-shots basically with no character advancement or leveling, are you going to argue that they aren't playing an RPG because there's no leveling? My friends and I just last week did our own reroll on Jurassic Park.
Sure, Souls along with the majority of video game RPGs have some (usually a very minimal amount) of agency and consequences to your actions, but that is hardly the primary element of those games. It would be like classifying Mirror's Edge as a shooter because it has some shooting. Mirror's Edge is as much of a shooter as Dark Souls is an RPG