darkorion69 said:
Gamers are consumers. We choose to buy games and accept the potential risk that we will not enjoy a particular game. If we do not enjoy a particular game (for whatever reason) we are allowed to voice our discontent both in word and deed. I do not think anyone is saying that ME3 Fans should not be able to voice their discontent regarding the ending of ME3.
What I have a problem with is that some ME3 fans seem to think that their subjective feedback means Bioware has done something objectively wrong and that Bioware must cater to fan reaction post launch. You see, it is one thing to complain about a given game, or to refuse to buy another title from a given company...but it is unprecedented to demand that a developer alter their game after release to cater to any portion of its fan base.
None of us has the right to bully Bioware into answering our demands, however reasonably we couch our argument. None of us are entitled to more than our opinion about ME3. Sadly, enough people complained loudly enough that Bioware looks like it is going to cave-in on the issue with Free DLC. This, I fear, will set a dangerous precedent.
Game companies may open themselves up to after release pressure to alter their finished products. This will mean that developing a game may become even more stressful and a potentially never ending hassle for developers. Imagine them having to please EVERYONE or being pressured to re-write their games on a regular basis. Try to look at the Developers side of this problem for a moment please.
Imho, too many people look at this emerging issue in gaming solely from the perspective of the small, but vocal, section of fans displeased by the ME3 ending. If we badger game developers and demand concessions post launch, we may only succeed in alienating developers and creating more adversarial relationship between gamers and developers. why can't we just thank them for their games, voice our discontent, and then move on to trying their next game (which will likely be changed in light of negative fan reaction to their last title.)
Finally, someone to argue with. We definitely agree that people have a right to voice their displeasure, and that some people have gone too far, but we differ on a few things.
I dislike your (and many other people's) insinuation that Bioware is somehow being "forced" to change its ending. Yes, there are some people asking for a change, but Bioware is totally within its right to snub them, compare their ending to the Mona Lisa, and then release crappy DLC that has nothing to do with the ending. I don't think this would be the smartest idea, but who is forcing anyone to do anything here?
I also dislike the idea that this is all just a subjective quibble, that people don't LIKE the ending, not that the ending is necessarily BAD. I find this to be endemic in our culture (and therefore not a topic to be addressed now), but in simple point of fact there ARE actually objective measures by which one can judge these things. Take a look at this post by a screenwriter-in-training:
http://social.bioware.com/forum/1/topic/355/index/10022779/1
I found this to be incredibly well-written but it is long, and he goes into detail on how exactly the ending messed up. From what I see, the ending is bad, both shallow and unfulfilling, and many people want it to be deep. Look at the Indoctrination theory, look at the theory posted by J.D. Scott on this thread, people want it to be deep and artistic and full of meaning and are willing to bend over backward to find it. If fans like that can't be satisfied, then the developers have failed, plain and simple.
And looking at it from their perspective, what are we actually asking them to do? Make good endings to good games? Why is that bad? This isn't an argument that has come up before, and I think it comes from the MASSIVE emphasis this game placed on its ending.
Let's compare to another game I greatly enjoy, Deus Ex: Human Revolution. Everyone agrees the ending on that game is extremely bad, but they didn't call for a new changed ending, most just said that the rest of the game was good and moved on. Myself, I think that's largely due to the fact that artistically, the game didn't need to have much of an ending at all, that wasn't the point. The point was to present a world that looked like a plausible future of our own world, and to ask us questions about the roles of government, corporations, and technology in our lives. It provided no answers, but if it did it would just be the developers opinions, and they probably knew this.
Mass Effect 3 however, was ALL ABOUT the ending. As soon as I heard the ending was so bad, I knew I didn't want to play it. Because that would have been the entire reason I bought the game, to see the consequences of the choices of my Shepard. I think there were enough people like that out there that this became such a big detriment to the game. So overall, no, I don't feel this is an undue burden on the developers, as making good games should be their first concern.