Why I think the ME3 fans are actually mad

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Sutter Cane

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RafaelNegrus said:
I don't think it disqualifies them from being thought of as art, what it does is muddy their intentions. If I paint a picture and hand it out for free, then we can assume rather easily that I painted it for many reasons we associate with art, that I wanted to express something or depict something etc. If someone asks me to make it, then that's a little less cut and dried. If someone asks me to make it, with the intent to sell it for a profit that makes it even less cut and dried. If that person asks me to make it, intends to sell it, and has an influence over the creative process, then the line between artistic decisions and business ones are very fine indeed. This article actually says it better than I:
http://www.forbes.com/sites/erikkain/2012/03/27/mass-effect-3-and-corporate-influence-over-commercial-art/

And I am not trying to say that objects made to be sold can't be considered art, what I'm trying to say is that if things are sold for a profit then we can't know all the intentions of the creator and must therefore judge the object by its own merits. I think Bioshock can be considered art, not because of its medium or its creator but because of what it depicts, how it went about depicting that, and how it opened up new realms of thought in my own mind.
fair point I guess. I just take the position that all games/films/books/paintings are art regardless of the motivations behind them, the only difference is if it can be considered "good" or "bad" art, and even in the most extreme case wehre the motivations behind everything in ME3 were entirely about profits (which is something that I personally find unlikely) I'd still think they have no obligation to change anything, as that was how they felt the game should end, however in that case I feel that they would be inclined to release a revised ending anyway (albeit for a price).

Also although you didn't bring this up in your replies to me, there's another thing that bothers me about certain arguments made in regard to changing the ending, and that's people conflating changing the ending of something, to retconning something. The key difference to me is that when something is retoconned the original material remains unaltered (for a simple example I can go watch the first Spider-Man movie, and within the context of that film, the criminal peter chases down was indeed supposed to be the man who killed uncle ben rather than flint marko.), while if you are to change an ending, you are in fact altering the original material. That seems like a significant difference to me.
 

Nimcha

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Fappy said:
Nimcha said:
JediMB said:
Nimcha said:
JediMB said:
Nimcha said:
This is a great thread. Tell people they're right and the big gaming companies are being mean and disrespectful and suddenly, you get 6 pages. Well done OP.
To be fair, almost any thread on the subject of ME3 should be expected to get a couple of pages worth of replies at this point in time.
Oh no, it's a regular survival of the fittest out here. 'Fittest' in this intance means 'most likely to be liked by people who think the ME3 ending only boils down to picking a color'.
So you haven't actually read the discussions that have gone on in the thread? Gotcha.
'Discussions' is bit too much of a flattering term.
This statement is quite literally dripping with venom. Just because there aren't many people in your camp being represented in this thread doesn't make it any less relevant than any other thread on this topic. If you want to add more discussion value spend your time arguing points, not belittling participants of the thread.
You know, you're right. The time for arguing points has come and gone already so I might as well sit back and just enjoy the show.
 

Dansen

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Mar 24, 2010
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Nimcha said:
Fappy said:
Nimcha said:
JediMB said:
Nimcha said:
JediMB said:
Nimcha said:
This is a great thread. Tell people they're right and the big gaming companies are being mean and disrespectful and suddenly, you get 6 pages. Well done OP.
To be fair, almost any thread on the subject of ME3 should be expected to get a couple of pages worth of replies at this point in time.
Oh no, it's a regular survival of the fittest out here. 'Fittest' in this intance means 'most likely to be liked by people who think the ME3 ending only boils down to picking a color'.
So you haven't actually read the discussions that have gone on in the thread? Gotcha.
'Discussions' is bit too much of a flattering term.
This statement is quite literally dripping with venom. Just because there aren't many people in your camp being represented in this thread doesn't make it any less relevant than any other thread on this topic. If you want to add more discussion value spend your time arguing points, not belittling participants of the thread.
You know, you're right. The time for arguing points has come and gone already so I might as well sit back and just enjoy the show.
Why do you even bother posting if all you do is insult people?
 

Zeraki

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Dansen said:
Nimcha said:
Fappy said:
Nimcha said:
JediMB said:
Nimcha said:
JediMB said:
Nimcha said:
This is a great thread. Tell people they're right and the big gaming companies are being mean and disrespectful and suddenly, you get 6 pages. Well done OP.
To be fair, almost any thread on the subject of ME3 should be expected to get a couple of pages worth of replies at this point in time.
Oh no, it's a regular survival of the fittest out here. 'Fittest' in this intance means 'most likely to be liked by people who think the ME3 ending only boils down to picking a color'.
So you haven't actually read the discussions that have gone on in the thread? Gotcha.
'Discussions' is bit too much of a flattering term.
This statement is quite literally dripping with venom. Just because there aren't many people in your camp being represented in this thread doesn't make it any less relevant than any other thread on this topic. If you want to add more discussion value spend your time arguing points, not belittling participants of the thread.
You know, you're right. The time for arguing points has come and gone already so I might as well sit back and just enjoy the show.
Why do you even bother posting if all you do is insult people?
Probably because people respond to them, and they're just doing it because they get off on upsetting people. Don't even bother trying to reply to them, because then you just get yourself trapped in an endless loop.
 

J.d. Scott

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Louzerman102 said:
J.d. Scott said:
Personal question.

Do you believe that shifting the game-play/story focus was a good decision?

99% of the mass effect series focuses on choices and lasting consequence, show by the transferable save game system.
This suddenly shifts to the monomyth concept of Shepard is a vessel, his(her) individual choices do not matter only that the reapers were ultimately defeated.

Do you believe this was a good concept to develop in the last 5 minuets of game play?
I honestly think that was their intent all along. Otherwise, every game play experience is radically different in an oddly disconnected way. There's almost no connection between a gay male paragon Shepard and a female heterosexual renegade Shepard. There's a youtube video of some of the renegade choices without gaps that really shows the disconnect between the two sides.

Without the conceptual idea of the monomyth, there's almost nothing to connect the two. One's a heroic figure built on unity and the concept of self sacrifice. The other's a pragmatic bastard who leaves a wake of bodies in his way on a blood quest to kill the reapers.

It almost doesn't make any sense. A renegade shepard could commit genocide (Quarians or Geths), commit a race to a genophage (Krogans), and sacrifice several of his/her best friends (Wrex, Tali, Mordin, Legion, Anderson) and basically obliterate the combined military might of the galaxy (Victory Fleet getting blown up by the Sol relay) and lose his/her home planet to destroy the Reapers. That ending's almost as bad as letting the Reapers win.

It creates an almost inconsistent story in that way. As for the abruptness of it, it's not really something you can develop through a story without deep confusion. It's better that they resolved it at the end. The thing is your choices do have lasting consequences - to you.

And there was a Shepard, and his/her choices mattered a lot. It might not be the same choices you made, but it has similar importance and relevance.
 

J.d. Scott

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RafaelNegrus said:
darkorion69 said:
Gamers are consumers. We choose to buy games and accept the potential risk that we will not enjoy a particular game. If we do not enjoy a particular game (for whatever reason) we are allowed to voice our discontent both in word and deed. I do not think anyone is saying that ME3 Fans should not be able to voice their discontent regarding the ending of ME3.

What I have a problem with is that some ME3 fans seem to think that their subjective feedback means Bioware has done something objectively wrong and that Bioware must cater to fan reaction post launch. You see, it is one thing to complain about a given game, or to refuse to buy another title from a given company...but it is unprecedented to demand that a developer alter their game after release to cater to any portion of its fan base.

None of us has the right to bully Bioware into answering our demands, however reasonably we couch our argument. None of us are entitled to more than our opinion about ME3. Sadly, enough people complained loudly enough that Bioware looks like it is going to cave-in on the issue with Free DLC. This, I fear, will set a dangerous precedent.

Game companies may open themselves up to after release pressure to alter their finished products. This will mean that developing a game may become even more stressful and a potentially never ending hassle for developers. Imagine them having to please EVERYONE or being pressured to re-write their games on a regular basis. Try to look at the Developers side of this problem for a moment please.

Imho, too many people look at this emerging issue in gaming solely from the perspective of the small, but vocal, section of fans displeased by the ME3 ending. If we badger game developers and demand concessions post launch, we may only succeed in alienating developers and creating more adversarial relationship between gamers and developers. why can't we just thank them for their games, voice our discontent, and then move on to trying their next game (which will likely be changed in light of negative fan reaction to their last title.)
Finally, someone to argue with. We definitely agree that people have a right to voice their displeasure, and that some people have gone too far, but we differ on a few things.

I dislike your (and many other people's) insinuation that Bioware is somehow being "forced" to change its ending. Yes, there are some people asking for a change, but Bioware is totally within its right to snub them, compare their ending to the Mona Lisa, and then release crappy DLC that has nothing to do with the ending. I don't think this would be the smartest idea, but who is forcing anyone to do anything here?

I also dislike the idea that this is all just a subjective quibble, that people don't LIKE the ending, not that the ending is necessarily BAD. I find this to be endemic in our culture (and therefore not a topic to be addressed now), but in simple point of fact there ARE actually objective measures by which one can judge these things. Take a look at this post by a screenwriter-in-training:

http://social.bioware.com/forum/1/topic/355/index/10022779/1

I found this to be incredibly well-written but it is long, and he goes into detail on how exactly the ending messed up. From what I see, the ending is bad, both shallow and unfulfilling, and many people want it to be deep. Look at the Indoctrination theory, look at the theory posted by J.D. Scott on this thread, people want it to be deep and artistic and full of meaning and are willing to bend over backward to find it. If fans like that can't be satisfied, then the developers have failed, plain and simple.

And looking at it from their perspective, what are we actually asking them to do? Make good endings to good games? Why is that bad? This isn't an argument that has come up before, and I think it comes from the MASSIVE emphasis this game placed on its ending.

Let's compare to another game I greatly enjoy, Deus Ex: Human Revolution. Everyone agrees the ending on that game is extremely bad, but they didn't call for a new changed ending, most just said that the rest of the game was good and moved on. Myself, I think that's largely due to the fact that artistically, the game didn't need to have much of an ending at all, that wasn't the point. The point was to present a world that looked like a plausible future of our own world, and to ask us questions about the roles of government, corporations, and technology in our lives. It provided no answers, but if it did it would just be the developers opinions, and they probably knew this.

Mass Effect 3 however, was ALL ABOUT the ending. As soon as I heard the ending was so bad, I knew I didn't want to play it. Because that would have been the entire reason I bought the game, to see the consequences of the choices of my Shepard. I think there were enough people like that out there that this became such a big detriment to the game. So overall, no, I don't feel this is an undue burden on the developers, as making good games should be their first concern.
Don't misdirect an issue to me. I completely and thoroughly enjoyed Mass Effect 3, I continue to enjoy the game. I resolved that ending from no more then momentary analysis, I certainly didn't bend over backwards to make that interpretation - it took much longer to write it then I ever spent thinking about it and the tiny plot holes don't bother me. I play the multiplayer, I enjoyed my purchase of the collector's edition, and I will purchase DLC if I find it to be a good choice. Even if I didn't like the ending, I liked the game itself, and I'm not going to allow 5 minutes of abstract storytelling to underwrite 200+ hours of one of the finest game experiences ever created.

What would bother me would be a wholesale change of the ending or any sort of catering to the caterwauling subsection of fans. I think that sort of self-entitlement is ridiculous. The fact that this has turned malicious - that whole Reddit thing with that writer who was reviled and insulted by fans is utterly and completely disgraceful. It's one of the most vulgar reprehensible actions done by a fanbase ever. I'm utterly repulsed by their actions and hate every last one of them that contributed. That unholy trinity of body image insults, homophobia and sexism needs to never be seen again in this community. It was simply deplorable.

I think ME3 gave me everything I wanted and was well worth my currency.

More importantly, Bioware is not required to meet your standards of good. Braid had an amazing thought-provoking ending that gave me absolutely no sense of resolution - it wasn't happy, it really didn't fulfill any of desires, and since it turned the game into a meta-commentary on gaming itself, it literally left me with more thoughts and questions then answers. Bioware is responsible to themselves artistically and to EA financially. Provided they meet those requirements, they owe nobody else a thing. Since they are responsible to EA financially, it's in their best interest to make a good selling game, but just because you put down your money doesn't mean you get what you want. It doesn't entitle you to return it. It's an artistic experience - a service, not a good. This wasn't a toaster that didn't toast - this was a movie you didn't like, and compressing for time - it was a movie you liked for 90 minutes and disliked for six seconds. We can talk about the weight of the ending versus everything else if you'd like, but that's not really the point here.

The point here is that I get it. Other people get it. You do not. That's fine, but they shouldn't have to make it for you. Not every game, every movie, every book, every song, every work of art should be required to be what you enjoy. That's lowest common denominator thinking.
 

RafaelNegrus

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J.d. Scott said:
RafaelNegrus said:
darkorion69 said:
Gamers are consumers. We choose to buy games and accept the potential risk that we will not enjoy a particular game. If we do not enjoy a particular game (for whatever reason) we are allowed to voice our discontent both in word and deed. I do not think anyone is saying that ME3 Fans should not be able to voice their discontent regarding the ending of ME3.

What I have a problem with is that some ME3 fans seem to think that their subjective feedback means Bioware has done something objectively wrong and that Bioware must cater to fan reaction post launch. You see, it is one thing to complain about a given game, or to refuse to buy another title from a given company...but it is unprecedented to demand that a developer alter their game after release to cater to any portion of its fan base.

None of us has the right to bully Bioware into answering our demands, however reasonably we couch our argument. None of us are entitled to more than our opinion about ME3. Sadly, enough people complained loudly enough that Bioware looks like it is going to cave-in on the issue with Free DLC. This, I fear, will set a dangerous precedent.

Game companies may open themselves up to after release pressure to alter their finished products. This will mean that developing a game may become even more stressful and a potentially never ending hassle for developers. Imagine them having to please EVERYONE or being pressured to re-write their games on a regular basis. Try to look at the Developers side of this problem for a moment please.

Imho, too many people look at this emerging issue in gaming solely from the perspective of the small, but vocal, section of fans displeased by the ME3 ending. If we badger game developers and demand concessions post launch, we may only succeed in alienating developers and creating more adversarial relationship between gamers and developers. why can't we just thank them for their games, voice our discontent, and then move on to trying their next game (which will likely be changed in light of negative fan reaction to their last title.)
Finally, someone to argue with. We definitely agree that people have a right to voice their displeasure, and that some people have gone too far, but we differ on a few things.

I dislike your (and many other people's) insinuation that Bioware is somehow being "forced" to change its ending. Yes, there are some people asking for a change, but Bioware is totally within its right to snub them, compare their ending to the Mona Lisa, and then release crappy DLC that has nothing to do with the ending. I don't think this would be the smartest idea, but who is forcing anyone to do anything here?

I also dislike the idea that this is all just a subjective quibble, that people don't LIKE the ending, not that the ending is necessarily BAD. I find this to be endemic in our culture (and therefore not a topic to be addressed now), but in simple point of fact there ARE actually objective measures by which one can judge these things. Take a look at this post by a screenwriter-in-training:

http://social.bioware.com/forum/1/topic/355/index/10022779/1

I found this to be incredibly well-written but it is long, and he goes into detail on how exactly the ending messed up. From what I see, the ending is bad, both shallow and unfulfilling, and many people want it to be deep. Look at the Indoctrination theory, look at the theory posted by J.D. Scott on this thread, people want it to be deep and artistic and full of meaning and are willing to bend over backward to find it. If fans like that can't be satisfied, then the developers have failed, plain and simple.

And looking at it from their perspective, what are we actually asking them to do? Make good endings to good games? Why is that bad? This isn't an argument that has come up before, and I think it comes from the MASSIVE emphasis this game placed on its ending.

Let's compare to another game I greatly enjoy, Deus Ex: Human Revolution. Everyone agrees the ending on that game is extremely bad, but they didn't call for a new changed ending, most just said that the rest of the game was good and moved on. Myself, I think that's largely due to the fact that artistically, the game didn't need to have much of an ending at all, that wasn't the point. The point was to present a world that looked like a plausible future of our own world, and to ask us questions about the roles of government, corporations, and technology in our lives. It provided no answers, but if it did it would just be the developers opinions, and they probably knew this.

Mass Effect 3 however, was ALL ABOUT the ending. As soon as I heard the ending was so bad, I knew I didn't want to play it. Because that would have been the entire reason I bought the game, to see the consequences of the choices of my Shepard. I think there were enough people like that out there that this became such a big detriment to the game. So overall, no, I don't feel this is an undue burden on the developers, as making good games should be their first concern.
Don't misdirect an issue to me. I completely and thoroughly enjoyed Mass Effect 3, I continue to enjoy the game. I resolved that ending from no more then momentary analysis, I certainly didn't bend over backwards to make that interpretation - it took much longer to write it then I ever spent thinking about it and the tiny plot holes don't bother me. I play the multiplayer, I enjoyed my purchase of the collector's edition, and I will purchase DLC if I find it to be a good choice. Even if I didn't like the ending, I liked the game itself, and I'm not going to allow 5 minutes of abstract storytelling to underwrite 200+ hours of one of the finest game experiences ever created.

What would bother me would be a wholesale change of the ending or any sort of catering to the caterwauling subsection of fans. I think that sort of self-entitlement is ridiculous. The fact that this has turned malicious - that whole Reddit thing with that writer who was reviled and insulted by fans is utterly and completely disgraceful. It's one of the most vulgar reprehensible actions done by a fanbase ever. I'm utterly repulsed by their actions and hate every last one of them that contributed. That unholy trinity of body image insults, homophobia and sexism needs to never be seen again in this community. It was simply deplorable.

I think ME3 gave me everything I wanted and was well worth my currency.

More importantly, Bioware is not required to meet your standards of good. Braid had an amazing thought-provoking ending that gave me absolutely no sense of resolution - it wasn't happy, it really didn't fulfill any of desires, and since it turned the game into a meta-commentary on gaming itself, it literally left me with more thoughts and questions then answers. Bioware is responsible to themselves artistically and to EA financially. Provided they meet those requirements, they owe nobody else a thing. Since they are responsible to EA financially, it's in their best interest to make a good selling game, but just because you put down your money doesn't mean you get what you want. It doesn't entitle you to return it. It's an artistic experience - a service, not a good. This wasn't a toaster that didn't toast - this was a movie you didn't like, and compressing for time - it was a movie you liked for 90 minutes and disliked for six seconds. We can talk about the weight of the ending versus everything else if you'd like, but that's not really the point here.

The point here is that I get it. Other people get it. You do not. That's fine, but they shouldn't have to make it for you. Not every game, every movie, every book, every song, every work of art should be required to be what you enjoy. That's lowest common denominator thinking.
I am happy that you enjoyed the game, and glad that you feel satisfied, but that is not necessarily the point here. I feel that Bioware in part has brought this on themselves simply through mismanagement. If this whole process could be put as a conversation I think it would look something like this:

(Mass Effect 3 is released)
Fans:The ending is really bad
Bioware:...
Fans: It's bad for reasons X,Y, and Z. We feel it ruined the francise.
Bioware:...
Fans: We feel you owe us a new ending.
Bioware:...
Fans insult Bioware, ask for new ending.
Bioware responds, says something vague about ending. Game journalists mock fans.

The situation gets worse from there. Imagine if Bioware had responded early by saying what they felt the ending meant for them. They didn't insult anyone and definitely claimed that this was their interpretation, although there could be others. I think that would have taken quite a bit of steam out of the complaints and most everyone would have been happy. But that's not what they did. They gave us some business lingo to try and placate people, and sold an iOS app for three dollars to explain the process. That's not likely to make anyone happy.

And what ever happened to "the customer is always right"? Bioware is not ultimately financially responsible to EA, its financially responsible to its consumers, as they are the ones who will be buying or not buying Bioware's next product. If they're making smart choices, they're making fans happy. Did the ending have to be happy? No, personally I love things that are bittersweet to downright depressing. Personally, I think Harry Potter should have died. Does it necessarily have to be emotionally satisfying? No, and I'll reference Bioshock and Deus Ex again, neither of those were very emotionally satisfying either. But what I had expected was that my choices would mean a great deal, and that if my choices didn't then the developers would have a very good reason for it that would hopefully lead to an enlightening theme. From what I have seen and read that is not the case.

(For more on this, there is a very good article on the business aspect of it here http://www.forbes.com/sites/insertcoin/2012/03/13/why-fan-service-is-good-business/ )

And I don't expect everything to be what I enjoy, but I feel that something amazing could've been had here. I feel that we could've had gaming's first Mona Lisa, the very first trilogy of games that we could hold up to the entire world and really show what our medium could do. That we could make games that had a large degree of player choice and still make a meaningful story. That opportunity was missed. Choice was stifled, and the meaning seems to be lacking. That is what saddens me.
 

J.d. Scott

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Jun 10, 2011
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RafaelNegrus said:
J.d. Scott said:
RafaelNegrus said:
darkorion69 said:
Gamers are consumers. We choose to buy games and accept the potential risk that we will not enjoy a particular game. If we do not enjoy a particular game (for whatever reason) we are allowed to voice our discontent both in word and deed. I do not think anyone is saying that ME3 Fans should not be able to voice their discontent regarding the ending of ME3.

What I have a problem with is that some ME3 fans seem to think that their subjective feedback means Bioware has done something objectively wrong and that Bioware must cater to fan reaction post launch. You see, it is one thing to complain about a given game, or to refuse to buy another title from a given company...but it is unprecedented to demand that a developer alter their game after release to cater to any portion of its fan base.

None of us has the right to bully Bioware into answering our demands, however reasonably we couch our argument. None of us are entitled to more than our opinion about ME3. Sadly, enough people complained loudly enough that Bioware looks like it is going to cave-in on the issue with Free DLC. This, I fear, will set a dangerous precedent.

Game companies may open themselves up to after release pressure to alter their finished products. This will mean that developing a game may become even more stressful and a potentially never ending hassle for developers. Imagine them having to please EVERYONE or being pressured to re-write their games on a regular basis. Try to look at the Developers side of this problem for a moment please.

Imho, too many people look at this emerging issue in gaming solely from the perspective of the small, but vocal, section of fans displeased by the ME3 ending. If we badger game developers and demand concessions post launch, we may only succeed in alienating developers and creating more adversarial relationship between gamers and developers. why can't we just thank them for their games, voice our discontent, and then move on to trying their next game (which will likely be changed in light of negative fan reaction to their last title.)
Finally, someone to argue with. We definitely agree that people have a right to voice their displeasure, and that some people have gone too far, but we differ on a few things.

I dislike your (and many other people's) insinuation that Bioware is somehow being "forced" to change its ending. Yes, there are some people asking for a change, but Bioware is totally within its right to snub them, compare their ending to the Mona Lisa, and then release crappy DLC that has nothing to do with the ending. I don't think this would be the smartest idea, but who is forcing anyone to do anything here?

I also dislike the idea that this is all just a subjective quibble, that people don't LIKE the ending, not that the ending is necessarily BAD. I find this to be endemic in our culture (and therefore not a topic to be addressed now), but in simple point of fact there ARE actually objective measures by which one can judge these things. Take a look at this post by a screenwriter-in-training:

http://social.bioware.com/forum/1/topic/355/index/10022779/1

I found this to be incredibly well-written but it is long, and he goes into detail on how exactly the ending messed up. From what I see, the ending is bad, both shallow and unfulfilling, and many people want it to be deep. Look at the Indoctrination theory, look at the theory posted by J.D. Scott on this thread, people want it to be deep and artistic and full of meaning and are willing to bend over backward to find it. If fans like that can't be satisfied, then the developers have failed, plain and simple.

And looking at it from their perspective, what are we actually asking them to do? Make good endings to good games? Why is that bad? This isn't an argument that has come up before, and I think it comes from the MASSIVE emphasis this game placed on its ending.

Let's compare to another game I greatly enjoy, Deus Ex: Human Revolution. Everyone agrees the ending on that game is extremely bad, but they didn't call for a new changed ending, most just said that the rest of the game was good and moved on. Myself, I think that's largely due to the fact that artistically, the game didn't need to have much of an ending at all, that wasn't the point. The point was to present a world that looked like a plausible future of our own world, and to ask us questions about the roles of government, corporations, and technology in our lives. It provided no answers, but if it did it would just be the developers opinions, and they probably knew this.

Mass Effect 3 however, was ALL ABOUT the ending. As soon as I heard the ending was so bad, I knew I didn't want to play it. Because that would have been the entire reason I bought the game, to see the consequences of the choices of my Shepard. I think there were enough people like that out there that this became such a big detriment to the game. So overall, no, I don't feel this is an undue burden on the developers, as making good games should be their first concern.
Don't misdirect an issue to me. I completely and thoroughly enjoyed Mass Effect 3, I continue to enjoy the game. I resolved that ending from no more then momentary analysis, I certainly didn't bend over backwards to make that interpretation - it took much longer to write it then I ever spent thinking about it and the tiny plot holes don't bother me. I play the multiplayer, I enjoyed my purchase of the collector's edition, and I will purchase DLC if I find it to be a good choice. Even if I didn't like the ending, I liked the game itself, and I'm not going to allow 5 minutes of abstract storytelling to underwrite 200+ hours of one of the finest game experiences ever created.

What would bother me would be a wholesale change of the ending or any sort of catering to the caterwauling subsection of fans. I think that sort of self-entitlement is ridiculous. The fact that this has turned malicious - that whole Reddit thing with that writer who was reviled and insulted by fans is utterly and completely disgraceful. It's one of the most vulgar reprehensible actions done by a fanbase ever. I'm utterly repulsed by their actions and hate every last one of them that contributed. That unholy trinity of body image insults, homophobia and sexism needs to never be seen again in this community. It was simply deplorable.

I think ME3 gave me everything I wanted and was well worth my currency.

More importantly, Bioware is not required to meet your standards of good. Braid had an amazing thought-provoking ending that gave me absolutely no sense of resolution - it wasn't happy, it really didn't fulfill any of desires, and since it turned the game into a meta-commentary on gaming itself, it literally left me with more thoughts and questions then answers. Bioware is responsible to themselves artistically and to EA financially. Provided they meet those requirements, they owe nobody else a thing. Since they are responsible to EA financially, it's in their best interest to make a good selling game, but just because you put down your money doesn't mean you get what you want. It doesn't entitle you to return it. It's an artistic experience - a service, not a good. This wasn't a toaster that didn't toast - this was a movie you didn't like, and compressing for time - it was a movie you liked for 90 minutes and disliked for six seconds. We can talk about the weight of the ending versus everything else if you'd like, but that's not really the point here.

The point here is that I get it. Other people get it. You do not. That's fine, but they shouldn't have to make it for you. Not every game, every movie, every book, every song, every work of art should be required to be what you enjoy. That's lowest common denominator thinking.
I am happy that you enjoyed the game, and glad that you feel satisfied, but that is not necessarily the point here. I feel that Bioware in part has brought this on themselves simply through mismanagement. If this whole process could be put as a conversation I think it would look something like this:

(Mass Effect 3 is released)
Fans:The ending is really bad
Bioware:...
Fans: It's bad for reasons X,Y, and Z. We feel it ruined the francise.
Bioware:...
Fans: We feel you owe us a new ending.
Bioware:...
Fans insult Bioware, ask for new ending.
Bioware responds, says something vague about ending. Game journalists mock fans.

The situation gets worse from there. Imagine if Bioware had responded early by saying what they felt the ending meant for them. They didn't insult anyone and definitely claimed that this was their interpretation, although there could be others. I think that would have taken quite a bit of steam out of the complaints and most everyone would have been happy. But that's not what they did. They gave us some business lingo to try and placate people, and sold an iOS app for three dollars to explain the process. That's not likely to make anyone happy.

And what ever happened to "the customer is always right"? Bioware is not ultimately financially responsible to EA, its financially responsible to its consumers, as they are the ones who will be buying or not buying Bioware's next product. If they're making smart choices, they're making fans happy. Did the ending have to be happy? No, personally I love things that are bittersweet to downright depressing. Personally, I think Harry Potter should have died. Does it necessarily have to be emotionally satisfying? No, and I'll reference Bioshock and Deus Ex again, neither of those were very emotionally satisfying either. But what I had expected was that my choices would mean a great deal, and that if my choices didn't then the developers would have a very good reason for it that would hopefully lead to an enlightening theme. From what I have seen and read that is not the case.

(For more on this, there is a very good article on the business aspect of it here http://www.forbes.com/sites/insertcoin/2012/03/13/why-fan-service-is-good-business/ )

And I don't expect everything to be what I enjoy, but I feel that something amazing could've been had here. I feel that we could've had gaming's first Mona Lisa, the very first trilogy of games that we could hold up to the entire world and really show what our medium could do. That we could make games that had a large degree of player choice and still make a meaningful story. That opportunity was missed. Choice was stifled, and the meaning seems to be lacking. That is what saddens me.
I think the biggest issue is that you feel you owed some sort of explanation, and I don't necessarily agree. Bioware doesn't have to apologize to anyone. As for this mythical dialogue you want to have with the game designers, what exactly did you want them to say/do? Admit fault? Blame somebody else? Give you a simplified explanation? They really couldn't and shouldn't do any of these. If they give you an interpretation, then you're not allowed to create your own - the universe becomes less yours because you're not allowed to figure it out on your own. They didn't do anything wrong besides not pleasing you, so any apology is less a measure of personal fault and more some sort of emotional compensation or amelioration for your sense of self-entitlement, like somebody who repeatedly spams the same question to a moderated chat, repeatedly increasing the font size and constantly making the tone angrier and angrier as if that will make the other person want to answer.

I feel the iOS app was absolute craziness. The only thing worse then caving to an angry mob is making some attempt to monetize them.

As for this "customer is always right" thing, you need to work in something that deals with customers. Customers are rarely EVER right. They're a nasty, self-entitled lot that seeks more for less. They destroy things of beauty, enjoy things that cater to the basest, more pathetic instincts, and rarely ever attempt to understand anything from any other point of view. They have unrealistic expectations, irrational anger, and have absolutely no sense of loyalty and rarely any concerns of quality. They want things as cheap and easy as humanly possible.

Gaming has suffered over the last decade through expansion of audience. It's not that I necessarily hate casual gamers, but I simply don't believe that every game and every thought or idea presented in every game have to cater to the least educated, least curious, least thinking and least willing to learn members of their audience. There are games that can and do cater to these markets, but making an expectation that every triple-A title has to feed the bottom of the food chain is egregious. More and more games are becoming mindless fan service already.

For example, take everyone's favorite gaming opiate - World of Warcraft. In the last few years, when the game went from a very popular MMO, to 11 million subscribers, the 8 million or so new players have dramatically altered that game's environment to nigh unrecognizable standards. Talent points dropped from 61 to 41 (and you have to use 31 in one group) to 6! Raiding went from hardcore to slightly less hardcore (40 to 25), then even simplier (10), to simpler and easier to located (Raid Finder), to hand-holding (stacking bonuses in raids) to utter child's play (LFR). They're so desperate to cater to their lowest common masses, that they're giving out ponies (scroll of resurrection), free levels. Oh yeah, and their new expansion is a colorful happy land full of asian design (weeaboo pandering) and cute pandas who do Kung-Fu. Logic and lore be damned.

As for choice, BOO HOO. You got a million choices over these games. You got to choose every last little detail of your Shepard. Every last one. You chose who they loved, who they hated, made choices both personal and global, hundreds and hundreds of them. It seemed like the dialogue wheels were never ending, allowing you choice after choice after choice and they took back ONE. And it's the one you shouldn't have had.

Allowing multiple endings that are wildly diverse would have given you NO endings. Since the endings are inconsistent, there's no idea which one actually happened. No idea which one mattered. If they choose one, the others are pointless. Without choosing, they're ALL pointless, since it's just the wheel of options. Especially in the shadow of Human Revolution, which simply removed the point of the endings - didn't like the one you got? Reload and choose a different button, because nobody cares what the creators wanted. IT'S ALL ABOUT YOU.

This is self-entitlement at it's finest. You want Greedo to shoot first, Katniss Everdeen to shoot President Snow, Joffrey Lannister to pardon Ned Stark, and the Reapers to flounce off and all the galaxy to live happily ever after. Well, of course you do. IT'S ALL ABOUT YOU, isn't it. You're the customer, you're always right. Post enough hatred on internet forums. Send those protest cupcakes. Bash that poor woman's twitter. Sign those petitions. Get the government involved. Call your senator. You pay taxes. He works for you! IT'S ALL ABOUT YOU.

I'm tired of this. I wasn't even going to jump into silly debate, but it's driving me insane. Bioware makes one non-pandering, non-fanservice, creative artistic decision in it's entire company's history - takes one bold artistic direction in it's entire existance, and then suddenly backtracks. With enough blogs and pointless rants and superfluous breakdowns and completely incorrect theories (the indoctrination theory is OH SO WRONG...) suddenly Chris Hudson and Ray Muzyka are tripping over themselves to give you idiots ponies and pandas, promising you the warm hug, hot cup of cocoa, and loving embrace that you deserve.

Remember, IT'S ALL ABOUT YOU.
 

Savagezion

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RafaelNegrus said:
And I don't expect everything to be what I enjoy, but I feel that something amazing could've been had here. I feel that we could've had gaming's first Mona Lisa, the very first trilogy of games that we could hold up to the entire world and really show what our medium could do. That we could make games that had a large degree of player choice and still make a meaningful story. That opportunity was missed. Choice was stifled, and the meaning seems to be lacking. That is what saddens me.
It is good to see someone who shares my interest in why it is important how this gets resolved. Mass Effect was the answer to the frequent question "What is gaming's 'Citizen Kane'?" It doesn't matter if you like Mass Effect, it is what it represents... or could have represented. Citizen Kane isn't particularly great movie but it is the movie that made people understand that these motion pictures could have deeper meaning and deliver a type of impact other media can't. This was the game to show people that games can have you make choices and have your choices YOU made in one game effect your choices in another completely different game. This is something no other media out there can offer because every other form of media is linear. Before this games operated in the same linear fashion despite how many choices the game made. The sequel didn't care what you did in part 1. Mass Effect was there saying "What if we left these variables at the end of the game on compatible saves?" Gamers went crazy for this because here you are staring at some pretty amazing innovation of this generation.
Imagine if more titles started to do this. How many times have you watched a movie and thought "Do THIS/Don't do that, dumbass!" and the character would and the story would alter accordingly. Think of Heavy Rain and all the games that are trying to tell stories with a strong dose of real emotion tied into them. This right here is where games will separate from saving the princess to something more meaningful that ALL media will have no choice but to acknowledge the achievements of the medium. You will still be able to save the princess or kill the *reaper* threat and save the galaxy, but now there will be romantic comedies and more dramatic titles gracing the walls. A actor/actress would probably be known for her gaming appearances the same way they currently are for movie and TV.

It is going to go there anyways, its undeniable unless you just want to plug your ears for some dumb reason. I would like to see this come sooner rather than later. Mass Effect is an ant in this overall picture but it is a needed ant. This is an ant people need to look at and say "how quaint" and in time be like "You know what would be truly awesome?" and we reply "What?" and they say "Make this game but if it had the spirit of Mass Effect where your choices carry over". That is why we need the ant. We need to be able to say "Like Mass Effect but..." Right now, that area of gaming is "Like ________ but..." There is nothing to put there because Mass Effect didn't follow through.

I think Mass Effect tried something spectacular. It's the best innovation of this generation hands down. It really needs to follow through on its swing though. For the industry as a whole, don't give me some vague nondescript crap about "artistic integrity" when you can't even come out and tell people what the message of the game is you are trying to protect. Bioware can do something great this generation or they can cry and stomp their feet that the fans are disappointed in their undoubtedly half-assed or cheap marketing stunt of an ending. Real integrity is within reach here but they are kicking and screaming as fans are trying to force them to obtain it. The "Artistic Integrity" claim really pisses me off. We gamers fight beside them to get them the right to say it and then they do stuff like this. Fuck it, you're damn right I am entitled. I wouldn't have supported them being called artists if I knew they were just going to use it to get away with lying and ignore fundamentals of storytelling. If that's the case, a 5 year old is an artist and shouldn't have to spell the words right if he writes a sentence because that is "artistic integrity".

OT: Dude, I loved the OP. It was pretty refreshing to see someone post that out of the blue. Didn't really have much to add besides, "great point" before now. You mentioning what I quoted seems to have had me go off on a little tangent but it was a nice tension reliever. I hope they fix it, but if they don't I will know they are perfectly content being yet another mediocre developer content to just stagnate the industry off of brand recognition and I will move on.
 

Boozak

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rickthetrick said:
The whole thing was set up to sell DLC. That's the thing we should be worried about. How long before every game asks you to shell out another 10 bucks to see the ending?
You mean like this?
http://www.gametrailers.com/video/dlc-trailer-asuras-wrath/728529

And I doubt they'd expand the indoctrination theory. As much as i'd want them to... and critics are acting like a bunch of pompous arseholes in relation to the ME3 controversy. Granted people signing petitions and flooding Bioware with hate-mail isnt the right way of going about this whole ordeal, but critics should at least try to empathise with their fanbase. I dont blame people for thinking their currupt.
 

Savagezion

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J.d. Scott said:
As for choice, BOO HOO. You got a million choices over these games. You got to choose every last little detail of your Shepard. Every last one. You chose who they loved, who they hated, made choices both personal and global, hundreds and hundreds of them. It seemed like the dialogue wheels were never ending, allowing you choice after choice after choice and they took back ONE. And it's the one you shouldn't have had.
That one does invalidates all the others.

"Commander Shepard, after all your tribulations and strife you have went through to be here and all of the tough choices you have been face with, it all comes down to one question."


Allowing multiple endings that are wildly diverse would have given you NO endings. Since the endings are inconsistent, there's no idea which one actually happened. No idea which one mattered. If they choose one, the others are pointless. Without choosing, they're ALL pointless, since it's just the wheel of options. Especially in the shadow of Human Revolution, which simply removed the point of the endings - didn't like the one you got? Reload and choose a different button, because nobody cares what the creators wanted. IT'S ALL ABOUT YOU.
As Casey, the lead designer, said it doesn't matter because this is the end of Shepard's tale. They could pick up later and have Shepard be a legend. Tellings of legends rarely end the same. This is no way runs a risk against their lore.

This is self-entitlement at it's finest. You want Greedo to shoot first, Katniss Everdeen to shoot President Snow, Joffrey Lannister to pardon Ned Stark, and the Reapers to flounce off and all the galaxy to live happily ever after. Well, of course you do. IT'S ALL ABOUT YOU, isn't it. You're the customer, you're always right. Post enough hatred on internet forums. Send those protest cupcakes. Bash that poor woman's twitter. Sign those petitions. Get the government involved. Call your senator. You pay taxes. He works for you! IT'S ALL ABOUT YOU.
Ironic that you are adamant about not standing up.

"A people that values its privileges above its principles soon loses both."
-- Dwight D. Eisenhower

"The only thing necessary for the triumph of evil is for good men to do nothing."
-- Edmund Burke

Now this may not be on the same scale of those quotes but this is consumer rights, specifically the right to protest. Consumers have not broken any laws. Everyone feels the need to bring up how silly it was for an FTC complaint for Bioware lying about their product. You don't find it silly that people will defend a liar but say the people who claim "That isn't fair" as morally wrong?
 

J.d. Scott

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Jun 10, 2011
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Savagezion said:
That one does invalidates all the others.

"Commander Shepard, after all your tribulations and strife you have went through to be here and all of the tough choices you have been face with, it all comes down to one question."
Since when? And for who? If you think the measure of a person's life is more then one singular action - if you don't think who he/she loved, who he/she was friends with, what kind of person he/she was is more important then which way she got rid of the damn reapers, then not only are you an idiot, you're an idiot with no perspective of how people actually work. You got to choose EVERYTHING. Everything from the color of the hair to the tint of the jumpsuit to the words that were said. You chose loves, fights, friendships, meanings, sacrifices (both local and global). You made choices that sent characters, characters that Shepard cared about - characters that you might have cared about to death. You may have had your Shepard kill characters that Shepard liked, that you liked.

If you really think the choice of how you got rid of the reapers (and since you know ALL of them get rid of the Reapers in one way shape or form) is more important the choices of whether races of billions of living beings get to live or die, you need to rethink it.

And if you think being a good person entitles you to a good ending, then you need to get out more. Life doesn't work that way. War certainly doesn't. It doesn't matter who's right. Only who's left.


As Casey, the lead designer, said it doesn't matter because this is the end of Shepard's tale. They could pick up later and have Shepard be a legend. Tellings of legends rarely end the same. This is no way runs a risk against their lore.
How do you know? It's not your f**king lore! You didn't write a word for any Mass Effect. Just because they say they sometimes do things based on fan reaction doesn't entitle you to co-creator credit. It doesn't entitle you to comment on what's important. It's not yours to decide that. The people who wrote it get to decide what runs a risk against the lore they already wrote.

More importantly, having two very divergent endings creates inconsistency. I don't even like the idea of Shepard surviving if you get enough silly points, as if military might is going to decide whether Shepard survives traumatic injuries. Having two wildly divergent endings makes no sense, because each might be as valid as the other. You didn't like the three color paths - imagine if the game just ended before Shepard even walked, leaving the decision up in the air. It's roughly the same thing.

For a gaming example, take Street Fighter. They never tell you actually wins the World Warrior Tournaments. Why? Because they wrote an ending for each character where they won. If they tell you who wins, anywhere between seven (2) and a lot (SSF4) endings make absolutely no sense, get removed from canon, and make their playthroughs, from a story perspective, utterly useless.

Ironic that you are adamant about not standing up.

"A people that values its privileges above its principles soon loses both."
-- Dwight D. Eisenhower

"The only thing necessary for the triumph of evil is for good men to do nothing."
-- Edmund Burke

Now this may not be on the same scale of those quotes but this is consumer rights, specifically the right to protest. Consumers have not broken any laws. Everyone feels the need to bring up how silly it was for an FTC complaint for Bioware lying about their product. You don't find it silly that people will defend a liar but say the people who claim "That isn't fair" as morally wrong?
NOT ON THE SCALE? IT'S NOT IN THE AREA CODE.

You pompous, arrogant, self-centered ball of entitlement. You're the person I was mocking. You. Only somebody who's been mollycoddled and hugged and given a life of personal entitlement would directly compare a statement about WORLD WAR 2 to a petty insignificant thing as this.

This isn't consumer rights. This isn't a right to protest. You can certainly do so. People protest dumb stuff all the time. However, it doesn't make you right. I'm not saying you can't do it. I'm saying it's wrong. I'm saying you - you are wrong.

You don't have the right to tell content creators what to do. You don't create content, you mealy-mouthed insignificant f**k. You should be blessed and thankful that people would work so hard, spend so much time and effort to give you this. You should be honored that they even allowed you to affect their creative vision. You're not entitled as a consumer to dictate how art is made. Purchase it or don't. But the arrogance to think you have an equal share as the people who toiled to create this as nothing more then a consumer is audacious.

If you don't like it, fine. That's certainly not an issue. Artists sell their art because they want to be able to pay their cable bill, but that's not why they create it. You, whiny insignificant you, should be the least, most farthest part from their mind. The fact that an artists considers his audience when creating anything is a gift from the artist to his audience. This wasn't a work-for-hire.

The sheer audacity to make this seem like it's an issue of rights, or some social justice issue, like you've been wronged because you got something you didn't like is so self-entitled it breaks the meter. Do you plan protests on McDonalds because they added too much ketchup, and you really only like a little ketchup, and if it leaks out, that's really too much...you self-entitled amoeba? To quote Edmond Burke in this situation is absolutely utterly ridiculous. It offends my sensibilities in the worst way.

You didn't have a right taken from you. This isn't injustice. You got something you didn't like. You don't have a right to like everything. You're so self-entitled that the first thing that bursts your little bubble, your warm safe bubble where every game has an easy setting and a tutorial level, where good guys win and bad guys suffer, where the nice guy with good morals gets the beautiful girl - that first taste of actual reality, where you're not the king and you don't get to dictate terms - it's a catastrophe. It's a social justice cause. All those people who are wasting their time trying to prevent a racist from getting away with murder, or trying to prevent blood diamonds, or religious genocide, or protect their biological rights, or protect the biological rights of what they believe to be unborn people, or any other social justice or social welfare cause should obviously drop whatever stupid meaningless crap they're working on and HELP YOU. You got something you didn't totally like, so it's obviously complete social injustice until you get the ending that you want, because you get everything you want. You deserve it.

And you should definitely petition your senator. Casey Hudson lied to you. How dare he! How dare he not give away information about his ending, and gasp, to deliberately misinform you! It's SHAMEFUL. It's about time we got a law passed. Do the libel statutes not cover this? He obviously lied in print, and that constitutes fraud! You should call your lawyer. This should be worth at least 50-60 grand in settlement money. Maybe a class action suit! Get all the other self-entitled morons together, and file suit. Then get ex post facto repealed, and throw his dirty lying behind in prison. For years. It's the least he deserves. How dare he!

IT'S ALL ABOUT YOU. I keep saying this to mock people who are so self-entitled that can't even think straight, but in this case, I am speaking to you - the person who uses the handle "savagezion". I am not talking in general, I am speaking directly to you. IT'S ALL ABOUT YOU.
 

J.d. Scott

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Tree man said:
J.d. Scott said:
The reason you're being derided as immature children is because you are. The fact that you didn't like the ending, and to claim that this "ruined" the entire product and constituted false advertising is ridiculous. It's their story. More importantly, if you took the time to actually understand what they were trying to do with that ending instead of simply joining the knee-jerk reaction parade, you might realize that the ending is brilliant. It's a smart, creative, subtle ending - slightly flawed, but it literally reshapes 300+ hours and thousands of paths and choices in less then two minutes. It gives qualities to the plot and characters that were never there before, and makes you question every moment and every choice you ever made. The fact that they used a scalpel and not a sledgehammer seems to make inaccessible to people, and I think that any changes will simplify appeal to the lowest common denominator by simply explaining what was supposed to be thought-provoking and diagramming what was once philosophical.

The "Retake Mass Effect" is the singularly most egotistical, self-entitled, derisive pile of shite I've witnessed in a long time. As if it ever, ever, EVER belonged to you, you pompous windbags. Perhaps you should retake some humility instead.

More importantly, this isn't a pair of sneakers, or a Burger King Cheeseburger, and you don't get to have it your way. This is art, and you don't get to rewrite it to serve your needs. You don't have to buy anything they do again, but it's pretty short-sighted to boycott a product simply because you don't understand it. Make an effort. Don't just throw up your hands, or your dollars, or bash them on Reddit.
Hey, hey you...f**k you.

Yeah, now if you don't like that you're an immature piece of s**t... and if you don't like your burger with semen on it you're an immature piece of s**t...and if you don't like anal sex when you're receiving it then you're an immature piece of s**t...

^ That is your argument, and yes I will most likely get suspended for this...two posts out of my last suspension.
For the record, you completely deserve the suspension. You made an ad hominem attack with no points that's has no redeeming value. You completely ignored my post and made up some silly parallels that are completely false and nonsensical.

BTW, I edited your expletives. Have some dignity.

Now go to your room and let the adults talk.
 

Savagezion

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J.d. Scott said:
Savagezion said:
That one does invalidates all the others.

"Commander Shepard, after all your tribulations and strife you have went through to be here and all of the tough choices you have been face with, it all comes down to one question."
Since when? And for who? If you think the measure of a person's life is more then one singular action - if you don't think who he/she loved, who he/she was friends with, what kind of person he/she was is more important then which way she got rid of the damn reapers, then not only are you an idiot, you're an idiot with no perspective of how people actually work.
First, allow me to point out that you have condemned me to an idiot with no perspective based on one singular action. That you have made this decision based off 1 choice I have made in my life. 1 choice negates everything about me, to you. There are idiots with less perspective than me out there.

You got to choose EVERYTHING. Everything from the color of the hair to the tint of the jumpsuit to the words that were said. You chose loves, fights, friendships, meanings, sacrifices (both local and global). You made choices that sent characters, characters that Shepard cared about - characters that you might have cared about to death. You may have had your Shepard kill characters that Shepard liked, that you liked.
I couldn't choose to not investigate the reapers, or to not side with the illusive man in 2, to side with Sirus, and so on and so forth. Let's not go overboard on the choice. I like how you put "meanings" in there. You were really stretching for extra commas there weren't you. I thought this was about artistic integrity, isn't the "meanings" the point behind the artistic integrity argument. Their "intended message". If I got to choose the meanings, doesn't that render artistic integrity moot?

Let's be practical here, I got to choose who Shepard screwed, who he allied, and the tone in which he expressed himself. Then his looks/gender I guess if we are counting that. I wouldn't say that is everything. The choice was pretty great as, I said, the game was innovative but let's not get carried away here.

If you really think the choice of how you got rid of the reapers (and since you know ALL of them get rid of the Reapers in one way shape or form) is more important the choices of whether races of billions of living beings get to live or die, you need to rethink it.
If you think you know whether races of billions lived or died, you need to rethink that. The game didn't give that much closure, and people are still out there discussing what the end even means.

As Casey, the lead designer, said it doesn't matter because this is the end of Shepard's tale. They could pick up later and have Shepard be a legend. Tellings of legends rarely end the same. This is no way runs a risk against their lore.
How do you know? It's not your f**king lore! You didn't write a word for any Mass Effect. Just because they say they sometimes do things based on fan reaction doesn't entitle you to co-creator credit. It doesn't entitle you to comment on what's important. It's not yours to decide that. The people who wrote it get to decide what runs a risk against the lore they already wrote.
Because I just told you that is what the lead designer OF THE GAME Casey claimed. That was his words, not mine. Pay attention, I am trying to provide perspective. You seriously need to learn what people are upset over before acting as though you have some opinion that matters.

More importantly, having two very divergent endings creates inconsistency. I don't even like the idea of Shepard surviving if you get enough silly points, as if military might is going to decide whether Shepard survives traumatic injuries. Having two wildly divergent endings makes no sense, because each might be as valid as the other. You didn't like the three color paths - imagine if the game just ended before Shepard even walked, leaving the decision up in the air. It's roughly the same thing.

For a gaming example, take Street Fighter. They never tell you actually wins the World Warrior Tournaments. Why? Because they wrote an ending for each character where they won. If they tell you who wins, anywhere between seven (2) and a lot (SSF4) endings make absolutely no sense, get removed from canon, and make their playthroughs, from a story perspective, utterly useless.
Bioware has claimed, since ME2, that the canon is whatever the player wants it to be. Hell, they were proud of that perspective. It supported the mission statement of the franchise. Ultimately, pointing this stuff out isn't going to matter much to you though as you clearly don't follow Bioware in the media or else you would be aware of the lies told. Or at the very least have arguments that defend them besides the recent "artistic integrity" copout press release.

Ironic that you are adamant about not standing up.

"A people that values its privileges above its principles soon loses both."
-- Dwight D. Eisenhower

"The only thing necessary for the triumph of evil is for good men to do nothing."
-- Edmund Burke

Now this may not be on the same scale of those quotes but this is consumer rights, specifically the right to protest. Consumers have not broken any laws. Everyone feels the need to bring up how silly it was for an FTC complaint for Bioware lying about their product. You don't find it silly that people will defend a liar but say the people who claim "That isn't fair" as morally wrong?
NOT ON THE SCALE? IT'S NOT IN THE AREA CODE.

You pompous, arrogant, self-centered ball of entitlement. You're the person I was mocking. You. Only somebody who's been mollycoddled and hugged and given a life of personal entitlement would directly compare a statement about WORLD WAR 2 to a petty insignificant thing as this.
Bwuh, I gotta spell it out for you, OK.

"The only thing necessary for the triumph of [Publishers & devs cutting content to sell as DLC/stagnant writing in games] is for [consumers] to do nothing."

Eisenhower's is more metaphoricals and changing the nouns won't work so you have to figure that one out yourself. To help though, it basically means settling for crappy writing in games will make them never live up to art. So the artistic integrity claim is in vain.

This isn't consumer rights. This isn't a right to protest. You can certainly do so. People protest dumb stuff all the time. However, it doesn't make you right. I'm not saying you can't do it. I'm saying it's wrong. I'm saying you - you are wrong.
I think you need to learn what the word protest means. People did sit-ins by telling business owners who would sit at their counters. Rosa Park told the bus who would sit in the front seat. Now, calm down because I can see you ripping hair out at your computer screen. Protest does not mean just picket. It means actively try to change something through words or actions. This is a protest.

You don't have the right to tell content creators what to do.
Yeah, I do. They have the right to ignore it. It's called the first amendment.

You don't create content, you mealy-mouthed insignificant f**k. You should be blessed and thankful that people would work so hard, spend so much time and effort to give you this. You should be honored that they even allowed you to affect their creative vision. You're not entitled as a consumer to dictate how art is made. Purchase it or don't. But the arrogance to think you have an equal share as the people who toiled to create this as nothing more then a consumer is audacious.
I am not honored that the employees at Bioware wrote me a story that ends with the skill of a 9th grader. There are continuity holes, contrived plot devices, and contradicting themes to the entire script of the past 100+ hours. YOU might feel honored for Bioware's tablescraps of junk writing but I am not. See, when I do a crappy job at my job, well, I actually don't get paid. (Sales) However, other jobs you are held accountable by other measures. If you market a product and sell something else to the people who want what was marketed and there is no refunds, I definitely think the developer should be held accountable for that. Due to current loopholes, they were able to slide out from underneath it. They could legally have made the game completely about something else. Shepard could have actually fought off the Kindle Monkeys of Zart and not the reapers, just ditch them entirely and they wouldn't have been held liable. The FTC report is actually still under investigation but few suspect anything will ever come of it for those reasons. A loophole saved Bioware from 3rd party interference.

If you don't like it, fine. That's certainly not an issue. Artists sell their art because they want to be able to pay their cable bill, but that's not why they create it. You, whiny insignificant you, should be the least, most farthest part from their mind. The fact that an artists considers his audience when creating anything is a gift from the artist to his audience. This wasn't a work-for-hire.
I agree with that quote so try and figure that one out. Except for me being whiny and insignificant, I ain't whiny. I'm opinionated.

The sheer audacity to make this seem like it's an issue of rights, or some social justice issue, like you've been wronged because you got something you didn't like is so self-entitled it breaks the meter. Do you plan protests on McDonalds because they added too much ketchup, and you really only like a little ketchup, and if it leaks out, that's really too much...you self-entitled amoeba? To quote Edmond Burke in this situation is absolutely utterly ridiculous. It offends my sensibilities in the worst way.
Now you know how I feel when Bioware's PR soldiers use the words "artistic integrity" in their defense.
You seem to think Bioware said "This final installment will be epic" and I didn't like it and now I am pissed off. That's an ignorant claim for you to make considering how much information is out there.

And you should definitely petition your senator. Casey Hudson lied to you. How dare he! How dare he not give away information about his ending, and gasp, to deliberately misinform you! It's SHAMEFUL.
He did give away information about his ending, false information. Seriosuly guy google helps you not shoot your mouth off. 2 months before the game came out too meaning it was finsihed and being tested and shipped out, meaning he deliberately lied.
It's about time we got a law passed. Do the libel statutes not cover this? He obviously lied in print, and that constitutes fraud!
I know, right? You're defending him! Crazy.
You should call your lawyer. This should be worth at least 50-60 grand in settlement money. Maybe a class action suit! Get all the other self-entitled morons together, and file suit. Then get ex post facto repealed, and throw his dirty lying behind in prison. For years. It's the least he deserves. How dare he!
Or instead everyone could win and they could just fulfill their promises. That's what everyone wants anyways, right? Bioware gets it's integrity, we get what we were promised, and you get to have everyone stop talking bad about a game you like.

IT'S ALL ABOUT YOU. I keep saying this to mock people who are so self-entitled that can't even think straight, but in this case, I am speaking to you - the person who uses the handle "savagezion". I am not talking in general, I am speaking directly to you. IT'S ALL ABOUT YOU.
Meh, sticks and stones.
 

Savagezion

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J.d. Scott said:
BTW, I edited your expletives. Have some dignity.

Now go to your room and let the adults talk.
Ha, you are such a hypocrite. You posted that right after cussing me out for disagreeing with you.
 

J.d. Scott

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Savagezion said:
J.d. Scott said:
BTW, I edited your expletives. Have some dignity.

Now go to your room and let the adults talk.
Ha, you are such a hypocrite. You posted that right after cussing me out for disagreeing with you.
Your right, but I edit mine. That's why I edited his. ^_^
 

J.d. Scott

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(Since I don't want this post to be several pages long, I'm editing out things I said in my last post. You'll have to read back. My apologies.

First, allow me to point out that you have condemned me to an idiot with no perspective based on one singular action. That you have made this decision based off 1 choice I have made in my life. 1 choice negates everything about me, to you. There are idiots with less perspective than me out there.
Of course there are. I'm sure they're off doing incredibly ridiculous things involving explosives. Or destroying Jennifer Hepler's social media.

I couldn't choose to not investigate the reapers, or to not side with the illusive man in 2, to side with Sirus, and so on and so forth. Let's not go overboard on the choice. I like how you put "meanings" in there. You were really stretching for extra commas there weren't you. I thought this was about artistic integrity, isn't the "meanings" the point behind the artistic integrity argument. Their "intended message". If I got to choose the meanings, doesn't that render artistic integrity moot?

Let's be practical here, I got to choose who Shepard screwed, who he allied, and the tone in which he expressed himself. Then his looks/gender I guess if we are counting that. I wouldn't say that is everything. The choice was pretty great as, I said, the game was innovative but let's not get carried away here.
Seriously? You got to choose whether the Krogan genophage lived or died, and since Krogans apparently reproduce at an alarming rate (thus the need), you were responsible for millions of lives or deaths. You could destroy the quarians or the geth. You could cripple the rachni or not. You chose whether Kaiden or Ashley lived. You chose whether Wrex lived. You chose whether every NPC member of the Normandy who wasn't Joker lived. You could have killed Legion and Mordin and caused Tali to kill herself. Every member of the cast of two lived or died based on your decisions. You could have killed the council. You could have killed Kaiden or Ashley on the Citadel. You chose whether Miranda lived. You chose whether Edi and Joker pursued a relationship. You chose humanity's representative on the council. You chose whether Earth survived or not. You chose your relationship. You chose every physical detail of Shepard, and every personality factor. You chose Shepard's response in almost every conversation in the game. I'm pretty sure I'm still missing a few. Feel free to add.

As for the plot itself, this isn't some sort of game framework or collaborative storytelling. This isn't dungeons and dragons. This isn't Little Big Planet. At some point, they needed to take the wheel. To suggest that choices they made to advance the plot somehow deprived you of critical choices is utterly ridiculous. At that point, you might as well create your own game, or use some sort of builder like MUGEN or RPG Maker, because if the every choice you don't get to make is some sort of deprivation, you need to stop playing games at all.

BTW, meanings was incorrect nomenclature. What I was referring to was your ability to affect Shepard's moral compass. I should have said something like "morality" or somesuch. I don't edit my posts after the fact. My apologies for the confusion.

If you think you know whether races of billions lived or died, you need to rethink that. The game didn't give that much closure, and people are still out there discussing what the end even means.
I was talking about the quarian/geth conflict and the genophage, not the ending. While I'm sure it offers you no solace, I feel a fantastic amount of closure. Enough to comment.

Because I just told you that is what the lead designer OF THE GAME Casey claimed. That was his words, not mine. Pay attention, I am trying to provide perspective. You seriously need to learn what people are upset over before acting as though you have some opinion that matters.
No, you're the one that suggested there's no risk that they could reopen the plot without altering the lore. Apparently, you think a complete rewrite to the ending doesn't seem to change anything. Since the people involved were the lead writer and the lead designer (per Patrick Weekes' little hatchet job on the PA Forums.)I would think they'd be entitled to set the ending as canon and that any alteration beyond some explanation might ruin what they were trying to say. You know, maybe a little.

Bioware has claimed, since ME2, that the canon is whatever the player wants it to be. Hell, they were proud of that perspective. It supported the mission statement of the franchise. Ultimately, pointing this stuff out isn't going to matter much to you though as you clearly don't follow Bioware in the media or else you would be aware of the lies told. Or at the very least have arguments that defend them besides the recent "artistic integrity" copout press release.
Wow. You seriously believe this. You believe that Bioware saying that your choices are canon allows you to dictate terms to them. You honestly believe that statement gives you carte blanche to demand that they alter the plot to their game to suit your personal needs. Do you go to Burger King, order bananas on your Whopper, and when they say, we don't have any, start raging, because they promised you could "Have It Your Way"?

You get choices in this game. Way more then you get in any other game that isn't some sort of open gaming framework where you have to design your own game (Little Big Planet, et al). However, you still have to pick off the menu! Saying you have a right to change the plot itself is sheer lunacy. They didn't extend that privilege to you - otherwise, why the heck did they hire writers? Why not just set up a whole ton of polls?

As for the "invalid" artistic integrity argument - they're suddenly not allowed to have a vision for their game because it doesn't match yours? The fanbase didn't seem to mind before. The first two games won awards and critical acclaim and this very large fanbase that has gotten very self-entitled. Where was the critique of their vision before?

More importantly, what makes it invalid? The fact that they've used suggestions from you ingrates before doesn't make this a collaborative effort. If they wanted to build an ending based on fan feedback, they certainly could have done it. However, changing it after the fact completely undermines their artistic vision, since now the control of what the end user gets has been taken out of their hands. It's a soulless corporate decision, and if they do some sort of brutal rewrite so that entitled fans get their hug and their "closure", so they can stop crying to their therapists about how the bad man Casey hurt them, it will be an utter catastrophe, both for Bioware and the medium of gaming itself. It'll empower an entire legion of whiny b***hes, who will spend their time buying cupcakes and whatever ridiculous publicity stunts they can come up with to undermine the concept of game writing as we know it. It'll make every single game design decision by every creator open to fan debate. It's literally a pandora's box that will ruin creative vision in the gaming industry and turn every game into the lowest common denominator dreck that things like Call of Duty Modern Warfare have become.

It'll justify every rotten thing Roger Ebert has every said about games, game designers, and fans.

Now this may not be on the same scale of those quotes but this is consumer rights, specifically the right to protest. Consumers have not broken any laws. Everyone feels the need to bring up how silly it was for an FTC complaint for Bioware lying about their product. You don't find it silly that people will defend a liar but say the people who claim "That isn't fair" as morally wrong?
You're confusing immorality with incorrectness. Whining and crying about the ending isn't immoral. It's incorrect. Nobody's trying to restrict your right to whine and complain (although, that whole Child's Play thing was a touch low on the morality meter). You have every right to stand outside your local Play/Gamestop/Best Buy/Fry's/Whatever with a picket sign, or go to the Bioware offices and stand in Dr. Ray's parking space until he caves. It doesn't make it any less incorrect.

As for the not broken any laws things, I think the Jennifer Hepler thing is definitely harassment, but I'm not really interested in semantics.

"The only thing necessary for the triumph of [Publishers & devs cutting content to sell as DLC/stagnant writing in games] is for [consumers] to do nothing."
This isn't just incorrect, it's libel. You're accusing the writers of deliberately cutting content. While we can argue about 0-Day DLC some other time, to suggest that this game isn't what the people at Bioware (aside from the guy who through everyone under the bus when it would make him wildly popular...) wanted to put out is pure libel and character assassination.

More importantly, your making some sort of insinuation that the endings are designed for some sort of DLC hooks, while I provided a perfect logical explanation for why the endings had to maintain a similar quality.

This is nothing but conjecture and libel without a shred of proof. The fact that they're considering altering the ending is a concession to this whiny mass, not part of some sort of EA-fueled Bioware conspiracy to force you to buy DLC.

This game stands up perfectly well without any help.

More importantly, get some perspective. The Eisenhower quote is from his inaugural address. He's talking about the sacrifices made by soldiers in World War II and Korea. Somehow, I think there's a critical gap between the people that gave their lives to stop a genocide, or prevent a country falling under repressive communism and you not liking a video game. I don't think you're defending nearly the same principle and nearly the same sacrifice. Maybe in your mind, but nowhere else. Drawing that sort of parallel is more then a little egotistical.

This certainly isn't a defense against some sort of video game publisher/designer tyranny, and you're not Che Guevera, or whatever freedom fighter you seem to want to associate with. There's no immorality or tyranny that needs to be rooted out, except maybe in your head. If you don't like 0-Day DLC, don't buy games that have it. Lots of people didn't buy Asura's Wrath, mostly because it was terrible, and even if they did, they're probably incensed about the false ending, but you're perfectly allowed to defend your point with your wallet.

You don't have to buy a single thing Bioware ever makes ever. You can become a living protest, and have signs and everything. I'll still think it's stupid and attempt to prove to you that I'm correct that it's stupid and you're stupid for doing it, but you certainly have the privilege, but the fact that these groups are attempting to manipulate or force Bioware to alter their content is silly. It's mostly Bioware's fault for acknowledging you idiots at all.

Demanding that a content creator change their content to suit their needs is incorrect. It's wrong.

(BTW, the Burke quote isn't his either. It's an old mis-attribute.)

Eisenhower's is more metaphoricals and changing the nouns won't work so you have to figure that one out yourself. To help though, it basically means settling for crappy writing in games will make them never live up to art. So the artistic integrity claim is in vain.
See, Eisenhower's privilege is life [he's talking about the sacrifice of soldiers] and his principle is freedom. Your privilege is apathy and your principle is self-entitlement.

Somehow, I don't think you're in the right ballpark, and to draw this incredibly silly parallel just shows how self-entitled and incorrect you are. The only freedom being repressed is the Bioware ME3's production and writing team's freedom to produce what they choose to. You're no better then some self-entitled brat on My Super Sweet 16 who throws a tantrum because the Escalade they received was blue and obviously red is your favorite color and how could Bioware possibly do this to you! I mean, it isn't like they didn't know you wanted Shepard to live and just because they spent like twenty thousand labor hours going over every detail doesn't mean they shouldn't have been thinking of your needs and you needed a red one!

It's this type of delusional thinking that seems to be ruining not just geek society but society in general. You did nothing to contribute to this, nothing to help, but since it's not exactly what you want, your rights were violated.

Reality check: No. They were not.

I think you need to learn what the word protest means. People did sit-ins by telling business owners who would sit at their counters. Rosa Park told the bus who would sit in the front seat. Now, calm down because I can see you ripping hair out at your computer screen. Protest does not mean just picket. It means actively try to change something through words or actions. This is a protest.
When did I imply otherwise? What I said was that your rights weren't violated. Having the game be exactly what you want isn't a violation of your rights. It's not a social justice issue. BTW, nice attempt to draw some silly parallel between yourselves and the people in Selma and Montgomery. You keep believing that. YOU SHALL OVERCOOOOOME! YOU SHALL OVERCOOOOOME!

Do you ever take a moment, step back, and realize how absolutely f*cking silly you sound? You've connected your disagreement with game designers over the end to a video game to the Montgomery Bus Boycott and counter sit-ins in Selma. You've connected that fact that Bioware made something you didn't like to the tyranny of the Axis powers in WW2. Do you seriously view yourself as some sort of videogame forum Aung San Suu Kyi, fighting against the tyranny of the evil Bioware? Do you draw little pencil mustaches on pictures of Casey Hudson?

Sometimes, I'm mindboggled by just how bats**t crazy your position has become.

You don't have the right to tell content creators what to do.
Yeah, I do. They have the right to ignore it. It's called the first amendment.
Fair enough. Allow me to rephrase. You don't have the right to expect them to do it. You can feel aggrieved if you want to, but that doesn't make them ignoring you wrong.

I am not honored that the employees at Bioware wrote me a story that ends with the skill of a 9th grader. There are continuity holes, contrived plot devices, and contradicting themes to the entire script of the past 100+ hours. YOU might feel honored for Bioware's tablescraps of junk writing but I am not. See, when I do a crappy job at my job, well, I actually don't get paid. (Sales)
Ah. Now we get to the heart of darkness, and it's still so self-entitled, petty, and stupid as ever. Did you play 3 all the way through? How long did you put in...50 hours? 60 hours? More? How much multiplayer have you played? How much actual value did you get from this game? A hundred+ hours?

What I love is the "tablescraps" argument, like you have any idea how ridiculously difficult it is to do anything in game design. The single player script to GTA IV is about a foot to 4 inches thick in legal paper. It's over 1800 pages. That game didn't have multiple threads, had very little choices besides what order you did stuff. GTA's only reference each other in callbacks and shoutouts, so there's no continuity to maintain. BTW, IV had several repeat conversations. So Mass Effect's script was what...3000 pages? More? It had to maintain continuity while telling a seperate story, resolve dozens cf character arcs and conflicts, and end in a way that both maintained the theme of sacrifice while simultaneously showing hope.

Have you ever coded a game engine? Designed anything with the X-Box SDK or PS3 kit or Windows SDK? Tried to port between them? Made functional netcode?

Ever done fluid 3-d animation? Translated mocap to faces? Built an enemy instruction set?

Ever done anything besides complain? To even remotely suggest that they shortchanged you is the height of self-entitlement. You couldn't do any part of what they did. Not a single thing. To suggest that your capable of doing any part of this as well or better then they did is egregious. To suggest that you could write a better script, or that some ninth grader could, or that you could even write a better ending is delusional.

More importantly, the view that the game is crappy is yours. The view that they gave you any less then their best effort is yours.

However, other jobs you are held accountable by other measures. If you market a product and sell something else to the people who want what was marketed and there is no refunds, I definitely think the developer should be held accountable for that. Due to current loopholes, they were able to slide out from underneath it. They could legally have made the game completely about something else. Shepard could have actually fought off the Kindle Monkeys of Zart and not the reapers, just ditch them entirely and they wouldn't have been held liable. The FTC report is actually still under investigation but few suspect anything will ever come of it for those reasons. A loophole saved Bioware from 3rd party interference.
You want to know why - the didn't commit fraud. The Federal Trade Commission won't find anything because there's nothing to find. You don't have a right to define what things mean. Your choices did affect your experience and outcome. More importantly, the Government has no more right then you do to sanction a content creator for how they chose to create their content. BioWare has the right to full creative control over their products. This wasn't a loophole. It's the truth.

If you want, go consult a lawyer and try to get Casey or Mac sued for fraud or false representation. I'd really enjoy watching you guys waste your money to get laughed out of court, the same way that FTC investigation is going to get summarily dismissed.

Now you know how I feel when Bioware's PR soldiers use the words "artistic integrity" in their defense.
You seem to think Bioware said "This final installment will be epic" and I didn't like it and now I am pissed off. That's an ignorant claim for you to make considering how much information is out there.
Quit telling me what I seem to think. I seem to think that you apparently believe that once Bioware said "there won't be some choice of three pronged choice" that it's immutable, and that they're never allowed to change their mind or do anything different. I seem to think that you think that because you didn't get exactly what you expected or interpreted that somehow they're wrong and you're right. This is the exact opposite of the truth.

You bought a game. You played it for over four days. You expected something from the ending. You didn't get it and you didn't like that fact. So you and all your similar little buddies went off the rails declaring that Bioware lied to you. Personally, I think it was a bad idea to comment on product that was unfinished, but you've come up with this believe that once a content creator says something that they're not allowed to change their mind. More importantly, you believe that you're entitled to some sort of compensation for the ending not being what you wanted and feeling like you were lied to.

Now that's self-entitled. You want to be paid because you didn't like something and they made you feel bad. Nevermind that you got a hundred plus hours of entertainment and the work of thousands of man hours of the finest writers, producers, animators, artists, motion capture spcialist and voice actors for $60. You need something more, and you'll complain and complain and complain until you get it. I fully expect one of mental cases to file a lawsuit. Because you didn't like a video game's ending and it made you feel bad. How utterly and completely representative of how sick the thought processes of people actually are.

And you should definitely petition your senator. Casey Hudson lied to you. How dare he! How dare he not give away information about his ending, and gasp, to deliberately misinform you! It's SHAMEFUL.
I'm not really going to respond to this. It's actually getting too late to really process this anymore. I just like how you're the generic hyperbolic person I was mocking. You truly believe a game designer waxing hyperbolic or deliberately misinforming users about the nature of the ending to keep it secret is grounds for some sort of lawsuit or federal investigation. You'd actually find it justifiable that Casey or Mac be fined or the company be fined or sanctioned because you didn't like the ending of the game and it made you feel bad.

The fact that any rational human beings who understand concepts would side with an argument this stupid and self-entitled hurts me. It genuinely makes me wonder if I'm the only sane person in the room. This is NOT important. You are not special. You are not entitled to anything other then what Bioware wanted to give you. You are not entitled to compensation, either by subjugating the rights of the original authors and having the game altered at the whims of the mob or financially or otherwise.

IT'S ALL ABOUT YOU. I keep saying this to mock people who are so self-entitled that can't even think straight, but in this case, I am speaking to you - the person who uses the handle "savagezion". I am not talking in general, I am speaking directly to you. IT'S ALL ABOUT YOU.
Meh, sticks and stones.[/quote]

You know, I know that this argument will die and these poor little electrons will just fade away, but I genuinely hope at some point you spend some time in a place where you don't have rights, or meet someone who genuinely sacrificed his privileges for his principles. I hope you at some point you gain some understanding of what these things you attribute to yourself at whim truly and completely mean. You've spent this whole time complaining that you didn't get what you deserved, maybe you should spend an hour at a VA hospital and see what people are like who didn't deserve what they got. It might put the false suffering that overwhelms you at the tragedy of your personal dislike of the ending of a video game up against some real actual suffering and maybe make it seem as small as it actually is.

I hope that it bursts your bubble and you realize just how petty and self-entitled it is to demand that art meet your standards and expectations, regardless of how those standards and expectations were derived, and just how sick it is to try and force artists to meet your personal standards either by manipulation or brute mob force.

Maybe if you actually sacrificed some time, or saw what sacrifice really and truly means, it might give you some perspective on the meaning of the end of ME3 as well.

I've wasted more then enough time on this. You really weren't the sole cause of this - I don't personally dislike you. I just reached a point where I couldn't stand to listen to it any longer without speaking out. As a content creater (I'm a writer), the thought of having the masses attempt to influence or dictate terms on my creative process is repulsive. I consult readers as part of my process and I value their opinions and feedback as part of my editing and rewriting process, but that's it. My work is my own, regardless of how liked or reviled it is. The belief that one day I could have a publisher come back and expect revisions after completion based on how many cupcakes they received, or negative twitter comments bothers me. The fact that Bioware may cave to this offends me. The fact that society has fallen to the point where a modern day Van Gogh, or Moliere, or Dickens could produce a work, and the masses , instead of just having opinions would decide that their opinions carry so much weight that they could or should somehow attempt to force an alteration of their master level work saddens me.
 

arnoldthebird

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Sep 30, 2011
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That is an incredibly well thought out post, I am sick to death of these ME3 threads but this one has sparked an interest.
I am not a fan of the outcry and some of the actions that have been taken but the gaming media hasn't been very professional regarding the incident. I guess BioWare has proven to be very evasive in answering said question's, and that numerous media outlet's have backed them up. It seems to have created a front that antagonises the angry mob
 

CrazyGirl17

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Sep 11, 2009
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Interesting points. I'm tired of hearing about this whole debacle- and while I think the ending could have been handled better, I realize that in the long run, is it really all that important?