Yeah I mean when I buy a new car I make sure to keep the old one laying around because I'd hate for someone else to not buy a new car and instead use the perfectly good one I have laying around.Verlander said:Used games do nothing for the industry, apart from create these leaching mini industries that exploit both customers, employees, and games developers.
Buy a game new or don't buy it at all.
Comparing the housing or motor industries is ridiculous. They provide products that have a far longer lifespan, a far lower amount of resale ability, and have a vastly different production price/value ratio. Simple maths. Even books. How much does a book cost to make? How many people are involved in the process?MartialArc said:Yeah I mean when I buy a new car I make sure to keep the old one laying around because I'd hate for someone else to not buy a new car and instead use the perfectly good one I have laying around.Verlander said:Used games do nothing for the industry, apart from create these leaching mini industries that exploit both customers, employees, and games developers.
Buy a game new or don't buy it at all.
Last time I moved I set my old house on fire, wouldn't want to not help out the contractor industry.
After I'm done with a good book? Well I used to rip it up and use it for toilet paper, then I realized that doesn't help the TP industry. I was gonna burn it, but sure wouldn't want to deprive some oil company of my hard-earned ducketts. Maybe I'll compost those.
It is inconceivable that someone resell something they no longer want!
No BS, if you whine about the used game market not "helping the industry" you are a hypocrite. And I've heard it all. "Expensive to develop, can't sell enough, blah blah"
How much do you think it costs to design a roadway vehicle, to pass testing and get all the gov't approval necesary. Then they have to actually build the units. Some asshole in a plant has to sit there and slap all the pieces together. They don't get to design one car and slam out as many as they want for a mere pennies per unit after fixed costs.
So what to they do? They offer a service to corner the used market. Certified pre-owned from dealer networks. Take in a car, clean it up, guarantee it for a while. Why don't game companies buy back used games directly and kick some cash toward the former owner towards a new game.
Instead they ***** and moan about people not buying new. The constant assault on the used market is a travesty and is what really needs to be stopped.
Verlander said:MartialArc said:It's not rediculous at all. Simply put, anyone that makes anything needs to shift X number of units to break even. Games are not special in this regard, and get numerous advantages in that they have extremely low per unit cost. Manufacturers of traditional products have things like labor and factories to worry about. How much does it cost to have a batch of discs pressed? Like 5 cents per? Plunk down a few million to start manufacturing a physical product and you might be making a 3-5% margin on it.Verlander said:*snip* Simply put, games NEED to shift x amount of products in order to break even, but when popular titles are bought up to 9 times more used than new, then they are getting ripped off. You shouldn't try and justify your own selfishness with a terrible example
Same. The staff at the store I frequent (Which is oddly enough #420) are always helpful, and have a certain wit about them. They deal well with children, which is more than can be said about a lot of gamers. Plus, they let me get rid of games I no longer wish to play, to put towards a new experience.Sober Thal said:I love me my Gamestop. They don't take out manuals, my games are bought unopened. Plus the staff is great!
MartialArc said:Verlander said:Production costs may be low, but development costs are incredibly high, which books don't have, and games themselves are comparatively cheap, with only a small percentage of the finished product going to toward development costs, something that neither the housing nor the motoring industries have to deal with.MartialArc said:It's not rediculous at all. Simply put, anyone that makes anything needs to shift X number of units to break even. Games are not special in this regard, and get numerous advantages in that they have extremely low per unit cost. Manufacturers of traditional products have things like labor and factories to worry about. How much does it cost to have a batch of discs pressed? Like 5 cents per? Plunk down a few million to start manufacturing a physical product and you might be making a 3-5% margin on it.Verlander said:*snip* Simply put, games NEED to shift x amount of products in order to break even, but when popular titles are bought up to 9 times more used than new, then they are getting ripped off. You shouldn't try and justify your own selfishness with a terrible example
This issue wouldn't be raised if there was nothing wrong there.