Alien Mole said:
Y'know, I feel Jacob would've been better if he'd just been a bit more distant. He's supposed to be this awesome ex-pirate (corsair, is it?) and a gifted leader of men - he's your third in command (Miranda's XO, right?) so it's good to have him on your side and things, but he's the quintessential 'straight man' as well, right? I.e. the dependable one that doesn't get loaded down with a backstory full of ridiculous twists that would shatter any but the greatest minds?
That's what you're supposed to feel about him, anyways. The problem, I think, is that he's so accessible. Yes, you briefly have to earn his trust but I felt that once that was established he essentially became a non-character. I think it would've helped if he were a bit more reluctant to share things with you (no traumatic reason, it's just who he is) and you had to work at getting close to him a bit more, so you'd want it more as well. It wouldn't be a trust issue - he'd always be on your side, just as the 'cool, professional, distant but in charge' variant of 'generic soldier guy' than 'generic soldier guy classic.' I think it'd have been enough to just occasionally show him interacting with the crew in ways that show they respect him and think he's awesome or something. He just sort of falls flat in isolation - I was honestly surprised that he was a viable choice in the end mission for... well, the thing he was a viable choice for, not wishing to spoil anything.
He wasnt a pirate, he was ex-alliance special forces. Corsairs was the name of their special forces unit (and it sucks... badly).
Jacobs main problem is that he is Kaidan, but black. With an insulting, and godawful romance added in instead of one like Kaidans from ME1 (at least from what I have seen and heard).
Jacobs the guy without any real problems at all,just like Kaidan, and if any do come along they stress the point that they are fine, can deal with it, and require no melodrama.
This wouldnt have been a problem for me if Kaidan didnt exist in ME1 (even if he is dead in some of my saves), but since he did, I already have, or had in some cases, that kind of solid, go-to guy whos got a cool read on everything.
Plus like the OP said, when you add in his "blackness", that ridiculous "hood" style handshake, and his attitude talking about going for drinks on the citadel, it just comes across as stupid, since for the majority of the game hes been talking and acting like any other character, black or not.
Most other characters were either boring or annoying in my books.
Zaeed and Kasumi are okay on the surface, fairly interesting. Scratch beneath their surface and youll find a yawning chasm of nothingness. I dont count stupid, repeating comments on the ship as proper characterisation.
Mordin is definitely one of the best. Good comic relief, although tied to one of the games many horrific and idiotic plotholes sadly, especially since hes one of the only uniquely placed characters in the game. Also his loyalty mission is pretty bad. Its essentially a load of pissy moralising about a situation which is an irrefutable "damned if you do, damned if you dont".
Samara was also one of my favourites, but I can easily see how for many other people she might just be a total bore. Still, she gets massive kudos for being one of two characters to introduce the only "not a shoot every last thing until it dies from it.... from behind cover" missions in the entire game, bar those pathetic 5 minute N7 ones which were garbage.
Thane isnt so bad. He bored the living piss out of my, and I didnt like the masturbating the game did over him either. Still, one of the few characters with actual decent content provided youre the correct gender I suppose. Not sure how it works with talking to him if your a femshep who turns him down... Again though, like Samara, he gets brownie points for giving players who dont care about "visceral shooter combat" being shoved down their neck all the time a breather from the rest of the game.
Grunt. Opposite of Samara for me. Absolutely boring character, but I imagine some found him interesting. He was never going to measure up after Wrex. Wrex is the only thing I like about the Krogan in the game. Most of the other stuff involving them, including the humour, just gets on my nerves. Grunt is about as deep as his name would suggest though.
Tali and Garrus suck balls. Sure, if you were one of those freaks who wanted to screw them in ME1, these characters are tailor made for your twisted preferences. I however just liked them in ME1 as characters, not as missed romance opportunities, so in ME2, I just get "calibrations" or "engine cleaning". These two are a prime examble of why character development sucked in ME2: too little of it, and in some cases, none at all.
Legion is amazing character potential that is just wasted on this game. By the time he arrives the game its almost over. The only thing I cared about him was that I didnt care about him, but knew I could if the writers in ME2 werent so lazy, and decided to just let the gameplay designers have their way with shoving in shooter combat all the time.
Jack... I hated her. Im sure many had fun cracking that vile, profanity laden, skanky looking exterior to find her warm heart. Me? I know Baldurs Gate II did that romance a million times better in the form of Viconia, so why bother with ME2s attempt? And since that was all there was to her, and I stuck with Liara from ME1, all I got from her was her loyalty missions and a few "fuck offs".
Miranda. Same as before. That similar pattern of "if you want content, youve got to bed these crappy characters". After I ran her errand, I didnt pursue any romantic dialogue, and was rewarded by no more dialogue afterwards.
I didnt mean to write such a long post on this issue, but I think Ive managed to demonstrate why the characters suck in ME2. Not "why you cant like them", as Im sure some fanboys would like to suggest. But you just cant argue that most characters offering nothing bar a romance, or a mission mainly driven by shooter combat means that a) they are hugely flawed in design, and b) are nowhere near as deep as people like to make out when hyping this game up. The game is character driven from a standpoint of simply aquiring them, and running their errandds. Its not at all character driven in the sense that they develop over the course of the game, and hold a unique place in the story. 90% of the characters in ME2 occupy an interchangeable role, and only develop outside of a "you havent ran my errand" or "you have ran my errand" basis.
TL;DR The characters in ME2 on your squad are definitely NOT what they are cracked up to be, if you listen to hype.