KingofMadCows said:
Then how did TIM plan to gain access to the Collector base? How did TIM gain access to the Collector base?
Cerberus created EDI after all. If you agree to let him have the base then your relationship with him isn't nearly as antagonistic as the paragon path; it can be assumed that he can quickly get what's needed to cross the relay from EDI whereas the Alliance would have some pretty heavy reverse-engineering to do to get it working on any of their ship. And for what? I forgot to mention this, but the Collector base is the only thing maintaining a "safe zone" so close to the galactic core. With it under Cerberus control, anything can be written as Cerberus being able to keep the Alliance from jumping the relay safely. With the base destroyed, anyone jumping the relay, IFF or not, is screwed anyway since there is no "safe zone" to jump to anymore.
KingofMadCows said:
It would have been really stupid for Shepard not to get pictures and scans of the Collector base or gather technology and wreckage after they came back from the explosion so they have plenty of evidence.
Also, the governments may not believe but that doesn't prevent Shepard and his team from spreading the truth and gathering more support. Shepard would have much more support now that he stopped the threat of the Collectors. Plus they already have support from individuals in governments or other positions of power.
If it's destroyed, they aren't coming back (see above). Even with scans, hell even if you could personally beam the Council or Alliance high command to the Collector base, it's Reaper technology the same way the Citadel, Relays or bits of Sovereign is reaper technology: It's from a powerful previous race, but nothing that proves what the reapers really are.
Like I said, it's implied Shepard willingly surrendered to the Alliance. Fighting them was obviously out of the question and Shepard respects the Alliance anyway. Perhaps Shep didn't anticipate being completely grounded by them, but that's what happened. Is the Alliance dumb for grounding Shep? You bet. But what was a giant unwieldy entity like them going to do without much of any proof? They kind of believed, but it's still a big system that has a hard time being flexible to Shepard's A-Team shenanigans.
KingofMadCows said:
But why even have that DLC at all. Why not just have ME3 follow the ending of the main ME2 story? Why not have ME3 begin with Shepard's team intact going around the galaxy gathering support to prepare for the Reapers? That way, even if the Collectors weren't important, the fact that they brought the team together and created the impetus for them to gather support would have made the main ME2 story significant.
Heck, even if they follow the DLC, why split the entire team apart? Why not have the team stay together and continue the mission without Shepard? Why didn't they all stay in contact while gathering support so they can help each other?
You seem unaware that, timeline-wise, Arrival doesn't necessarily happen after the suicide mission. It can take place any time between the second round of recruitments and the suicide mission as well as after it.
Also, you seem unclear as to why Shepard was stuck on earth: Shepard was literally
stuck on earth. He/She was basically court-marshalled. Just shy of being actually imprisoned. Yes it's dumb of them to do that to Shepard, but again, colossal unwieldy galactic bureaucracy with strict laws.
Speaking of the Arrival DLC, after that mission you get to meet Hackett in person on the Normandy and he warns you that while he believes you and supports you fully, political ramifications will have to be answered. He says: "At some point, you're gonna have to go to Earth and face the music. I can't stop it, but I can and will make them fight for it. [...] Do whatever you have to do out here, but when Earth calls, make sure you're there with your dress blues on, ready to take the hit."
You're stuck on Earth, maybe for longer than you hoped, but it's not much of a stretch from the Alliance's point of view.
So your team spreads out, trying to do their thing as best they can and they do mention having to leave you on Earth when you meet them again in ME3. You even have a little argument with Anderson at the very start of ME3 about how they took your ship and stuck you in a corner to wait while the reapers loomed ever closer. The fact that Shep was on
very good terms with two admirals is what prevented imprisonment, but neither of them could help having to restrain Shepard to Vancouver, most likely to the Alliance base itself.