Why gamers should embrace on-disc DLC

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cerebus23

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May 16, 2010
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If you are not downloading anything then it is not dlc.

Now if they want to call it "stuff that should have been in the game but we locked it out and are going to charge you idiots for it" i am fine with that.

Skate 2 is a poster child for this for me personally, since all the day 1 "dlc" was stuff that was in skate 1 but EA decided to lock it out and charge you to get it. Oh and they cleaned house at the developer soon after the game came out.

Skate 2 great game marred by EA's greed.

EA can burn in hell. Activision can join them.

But the consumers share alot of the blame since if this crap did not sell then they would not do it. cod maps at 15 a pop, 60 dollar games, day one dlc, sports titles that are little more than roster updates with a few "new" features rotated back in from years past, companies locking in rights to licenses so noone else can use them, all crap that if consumers educated themselves a bit more they would not put up with.
 

Vigormortis

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Ugh. This "The Lemming" guy is an idiot. Of the utmost severity.

Why you ask? Let's take a look at some of his claims:

> It's such a shame that all it takes is a little bit of greed to cause an otherwise decent game to not sell....But it's not the publishers who are being greedy; no, it's the gamers.

> On-disc DLC and other similar services are a stepping stone that will lead to a new generation of great games and great gaming.

> ...the more money a developer has, the better their games will be.

> Game development is a process that runs entirely on money. The more money a developer has to throw around, the more they can put towards a project.

> Money also prevents immersion-shattering glitches like these. (image of a render bug in some game)

> ...this means developers have to ask gamers to pay a little extra for their products to guarantee future awesomeness.

> It's no real secret that the best services in gaming are the ones that cost the most

> ...nobody takes the smartphone gaming market seriously, or why there is no such thing as a great game that is also free-to-play (don't say Team Fortress 2. That game was better on Xbox, anyway)

> Thanks to greedy gamers, we will never get to play this. (logo image of Star Wars: Battlefront 3)

Now. It's pretty clear how insanely ridiculous these states are. Or, in the very least, how hyperbolic some are.

This, however, isn't what makes this guy an idiot. No no. Anyone that actually believed any of the swill wouldn't be literate or coherent enough to type out the article the author typed.

No, he's an idiot because he utterly fails at understanding how to do satire effectively.

That's a harsh statement, I'll admit, and I could probably use a better, less confrontational, remark. But really? There's no point in attempting satire if all you're going to do is act obnoxious and contrarian with your statements and not give a HINT of humor or "tongue-in-cheek-ness" at some point.

And no, I'm not saying "Poe's Law" is irrelevant. Even that requires some baser form of "hint" to something being satirical. Maybe a not "am I right" wink to the reader, but at least a smaller degree of "preachy-ness".
 

Olas

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Dec 24, 2011
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More money != a higher quality game.

Wanting quality games for the best price possible does NOT make you "greedy" or "entitled" it makes you a sensible consumer.

It's never our responsibility as consumers to ensure that companies stay afloat. That's the COMPANIES responsibility.

Ironically he doesn't even make any supporting arguments for on disk DLC, only for why we should pay more money. If developers want to charge more for games they should just charge more for games. Day 1 on disk DLC is a marketing trap developers are using to trick us into buying a game for a lower price than what the game actually costs to full enjoy. It's a ploy, a trick, it's not fair to the consumer and it diminishes the artistic integrity of the games.
 

crazyrabbits

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Jul 10, 2012
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Draech said:
You are forgetting security circumvention law
http://www.gamasutra.com/view/news/29592/US_Govt_Loosens_Up_Security_Circumvention_Laws_For_Games_iPhone.php#.UIMZm2cW_O0

You think I'd wade into a discussion like this without checking my sources first? The changes to the DMCA a couple years back exempt video games from it, operating on a "good faith" principle that basically boils down to "the customer can screw with the files however they wish, provided they don't start selling it." Doesn't change my original point.

You are also mistaking holding a producer responsible for content up disk VS Holding producer responsible for functionality they didn't sell you.
Semantics. On-disc DLC, regardless of who put it on (the developer or publisher) is still unethical. It doesn't change the argument that I, as a consumer, have an ethical and physical right to access whatever data is on the disc I paid money for. Whether or not the publisher/developer reveals content that was on the disc after the fact doesn't change the argument. I'm not blaming anyone, just noting that you (as a consumer) can access whatever's on your disc without fear of retribution. Why you're trying to argue otherwise is beyond me (and, frankly, anti-consumer).

Now I am glad you make an effort to point out this is your personal preferences with "I won't support them" rather than a moral base line. I am not here to tell you how to use your money.
Well, thank you, Mr. Omnipresent Authority Figure.

I am just saying from a use perspective there is no difference between it being on the disk to be played or it being downloaded to be played.
Again, semantics. If I buy SFxT and I find out afterwards that 12 characters were on-disc, there's a difference between "well, these weren't on the disc, and we made them after the fact so you can buy them" and "they were on the disc the whole time, but now you have to buy them because it's easier for you".

Because I more or less buy all my games Digital these days I dont see the ethical difference.
Of course you don't - publishers want to move everything on digital because:

a) It would circumvent the first-sale doctrine, and give them the ability to control the content however they please. This, in turn, has started being struck down in part in several other countries - it was recently ruled that you can resell digital copies in Germany, for instance.
b) They've tried to justify anti-consumer practices in physical copies, and the only reason they haven't been called out yet is because the entire practice hasn't hit its peak yet.

I cannot go demand everything that is on the server now can I? I cant demand everything that was produced before release, because how would I judge that according to how much it would have cost to produce it? Am I allowed everything one team produces before the deadline? What if what they produced where significantly more/better than their peers? Am I not the greedy one if 80% of the work is still significantly more than 100% of other offers?
Obviously, the issue should be subject to significant industry oversight.

This is not just an issue of ethics, but it's also a slippery slope. We're in an age where companies (like Bioware/Capcom/Gearbox) are putting out full-fledged DLC's either on launch day or within two weeks of release.

Obviously, we know that there's a period of time (certification phase) where the companies test the product and move employees onto post-launch DLC, but really, it's hard to know what is and isn't beyond the word of a publisher, and even word means little nowadays.

You can, and should, demand better from developers and publishers, because they are going to continue cutting out content pre-cert, sticking it on-disc and selling it back to you at ridiculous prices. Like I said before, I care little if a company cuts something out a game and revisits it post-launch, uses cert time to create DLC, or just the concept in general. I have a problem when glorified unlock keys are being sold to me to access content I already physically own.

Anyone who argues otherwise is being anti-consumer.

I can however judge the game after my personal preference when it comes to Quality and determine its value accordingly. Look at what offered regardless of how much DLC that exists. Would Skyrim have been any less of a game if Dawnguard had been Day one DLC? No. I bought it on the premises that it was sold on and I received in full.
Maybe, maybe not. In either case, I still would have criticized if there was a giant chunk of the game that was sitting on my disc that had to be unlocked. I would have gone and modded it to get access to the mission - after all, the current DMCA allows me the right as a consumer to do that. I know that the breadth of the expansion, and the fact that there was nothing mentioning it on the game disc, means they either didn't build the setup files during the game's production, or they created it in the cert/post-cert phase, which is fine with me.

The problem is with gullible consumers who are all too happy to let companies trample all over their rights as a consumer and sell them games piecemeal.

While the Locked content was without a doubt part of why the game did badly you are drawing a conclusion without the proper support. How much content as well as a lot of other variable goes into this.
It was pretty cut-and-dry. I mean, there was the Cross Assault controversy, but that was practically a drop in the bucket compared to the DLC fallout. I believe there was a sales chart posted a while back that showed Capcom's diminishing sales over the past couple years, due at least in part to their consumer policies.
 

Mycroft Holmes

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Mr. Fister said:
Even EA, with all of their million-selling franchises, has been consistently losing more money than they?re making since this generation began.
This isn't even close to being true. A declining profit margin is not the same as a losing more money than they are making. Lets do some actual math to start out my explanation of why this person's article is retarded.

http://investor.ea.com/releasedetail.cfm?ReleaseID=696991
http://investor.ea.com/releasedetail.cfm?ReleaseID=314062
http://investor.ea.com/releases.cfm?ReleasesType=Earnings

Hit control F and search for Gross Profit. Revenue is total money made. Then you tabulate production costs by paying all the salaries, graphic designers, CEOs, janitors, cost of catering, writing, buying new computers, staplers, voice actors. Everything. And the number you arrive at is called the Gross Profit. Gross Profit is the extra money that you can use for bonuses, bigger games next year, acquiring new development studios, hiring hookers for DICE, anything they can justify(to the investors) doing with it really.

2012: 750,000$
2011: 759,000$
2010: 681,000$
2009: 323,000$
2008: 508,000$
2007: 229,000$
2006: 245,000$

Which is to say EA is consistently making money and not 'losing more than they are making.'

The rest of the article is marginally fact based, but poorly argued. You shouldn't just give developers money just to support them so they can make bigger games any more than you should give farmers a bunch of money so that you can get higher quality produce. You should pay a fair price that something is worth, that is most beneficial to both parties. Gaming is getting bigger and is going to keep getting bigger, you don't need to throw checks at them.

Mr. Fister said:
As obnoxious as this guy is, he does raise a point on gamer entitlement. It's impossible to go on a forum and not find someone whining about corruption or something they want changed in a game (See: Mass Effect 3 and Left4Dead 2.)
People treat gamers extremely weirdly because of biases both deserved and undeserved. If you bought a vacuum cleaner and the handle on it hurts your hand you are entitled to go find forums for that vacuum cleaner and complain about it; because that is part of the product even if it is a peripheral part. If you go and see spider man 3 and Tobey Maguire turns emo and starts dancing down the street; you are entitled to go complain about it. Because it's something ridiculous and out of character with the rest of the series that you spent money on. If Shepard starts acting 100% not like Shepard anymore and then an magical AI child escapes from a game on post-humanism. You are entitled to complain, because it's ridiculously out of character with the rest of the series that you paid money for.

If you paid money for it, you are entitled to say what you did not like about the product. It does not make you whiny. And asking that they change the end to a videogame you like is no different(on principle) than asking that a vacuum designer change the handle to their vacuum. The developer is not entitled to listen to your complaints but they would be stupid not to.

Mr. Fister said:
So what say you, Escapist? Yay or nay on On-Disc DLC?
Yes but not for his reasoning. The argument that holds most true, and that he should have used instead of his cobbled together article, is that it costs companies money to make DLC. They aren't making a whole game and then going 'hahahaha lets hold parts of it ransom for more money.' They are going lets make a game. And then part of the way through the development they are hiring new programmers or shifting programmers from other projects to work on DLC in parallel to the programmers working on the full game.

If they get a studio of 100 devs, graphics artists, voice actors, writers together and make a game. And at the same time they hire another 100 people to make an equally big game using the same engine in the same universe. You are not entitled to have that second game for free just because 'its kind of similar.'

They have to pay money to those extra people to do more work. And the only difference between an expansion pack and DLC, is scale and sometimes time. Just because instead of 100 people its maybe 10 does not mean that you shouldn't have to pay their salaries by buying the DLC, whether or not it was developed at the same time as the rest of the game.
 

ResonanceSD

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I think Day 1 DLC is fine, but On-Disk DLC is quite hard to justify, if not impossible. If it's already made and shipped, include it in the damn price for the game.
 

Mr.Mattress

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Jul 17, 2009
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You say that companies need more money to keep making the games better and better? Well, here's a solution to that issue:

Either 1) STOP MAKING THE SAME DAMN GAME! or b) FOCUS ON THE GOD DAMN GAMEPLAY ELEMENTS INSTEAD OF FREAKIN' GRAPHICAL SUPERIORITY! GRAPHICS ARE NOT EVERYTHING!

Really, on Disc DLC is a terrible idea. This is why I support Nintendo and Valve; they don't try to BS me with things like this. All the game is there, and only things that will make the game a bit more fun are on DLC. DLC is not a requirement to enjoy. Capcom could have avoided the Poop storm they suffered by simply making those characters unlockable through playing the game over and over again, just like games before it. But no, they got greedy. They deserved to suffer in sales, and hopefully they will learn from this stupid, insufferable idea that I should pay more to play characters that are already there!
 

Royas

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Draech said:
Royas said:
Draech said:
Royas said:
Draech said:
Royas said:
Draech said:
Legion said:
Draech said:
Legion said:
When it comes to DLC, customers have every right to be angry when disc-locked content exists, because it is not something extra, it is something they cut out and made you pay for.

To use a car analogy as they work well:

You go to buy a car that's say £2000 (just to have an example).

DLC is going into a shop and paying to upgrade your sound system to be able to play MP3's for an extra charge of £50.

Disc locked content is already having that MP3 ability already installed in the £2000 car, but it is not available to use unless you cough up some more money.
So the whole definition goes up in smoke the second you add the ability long as you add the ability to patch your product. The game is no longer defined as is what is on the disk, but defined as the functionality that you were promised.

The car analogy is quite simply wrong here.

As a matter of fact the whole analogy falls apart from a production and a functionality standpoint. Cars gets made without extras and have the extras added. That is physically impossible in your definition right here. If you download the extra afterwards or you take it from the disk shouldn't make any difference. It is just the delivery method. The product and the offer is the same.
You have actually just completely proved my point.

The car analogy is wrong, because they could never get away with doing what game developers are doing.

Some cars have a normal CD player.
Some have a CD player that can play MP3's.

If you have the former, then you need to go out and install the latter, as it doesn't come with the car that you bought.

If you have the latter then you don't need to, as it's already in the car when it was manufactured, so you have already paid for it and already own it.

The reason that it is wrong is because car manufacturers could never get away with including a piece of content in a car that comes with it what you bought, and deliberately blocking you from using it unless you paid more for it.

I was not suggesting that they did. I was suggesting that my analogy would be the equivalent of what some game companies are doing, and I was making the point to show how ridiculous it is.
But the car was manufactured with the functionality of being able to have a CD player/airconditioning. They dont jury rig it in afterwards. This was in the design from the get go, to be an extra. That is no different than the on disk DLC. The product isn't what is on the disk, but what you can play. In other words the it would be like going "Because they developed the car to have air conditioning it should be standard" and that just goes to show how the comparision doesn't work.

You analogy still doesn't fit because they get away with it. I proved no point by pointing out that you cant compare games with cars.

Furthermore games are combination of product and services. Cars are pure product. You would have better luck comparing to a cellphone and a phoneservice.
That's not what he's saying. Naturally, the car CAN have an air conditioner installed. That's a given. What he's saying is that consumers wouldn't stand for the AC actually being installed and not be able to use it due to the computer locking them out without coughing up extra money. If you buy a car without an AC, you have to get the entire system installed later, it's just not there (downloading from a server). If you buy a car with the AC (ie. on disk DLC) you'd better have access to it from the get-go.

The same parallel goes for the CD player. If my player can't play MP3 discs, and I want it to, I have to buy a new CD player and install it (download). If it already has that capability, then I shouldn't have to pay to have it activated, as I already purchased the player with all of its capabilities (on-disk DLC).

I'm also going to disagree with you on who defines what constitutes the game. I decide that. I'm the consumer, the publisher wants my money, that means I get to decide what I consider to be the complete game, not them. And I have decided that if it is on the disk, I've already paid for it when I purchased the game. Locking me out of any features already on the disk without my paying extra is theft and fraud, pure and simple. And I, as a consumer, will not tolerate it. The publisher doesn't get my money, and I get to play any one of a thousand other games made by their competitors.

Welcome to the free market.
Yes it is theft and fraud.... you go to court with that or turn down the hyperbole in order to be taken serious.

And yes you get to dictate your purchase. I never said you didn't. However you dont get to dictate their product. Trade goes both ways. Like you can go to another publisher they can go to another customer. Welcome to the free market. While the customer has a say he isn't always right.

The world doesn't decide on your basis of value. It decides on it own.

And the car analogy is still a false one. Whether the DLC is downloaded afterwards or is already on the disk is completely and utterly irrelevant. The game isn't what is on the disk. It is what you can play. It doesn't matter that the game has programmed in multiplayer functionality if they dont set up any servers to do said functionality it will still count against it. Not as "Well it is on the disk so it is not our problem".
A better way for me to say it would have been to call it tantamount to theft and fraud, I find it to be the moral equivalent to those activities, regardless of the law. Legally, it is hyperbole. Morally, it pretty much states what I feel it to be.

In this industry, it's the consumer who gets to decide on what a product should be. They need the consumer's money a lot more than the consumer needs their product. Yes, they can try to find another customer, but frankly the consumer is in the seat of power here. I paid for what is on the disk. It had better be available. I did not pay for what the publisher decides to let me have on the disk. So, if they have on disk DLC, they have decided that they do not want my money. No skin off my nose, there's a lot of alternatives to any game made.

So, in this world, when it comes to my wallet, the value of an item is decided by me. If the world disagrees, well, it's not the world's money. The world and yes, the publisher, doesn't get a vote on the matter.
In that case you get decide your own price as well?

No wait you dont.

You have to deal with trade going 2 ways. It wont happen unless both parties are happy. All you can do is keep the Status Quo. You have no more say in the matter than the publisher.

You are overvaluing your own importance quite significantly.

If you paid for what is on the disk then you give up services that follows. After all their servers arn't on the disk now are they? No apparently you are having your cake and eating it to. Defining the game as what is on the disk as well as the responsibility of the publisher to service you. Personally I find it ridicules.

Also it is not morally equivalent to fraud or theft. There is no lieing going on nor any loss of property. You do like your hypebole dont you?
Actually, yes, I do get to choose my own price. I very specifically get to choose the price at which I will buy their product. At the same time, the retailer gets to choose the price at which they are willing to sell the product. If those prices don't agree or overlap, they don't get my money. In turn, I don't get the product, but there are a lot of other alternatives to their game. It's much easier for me to find another game than it is for them to find another customer in many cases.

Yes, we have to deal with trade going both ways, but in the end, games are a luxury item, not needed for survival. There are literally millions of things competing with games for my free time and my dollar. They need the customers much more than the customers need them. It's not like any one publisher is the only game in town or that they are making gasoline or anything.

And again, I am paying for everything that is on the disk. You may feel otherwise when you buy a game, but you don't get to decide the value of my purchase any more than I get to decide for you. Servers? If every company worldwide were to take down all of their servers save that which is required to actually activate the game, I wouldn't care. Servers are for multiplayer, as I don't play multiplayer that service is of no value to me. Again, you may disagree, it may be a value to you. But again, your value and mine are different, as it should be.

The upshot is, I feel that locking things on the disk I purchased is the same as not giving me the entirety of what I purchased. Morally, I do feel that is similar to theft, like selling me a dozen donuts and only letting me have 10. You are free to disagree, it's obvious you aren't going to change your mind. But on the same note, you aren't going to change mine, and I will continue to give my custom to those publishers and retailers who I feel aren't cheating me.

I don't know why I even get into these discussions, my mind isn't going to change. Nor is anyone else's. It's like arguing gun control or politics.
I get into these discussions because I am perfectly willing to change my mind on the subject. Thou I am rarely presented with an argument worth a second thought.

But we have come to a conclusion here the second you admitted these are your personal values and the only thing you are actually speaking for is your own potential purchase. You are not speaking for the market.

Now I still take issue with your "Its theft hypebole" when they quite literally say on the box "This is extra DLC". In your analogy it would be like going in an buying a box with a sign that says "10 donuts" and it says on the sign that you can get 12 for $ but then calling it theft when there is only 10 donuts in the box.

To your credit an example of this happening is the Marvel VS Capcom 2 where they deliberatly showed DLC chars and "forgot" to mention that they were in the trailers. Now that is fraud. Otherwise it is up to the producer to decide if they put 12 or 10 donuts in the box even thou 12 fits.
Ah, it was in fact the Marvel vs. Capcom example I was thinking of mostly in this context, I admit I did not make that at all clear. I just generally find that any on disk DLC leaves a foul taste in my mouth. I don't mind day 1 DLC, I understand where that comes from. I'd rather the team work on more content after the game is released for certification rather than see them laid off. More content usually equals good in my book.

Really, the publishers could end this entire issue by simply not putting the DLC on the disk in the first place. Just set it up for download, and nobody would even know there was an issue. It's an example of PR stupidity at its finest. While some, like you for example, don't object to the on disk DLC, there are enough that do to make it a good idea to avoid it. It's an unnecessary issue that the publishers have brought upon themselves.
 

Something Amyss

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Mr. Fister said:
As obnoxious as this guy is, he does raise a point on gamer entitlement. It's impossible to go on a forum and not find someone whining about corruption or something they want changed in a game (See: Mass Effect 3 and Left4Dead 2.)
You don't seem to understand what entitlement is.
 

BernardoOne

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That must be a troll.

Also, 1-day dlc means that I will only pick up the game 1/2 years later when the GOTY/Complete edition comes out for 1/5 of the original price.
 

Something Amyss

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Dec 3, 2008
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mrhateful said:
Change the title to "why victims should embrace their rapist" and it would have been more believable.
I missed this before, but I think you won the thread.

Seriously, though, we should embrace on-disc "DLC" because it benefits the company. That's a little screwed up. We're kind of supposed to be concerned about our money, our value for our dollar, etc.
 

Something Amyss

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BernardoOne said:
That must be a troll.

Also, 1-day dlc means that I will only pick up the game 1/2 years later when the GOTY/Complete edition comes out for 1/5 of the original price.
The good news is, you only have to wait like 6 months these days.
 

WanderingFool

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DonTsetsi said:
I can't believe most people here can't distinguish between a genuine opinion and an obvious satire like this. HINT: A genuine opinion wouldn't talk about pills making others less whiny.


Unless.... Did I miss secondary sarcasm????
Im putting this here, but Im doubting im the first to make the reference.



Anyways, I cant honestly believe a word of this, it just sounds to... fake...
 

SonOfMethuselah

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I won't lie, I probably shouldn't be commenting here, because I didn't read much of what was in the OP. Mostly because of this:

Mr. Fister said:
It did so badly that, according to VGChartz.com, it didn?t sell a single unit on either the PC or the PS Vita (though given the Vita?s poor performance, the latter isn?t too surprising).
The PS Vita version doesn't come out until Tuesday here, Thursday in Japan and just came out in Europe yesterday. And I'm fairly confident that VGChartz has never given any numbers as to pre-order sales. If he can't take the time to do his research a little bit more thoroughly, I'm not going to bother reading the rest of what he has to say. End of story.

But, yeah: day 1 DLC, I can see. As long as there's quality to it, there's no real reason to protest it. I mean, the certification process leaves the devs with very little to do for a significant length of time: they could work on something pretty decent within that frame.

Disc-locked content, though? Seems like a blatant money-grab to me. I can't really think of a reason for it.
 

klaynexas3

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Dec 30, 2009
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Kaleion said:
Kaamos said:
It seemed like he was being sarcastic, I seriously thought this was a parody when I first started reading it.

About the author: The Lemming is a die-hard follower of the Xbox. He started gaming with the original Xbox, and considers anything that isn?t M-rated and/or a sim racer to be games for children. Although Microsoft has since abandoned him as a target audience with the Xbox 360 and Kinect, he still feels satisfied playing his Halo rehashes and the various multiplats that he could get anywhere else.
Come on, really? This has to be a joke.
I agree, it must be some sort of joke character, because he sounds like a caricature of an X-box fanboy.
I also checked elsewhere on the site, that's his only article. So, hopefully it's mostly trolling, and I'd say a fairly good one too. It was written well enough to make others feel simply supierior to this guy and see him as just the stupid sheep strawman, while the guy was doing nothing more than joking about. My hat's off to him for hiding it well enough, but making it obvious enough that others might find it out, and make people like me feel like idiots for a bit.
 

lacktheknack

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Jan 19, 2009
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If they need the money that bad, they should just raise the price of the product, not try to sell it in multiple pieces.

At any rate, what I read feels more like a bad satire than an attempt at convincing us to fork over all our cash.
 

BernardoOne

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Jun 7, 2012
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Zachary Amaranth said:
BernardoOne said:
That must be a troll.

Also, 1-day dlc means that I will only pick up the game 1/2 years later when the GOTY/Complete edition comes out for 1/5 of the original price.
The good news is, you only have to wait like 6 months these days.
That is true. I made the mistake of buying AC2 in the first day. Some months later (like 8 I think) I got the "GOTY" edition for around 10 bucks, cheaper than buying the dlcs separately. Never going to buy a AC first day ever again.