Aiddon said:
And this is why Nintendo eats their competitors for breakfast in terms of quality. Seriously, good level design is RARE, mostly because there are no tricks for it. Good level design is HARD which is why we such a lack of it in games nowadays due to money being eaten up by presentation.
I know right? There's another video which absolutely floored me, and that made use of the Gamepad's ability to add platforms as a fifth player. Honestly, I didn't see the appeal in being able to add extra platforms before, but after watching this:
...holy goddamn! Just look at how the game lets you use extra platforms to completely play around with the level. The players in the video aren't even close to following the regular layout of the level, but because the person holding the Gamepad has got such godly reflexes, they're all able to jump around like a... I mean, just try and keep up with everything that's going on there. It's insane.
I'm a huge fan of other 2D platformers like Origins, but watching these videos has made me realise how restricted they are by comparison. In Origins, there is a right way to make it across a level, and that's pretty much it. If you fuck up, you die. Still huge amounts of fun, but watching these videos has made me appreciate just how open the Mario games are by comparison. The only other 2D platformer I can think of that is similar in that respect is the old-school Sonic games, but they never had the same focus on multiplayer that the NSMB series does.