Crafting doesn't equate to taking a part of the world, and putting it someplace else, and being able to reshape the world which is the minecraft formula. It's all of the formula, or none of it looking for comparisons.Amaror said:If you look at portal the reason it was successfull wasn't because they did anything completely new, but rather because they did something that was allready a thing, physic based puzzle games, and did it really really well.Rebel_Raven said:I'll never understand why people keep trying to beat me over the head with indie releases when I keep indicating that I'm looking outside of indie to build my point about major companies not buying into a winning formula.
Terraria's about the only on that seemed to make an attempt early on to cash in on the minecraft formula, and actually got traction, but what major gaming company made any of those you listed?
I emphasize outside of indie for the simple reason that Minecraft made Notch absurdly rich, but what major company is trying to capitalize on the formula to contend on a MW/Cod rivalry level? Not even Lego who you'd think was the perfect company to contend with notch. Instead they made Minecraft lego sets.
It seemed like Minecraft was easily the biggest leader, and essentially the winner in streaming, youtube vids, etc.
Ark came in later in the break the world apart, and put it together again game, and I'll give it kudos for getting a lot of attention lately, but all in all, it doesn't seem like a high budget AAA attempt to capitalize on the minecraft formula, which made Notch obscenely rich.
Simply put the mainstream gaming industry isn't quick to latch on to everything as was being argued.
I don't believe I've ever seen a mainstream clone of the Portal Formula. I do like Quantum Conundrum for the music, and John de Lancie. Such an epic voice, and actor. Still, while being made by people behind Portal, it's puzzle solving was not the same as shooting portals.
Also there's MariO, which is a portal gun mixed with super mario bros. Stil, Indie.
Microsoft didn't try to contend with Minecraft with their own version, even with all the millions, and millions they could pour into it. Instead, they bought Minecraft.
Sony's not making any minecraft clones. Not EA, not Konami, not Capcom, no major company is trying to cash in on the Minecraft formula. If they are, they're really laying low on it which, IMO, is a terrible idea when thy could advertise it, and draw in far more people with even a simple commercial.
Yet they don't.
Has Mineraft even gotten a commercial from Microsoft? None I've seen outside of gamestop's TVs.
Same goes for Portal.
I'm not some game snob here, I like indie titles, and AAA, and everything in between, but i have a point I'm trying to make.
Minecraft on the other hand, with it's focus on crafting did something more or less unique and I would say that the AAA Industry has definetly noticed.
What do you think is the reason that we now have crafting system in pretty much every single game. We do because Minecraft showed how engaging it is to "build" something of your own.
This lead to many indie games that are focused on the crafting system, which I allready listed, and it lead to AAA games which incorporated crafting systems. (No matter what AAA games are rather difficult to get outside their regular niche of Action/Shooter/RPG). Games like Assassins Creed, Fallout 4, Dragon Age Inquisition, The Witcher 3, MGS 5, Shadow of Mordor, Skyrim and more all have game mechanics based around the Idea of ressource collection and crafting, which they got from Minecraft.
Some games like Dying Light even make a real big deal of these crafting systems with breakable weapons and such.
Yes, there's crafting in games, but that doesn't equal minecraft. Crafting was a staple of gaming for a very long time, but Minecraft stands apart from simple crafting. Again, no major gaming company is contending with Minecraft in gameplay mechanics despite having a far larger budget.
You don't really have a AAA game where you can mine anywhere you want for resources, and put those resources into essentially what ever you want.
Even Fallout 4 with it's settlement building doesn't let you change the world in search for resources beyond the confines of a settlement plot, and even then you're not digging into the earth. YET even an android phone can handle minecraft pocket.
No one is copying Minecraft in the AAA mainstream. It's obviously a popular game, with a unique formula, and has changed the face of the indie world, and made absurd amounts of money, but where's the AAA stabs at that money? It's just not there, short of Microsoft outright buying Minecraft.