Th3Ch33s3Cak3 said:
I'm just afraid that the WiiU goes the way of the Wii in terms of power relative to the other competitors this generation. I'm also worried about 3rd party games. Having weaker hardware isn't going to help with the low amount of 3rd party games.
Actually, it's pretty much impossible for the Wii U to be as outpowered by Nextbox/PS4 as the Wii was by PS360.
The Wii was outpowered by the HD twins by a factor of about
twenty. It wasn't just the lack of HD, the console didn't even have programmable shaders. The reason third-party games didn't appear wasn't just because it was underpowered in comparison. Developers have ported games and engines to other underpowered hardware (see Epic putting the Unreal Engine 3 on iPhone). The issue was that the Wii's architecture made it too much effort for many to bother porting their engines and thus their games.
The Wii U will be less powerful than the PS4 and Nextbox, but not by the same factor. At most, it'll only be 3-4x. And while that sounds a lot, that's happened before with consoles. The Xbox was about 2-3x more powerful than the PS2. The N64 was 2x more powerful than the PS1.
While the Wii U still has custom architecture, it also has the modern features that developers expect in consoles, such as programmable shaders and multi-core CPUs. Furthermore, while modern engines are designed to be powerful, they're also designed to scale. Epic build Unreal 3 to be able to scale to iPhone and iPad. They'll do exactly the same for Unreal 4. Any developer worth their salt now knows it's important to be able to get your engine at least
running on smartphone technology, as that's where all the money is going now. If a game is built on a scalable engine, then it doesn't matter how great it looks on PS4, developers will be able to scale it to Wii U. If they didn't already do this, 360 and PS3 owners would never get any shared games with PC.
Lastly, power is less of an issue now than it used to be. We're fast approaching the point where making use of the latest cutting edge technology and graphics simply isn't cost efficient fo most small-medium developers. That's why we saw so many Japanese developers go to Wii and DS/3DS this generation. Big publishers will be pushing for prettier games next generation, but they're all losing money right now. They won't be able to afford to push budgets to an insane degree like they have this generation, not if they want to see an actual profit.
Don't be surprised if companies find they're simply not able to afford pushing high end games out on the PS4. Many developers will simply work better with smaller, more medium sized projects. That's where the 3DS has found its niche, and when the cost of high-end triple-A development becomes a reality next generation, I'd be surprised if at leasta few developers didn't fall back on the more cost effective Wii U. Nintendo are already doing well with indie developers for that precise reason.
Also, if the Nextbox rumours are true, Microsoft have pretty much taken themselves out of the race next gen.