Some people would argue that you get better by playing superior opponents. To an extent that's true, but when you're matched against an opponent too far above your skill level there's nothing to be learned, the match can be so one sided that the less skilled player doesn't get to practice or try new things, they just get punished for been new to the game and sent back to the menu screen feeling jaded and unwilling to make another attempt. As games get older this problem gets worse. Long time players get better and the game becomes more and more inaccessable to new players. In the end this can kill a games community with only a few dedicated players remaining all of whom are inhumanly skilled at their game of choice (take a look at Unreal Tournament 3 as an example of this in action).
This problem could be fixed however by implementing a true skill matchmaking program to the multiplayer, yet so few games actually do so. Halo is pretty much the only game around that has it. Why is that?
This problem could be fixed however by implementing a true skill matchmaking program to the multiplayer, yet so few games actually do so. Halo is pretty much the only game around that has it. Why is that?