Theo Samaritan said:
I have to say that while I feel the source engine isn't dated (they update it quite a bit - releasing a whole new version for Ep2/TF2/Portal) I do see HL2 as pretty much a physics demo with a plot.
Its an epic game don't get me wrong, but most if not all the puzzles rely on the physics only. Hell there are two sections where you have nothing but physics to get through (ravenholm due to the lack of ammo, the citadel).
Ok yeah no.
If they didn't use their physics, it would have been like Devil May Cry 4's fighting. Oh look at us, we built a great game BUT YOU DON'T GET TO USE IT GO HOME.
They used the physics so much because it was worthy of attention. Ravenholm was just after you got the gravity gun so people were itching to use it, and what better way than to smash up some zombies in a junk-filled town? After that, it was used about as much as every other gun. Also, the citadel you didn't rely on the physics as much as on the ultra-laser-doom-cannon that was the gravity gun. You never balanced a seesaw with combine elites, did you?
Not to defend HL2 that much... It has it's flaws, just like every game. Like the fact that the airboat was a terrible idea.
Ugh. Stupid airboat.