Valve's Source Engine has a piece of technology that I find amazing. Specifically, it is a phoneme editor that matches lip movements to whatever script and recorded dialogue is put into the game. The best example of this is probably in the Meet the Team Videos for TF2. Compare the English version to the Russian Version of Meet the Heavy.
That's almost perfect lip syncing.
So why don't more games use this technology? If it has been around for years now, why haven't more developers added it to their games with multiple languages? A game like The Witcher 2 could benefit greatly from this, since the lip syncing in that game is closer to the original Polish than the English translation.
That's almost perfect lip syncing.
So why don't more games use this technology? If it has been around for years now, why haven't more developers added it to their games with multiple languages? A game like The Witcher 2 could benefit greatly from this, since the lip syncing in that game is closer to the original Polish than the English translation.