Why I do not like MGS5 phantom pain

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asdfen

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Oct 27, 2011
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NiPah said:
Just curious, what platform are you playing on?
I am playing on PS3 and I have over 100 hours worth of gameplay invested in this so I cannot say this is a bad game. It does feel very underwhelming to me. My opinion is as set as its ever going to be by this point as I have almost done everything there is to do in this game after whch I am probably never touching it again.
 

nomotog_v1legacy

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Jun 21, 2013
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I kind of wish their was more enemy verity. It's kind of a unfair thing to ask because wow wee there is a lot of verity already, but it's mostly the game dressing up the standard enemy with new gear. I would have liked to seem something like the skulls as a elite enemy type.
 

NiPah

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May 8, 2009
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BadNewDingus said:
I think this game needed destructable enviroments, just like Red Faction.
To a certain level it does, guard towers can be blown up, trees, fences, electrical poles, and some walls can be knocked down (especially when you're driving a tank), the landscape can't be deformed but at that level it'd be insanely hard to process and still make the game look as stunning as it does.
 

BadNewDingus

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Sep 3, 2014
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NiPah said:
BadNewDingus said:
I think this game needed destructable enviroments, just like Red Faction.
To a certain level it does, guard towers can be blown up, trees, fences, electrical poles, and some walls can be knocked down (especially when you're driving a tank), the landscape can't be deformed but at that level it'd be insanely hard to process and still make the game look as stunning as it does.
They can? I saw my brother play in an APC and try to go through a wall, but it didn't fall. Hmm. Maybe he just sucks at the game.
 

Vigormortis

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Nov 21, 2007
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LostGryphon said:
But there's a puppy with an eye patch.

...A puppy. With an eye patch.

I'm not sure what more is required to satisfy players these days.
Psh. If my in-game puppy doesn't have, at a minimum, an eye-patch, a cybernetic leg, and a rocket pack, the game's a 'no sale' for me.

Accepting any less is just encouraging developers and publishers to give us less content for higher asking prices...
 

Azure-Supernova

La-li-lu-le-lo!
Aug 5, 2009
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I never thought I'd say this about a Metal Gear game, in fact I swore I'd never say it after the literal movie that was MGS4. However, MGSV needs more cutscenes. Not just a few, but a lot. I know that Kojima said he wanted a less talkative Snake, but how are people supposed to warm to Keifer Snakerland if he never actually talks. Naked Snake had a lot of lines in MGS3 and I understand he's seen some shit since the transition to Big Boss proper, but damn he's borderline mute.

I have two other complaints, one minor and one major.

I've just started Chapter Two and I can already see the cracks. Bullshit Side Ops, recycled Missions with (albeit sometimes cool) abritrary rules. I've heard the story gets weaker and it was already pretty weak in Chapter One.

My minor complaint is Quiet. I love her as a character, however by the time you get to develop her Gray XOF outfit she's on the verge of leaving. I've always enjoyed MGS, but her default 'Naked' outfit is distracting, and not in the intended way.
 

Davroth

The shadow remains cast!
Apr 27, 2011
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I think what makes this game terrible is the way the story and gameplay clash. The game tells a pretty damn grim story, much like ground zeroes. I mean, that game played in the Guantanamo Bay detention centre and didn't whitewash pretty much any of it. And this game follows suit, the story is one of betrayal and war atrocities, and with almost no levity to it. It's all child soldiers, dying children, pandemics, corpses... But that's the thing. The gameplay is as MGS has always been, downright goofy. You can glue recruitment posters on your cardboard box and fool guards with it. You can glue pinups on your cardboard box and guards will come to ogle at it and drop their guns. You can Fulton guards out of base so you don't have to hide the unconscious bodies. You can call in a supply drop over an enemy sniper and knock him out with the falling, green plastic box. You can command your horse to defecate. In short, you can do tons of really silly stuff in this game. And then you go back to the missions and it's a bunch of gravelly voices talking about war and child soldiers and bombs hidden "where noone would look" (that's code for vagina apparently).

Hell, you don't even get silly bosses anymore. Everything is so damn grim. MGS 4 had a grim story, too. But at least the boss fights were suitably silly in setup and design. MGS5 doesn't have any of that.