Hi, I'm Lerincho, and I am a recovering DDO-aholic. I play because there are so many exciting ways that you can kill your party members.... I mean, ways to complete quests. Having the halfling goddess Scarlett in 3 Barrel Cove doesn't hurt at all either.
Me, personally, never was a hack and slasher from PnP. I valued having to use the mind, to find new ways to do something, work with party members, and deceive monsters to obtain goals. So when people are in group with me and they ask me to suggest quest, my list doesn't consist of the "loot runs" or all raids; instead people get subjected to Coalescence Chamber, The Pit, Twilight Forge, Shroud, and Prove Your Worth.
Did I mention the great aspect of getting part members and guildies killed? I mean to help them get flagged or something. Using grease where everyone buffs just before charging Velah, grease on the sides of Tempest Spine (though I hate the quest, and those people deserved it for the 3 hours of begging me to help them with it), before the change the mini-beholders and grown men yelling how cute they were, seeing Velah for the first time, and completion of Shroud the first time without bankrupting the clerics.
Basically I play DDO because of the people that play this game, and add to it's collective greatness I came to DDO 4 years ago, because of the D&D logo, OFFICIALLY, not wanna-be, was being placed on this game. While I do not agree with all ruleset 3.5, the setting of Stormreach, or the exclusion of some of the absolute core within D&D as set forth by EGG in the 1970s, I will be one of the last people to ever log out of the game after even the roachs have died off.