Why I love Resident Evil 5

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bug_of_war

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omega 616 said:
Enemies were wack-a-moles, bullets are bountiful, health is handy and death is distant (I love alteration!). These new games had no fear or tension ... it was just uncharted or gears of war. You aren't even killing zombies, you're killing innocent people who are infected with a parasite by a 3ft tall Napoleon! The trend continued into 5, not a zombie in sight, plenty of bullets, plenty of health and not a challenge in sight.
A good way to counteract that all is by playing on Professional. No seriously, the enemies become way tougher and at least in RE4 you couldn't bring over your beefed up weapons, you had start all over again from scratch. You end up fearing their ferocity and numbers and ammo gets used up quick if you're not careful.

omega 616 said:
Bring back full on tank controls, make bullets like rocking horse shit and bring back an enemy like Nemesis! That guy was the scariest fucking thing in my childhood! You would be walking round kind of on edge 'cos you were on caution, no herbs (or even worse, just a red) and low ammo, then you hear "STARS!" ... you had to pause to change your pants! I see 4, 5 and 6 bosses and they don't have that same factor!

Though playing as Jake Muller in 6 it did have a Nemesis type character mixed with the T-1000 but come on, Nemesis "the inescapable agent of someone's or something's downfall." is a perfect name/descriptor for what that beast was but in resident evil 6 you have the horror that is the Ustanak ... doesn't have the same edge, does it?

(to be fair, after Nemesis transforms it does lose it's edge as well.)
Why would anyone want to go back to the horrible controls of the older RE games? A game shouldn't be considered scary or hard because it has shitty controls.

Nemesis also had the luxury of having an english name, Ustanak is Ukrainian or something. 6 is not a good game though.

OT: RE5 was a good game, ESPECIALLY if you had a friend to play with, but it was not as good as RE4.
 

omega 616

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bug_of_war said:
Sounds like just turning the enemies into bullet sponges to me.

Who said the controls are shitty, the thing with tank controls is the camera is fixed, which means the enemies can come from off screen, which makes it much scarier. Walking into a room and hearing a zombie but you couldn't just move the right stick and go "there he is!", you heard groans and shuffling but you had no idea where from, you just had to wait till the zombie appeared.

The difficulty was in the puzzles and lack of stuff to keep you alive, not in how the game controlled. In resident evil you have loads of shotguns, machine guns, powerful handguns etc and they all have plenty of ammo, get the special weapons and they have infinite ammo.

Sure in the first 3 you could get freeze, flame, acid etc round for a grenade launcher but it's not you stumbled across that shit all the time.

They even had a mechanic to stop you from save scumming, with the type writter ribbons.
 

Casual Shinji

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omega 616 said:
Who said the controls are shitty, the thing with tank controls is the camera is fixed, which means the enemies can come from off screen, which makes it much scarier. Walking into a room and hearing a zombie but you couldn't just move the right stick and go "there he is!", you heard groans and shuffling but you had no idea where from, you just had to wait till the zombie appeared.
You could argue though then that the scariest thing in those games were the screen transitions. It was tense, sure, but it was literally fixed. And it certainly didn't make much sense if you were standing in a straight hallway, but you couldn't see the zombie on the other side because the camera was pointed at you.

The difficulty was in the puzzles and lack of stuff to keep you alive, not in how the game controlled. In resident evil you have loads of shotguns, machine guns, powerful handguns etc and they all have plenty of ammo, get the special weapons and they have infinite ammo.
Were the puzzles really that difficult though? Maybe in the very first game, but in RE2 and 3 the only thing the puzzles were was annoying, because the items took up space in your inventory. Beyond that they were pretty simple.
 

Johnny Novgorod

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Casual Shinji said:
omega 616 said:
The difficulty was in the puzzles and lack of stuff to keep you alive, not in how the game controlled. In resident evil you have loads of shotguns, machine guns, powerful handguns etc and they all have plenty of ammo, get the special weapons and they have infinite ammo.
Were the puzzles really that difficult though? Maybe in the very first game, but in RE2 and 3 the only thing the puzzles were was annoying, because the items took up space in your inventory. Beyond that they were pretty simple.
Puzzles were never a big deal. It was mostly the chore of having to find all three or four slabs/crests/slates/whatever to open a door. The only difficult puzzle was... dammit I'm confusing the piano puzzle from Silent Hill :p The real challenge were the limited resources, which stopped being limited when money was introduced and enemies started dropping ammo/health according to your needs. Even playing on higher difficulties and conserving ammo in RE4 & RE5 by using the knife and as many prompts as I can I always end up with a full inventory.
 

omega 616

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Casual Shinji said:
You don't remember that fucking water puzzle in 3? ARGH! That water puzzle was so fucking aggravating, maybe it was just my young mind (lets just say, I played it long before I was 18) but I always had to look up how to solve it.

I vaguely remember other hard puzzles but not accurately enough to describe them, I just know they are a damn site harder than anything 4 or 5 offered up and I never played enough of 6 to judge puzzles in that (I did the Jake campaign, struggled through some of Leon then gave up).
 

Casual Shinji

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omega 616 said:
Casual Shinji said:
You don't remember that fucking water puzzle in 3? ARGH! That water puzzle was so fucking aggravating, maybe it was just my young mind (lets just say, I played it long before I was 18) but I always had to look up how to solve it.
That one could take a bit to finish, but as long as you remembered to keep the empty spaces empty it wasn't such a chore. I think the game even wrote down that very clue on a black board in the room.

But those puzzles where you had to balance out stats of whatever were the only puzzles worth a damn. The rest were just fetch quests. And they also appeared much more intimidating then they really were. RE4 had the slide puzzle, and my first thought was 'oh shit, I suck at these'. And it is easy to screw it up with one or two wrong slides, but all you had to do was slide the side blocks and it more or less solved itself.

I do remember finding them way harder when I was a kid.
 

NihilSinLulz

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I really liked RE4 plagas. The enemies reminded me of Omega Man. I just wish the game's tone didn't go from very creepy to idiotic in the latter half. I also really liked RE5, though I felt that would've been better as a spinoff rather than a direct sequel.

For those complaining about the direction RE has done, I definitely recommend picking up RE Revelations.
 

Therumancer

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This seems to have gotten into a lot of different things, rather than just RE5.


To be honest I think RE5 was decent, if not exceptional. I can forgive it going into action movie territory because it's an ongoing series, following the same protaganists. The whole "OMG there are zombies" works the first time you run into them, but that can only happen in the beginning, once you presumably survive the zombie scenario a time or two you start to get ready for it, and the whole "horror" vibe doesn't make sense anymore. In the case of "Resident Evil" it wound up actually following the premise through fairly logically, by actually seeing people with some resources taking the threat seriously, and using veterans of zombie/biohazard outbreaks to deal with certain situations. Criticisms from fans saying it's not a survival horror game series anymore are fair, but then again how could it be if it's going to continue this narrative with any kind of common sense? I tend to be less critical of RE for no longer being as horrorific as I am with the industry for not developing more survival horror games, which by definition requires new franchises. I am sort of hoping "The Evil Within" will turn out to be the game/new franchise horror fans have been waiting decades for now.

To be honest RE5 seems to have mostly gotten it's attention and negative reactions from the allegations that it was somehow racist, for pretty much portraying African tribals as well... African tribals... while allowing bad things to happen to them in the course of the story. This is pretty much it's claim to both fame and infamy, as RE5 has become almost indecipherable from that controversy, and pretty much anyone who knows the game has an opinion on that, and it tends to also influence what their overall reaction to the game tends to be.

Speaking for myself I thought the game was just okay, for the same reason that it's rare to really got "wow" when a movie franchise hits five installments (usually). I mean you not only know what to expect, but your logically diverging so far from what initially got people interested in the series and focusing on minutia and entirely new material to carry it forward. The biggest problem with "Resident Evil 5" in my opinion is that there is more "Resident Evil" afterwards when they really could have wrapped it up here... but you know, every potential dime needs to be wrung from a franchise right here and now. Nobody believes in "leave them wanting more" anymore, or that perhaps with time genuinely good idea (ie not Resident Evil 6 or Racoon City) will come along presenting something new to do with the material that can carry it forward without becoming a pathetic money grabbing cash in.

For the record I think this is the problem that sort of hurt other survival horror franchises as well. "Silent Hill" pretty much turned out the way things like "Nightmare On Elm Street" or "Friday The 13th" did for example, re-using the same basic idea which was kind of crazy/campy to begin with, until the only thing left was to turn it into a sort of self parody. In say "Nightmare On Elm Street" it became less about the horror, but the FX involved in people's fight scenes with Freddy (before they die), which is an oddly kind of what happened with Silent Hill, where it turned less into "OMG, an evil town that conjures crap from inside your mind" into an exercise in what kind of damage you were going to do to it's various minions. Pretty much the same thing happened when it went from being sort of "cool" to see one of Freddy's victims briefly give him a bit more than he bargained for, to the point where it was one surrealistic fight scene after another, all following the formula of "Freddy loses, regenerates, then comes back and kills the guy who clobbered him".

In short, nothing is wrong with the ideas behind the franchises, or the franchises themselves, it just went on too bloody long when it needed to be tied up and new franchises created.... and as I said, I'm hoping "Evil Within" will be the start point of a new franchise that will give us a few decent installments before it inevitably turns into the same thing. We just need to hope that the creator/company will know when it's time to wrap it up on a high note, and move to a new franchise.
 

Johnny Novgorod

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NihilSinLulz said:
I really liked RE4 plagas. The enemies reminded me of Omega Man. I just wish the game's tone didn't go from very creepy to idiotic in the latter half. I also really liked RE5, though I felt that would've been better as a spinoff rather than a direct sequel.

For those complaining about the direction RE has done, I definitely recommend picking up RE Revelations.
Well... how much of a sequel is it to RE4 anyway? The only connection are the Plagas parasites. Leon gets name-dropped once. That's it. It really is a kind of spin-off - shorter, easier, dumber, inconsequential were it not for the fact Wesker really does seem to die for good.
 

bug_of_war

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omega 616 said:
Sounds like just turning the enemies into bullet sponges to me.

Who said the controls are shitty, the thing with tank controls is the camera is fixed, which means the enemies can come from off screen, which makes it much scarier. Walking into a room and hearing a zombie but you couldn't just move the right stick and go "there he is!", you heard groans and shuffling but you had no idea where from, you just had to wait till the zombie appeared.

The difficulty was in the puzzles and lack of stuff to keep you alive, not in how the game controlled. In resident evil you have loads of shotguns, machine guns, powerful handguns etc and they all have plenty of ammo, get the special weapons and they have infinite ammo.

Sure in the first 3 you could get freeze, flame, acid etc round for a grenade launcher but it's not you stumbled across that shit all the time.

They even had a mechanic to stop you from save scumming, with the type writter ribbons.
Having fixed camera angles is bad, how do I know? Because for the last 13 years I have only seen 2 games do it successfully (The Walking Dead and The Wold Among Us). Fixed camera angles were used so as that the old engine/systems didn't blow up. Being scared because the game refuses to let you see what is coming is not true horror, Amnesia did the right thing in making the monsters scary due to them being powerful and physically startling. After experiencing what one was capable of doing you learnt to listen for the noises and stay away from them.

I agree on the lack of puzzles making the game easier, but I'm neither disappointed or happy that they're gone.

As for your thought on making them bullet sponges, it's not really. The enemies do LOTS more damage on Professional and they move more, their health isn't increased a hell of a lot but still enough so that you gotta do 3 head shots to take them down. Also, because they're more mobile, it means you have to be more precise, which when hordes are coming at you can cause you to panic and not always be the best shot. Yes there is more ammo, but that's to counteract the whole fast moving enemies on harder difficulties.

A side note as well. RE4 had about 3 infinite ammo weapons, 1 could only be unlocked after completing the main game and Assignment Ada, the other (insta kill weapon PRL gun) could only be obtained by beating the game on professional (which means playing the game from scratch on a new save file), and the other was obtained by fully upgrading the weapon. All of them had to be earnt to be used, and by the time I got the PRL gun I didn't use it because I had already beaten the game on the hardest difficulty without it.
As for RE5 it should be noted that to get infinite ammo you have to play through every mission with the weapon first, THEN upgrade it completely and then purchase it in the bonus menu. Yes, every gun can have infinite ammo, but you gotta do a lot of shit to get it there first.
 

Azure23

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Sooooo......I actually love this game, quite a bit in fact.

My fiance and I are about two thirds of the way through it (its her first time playing it) and I have to say that for her, it's a pretty effective horror game. Case in point, the horde of enemies you have to face in the very first level scared the shit outta her, she literally screamed when the executioner knocked the gate down. To be fair at that point she hadn't gotten used to the controls yet and didn't have her precious sniper rifle. She thinks that the lickers and the giant tribesmen are super creepy and will pretty much only engage them through the safety of her scope, which works out because I've always preferred shotguns and revolvers in games, so we make a good team. Irving's transformation was a high point, in her words, "This fucking guy? Oh we get to kill him now? Cool." We are having a great time laughing at how stupid Chris looks and how bad the dialogue is and just generally having an awesome time playing the game, which is really all I ask for in my games. If they're fun, I'm happy, If they have a riveting storyline and well written, deep characters? That's the super rich buttercream icing on the cake. Alas, RE5 is just really fun for us, and I haven't even shown her mercenaries yet, but I think she'll love it. For the moment we're treating RE5 like the dumb but entertaining B-movie it is.

Now, full disclosure, I didn't play any of the classic RE games. I've watched the TBF playthrough of RE2 on Youtube but that's pretty much the extent of my knowledge of them. And that game looked fun too, however, it totally had that aspect of silly campiness present in 4 and 5, plus those obtuse puzzles (you really make your police officers go through all that pedestal moving to get to the break room?). Maybe that's why I like 5 so much, I don't have this rose tinted ideal of what an RE game should be. Although of course I can understand diehard fans being protective of a series that they see is being dumbed down, and RE5 is indeed dumb. After all, I was among those foaming at the mouth when I heard Dark Souls 2 was going to be more "accessible."

In the end RE5 is simply an excellent co-op game, and I wish it didn't have to bear the onus of also being a Resident Evil game with all the expectations that entails. Play it with your best friend and you won't be disappointed.

Can someone explain the airboat hate to me? Sure it was an obvious way of artificially lengthening what would otherwise be a pretty small area but it's not like it was hard or anything. Definitely not bad enough to deserve a spot on the shit list alongside Sheva's AI. But hey, one man's opinion right?
 

SecondPrize

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This thread is pretty timely for me as I finally got around to downloading the game last night on Steam after purchasing it this past summer. I liked it well enough when it came out as co-op RE was pretty sweet but I'm having a huge amount of difficulty with not being able to move while in aiming mode. Maybe it's just the control scheme and I'm an idiot but I can't wrap my mind around planting myself while aiming.
 

kilenem

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I liked the the Co-op and everytime Sheba would die my friend would yell out Shabba. A refrence to the Jamaican dance hall singer.
 

StormShaun

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Well, I liked the game ... as a co-op one at least.
I mean, I doubt I could play the game by myself.

Still it was fun to have with a best friend. Especially when you have moments like this, where you realize the TRUE enemy of the Resident Evil series.



Motherfucking convenient circle boulders that block the damn path!
I loved and hated that section SO much.
 

Grimh

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The only thing that made the game worth playing for me was the unbelievably surreal feeling I got when it really dawned on me that I was playing as Chris Redfield running around in a volcano punching boulders.
 

Johnny Novgorod

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StormShaun said:
I loved and hated that section SO much.
It took me ages to figure out what each character was supposed to do to whom and in what order. For a long, long time I thought Chris was supposed to punch the boulder at the start, jump across and pull dangling Sheva from the ledge. Nope, turns out Sheva has to help herself while Chris buys time shooting at Wesker. This is particularly frustrating because if I remember correctly the game does that flashy prompt and makes it look like you're supposed to reach her.