Why I think the ME3 fans are actually mad

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Squidbulb

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All I want to say is that I hated the ending of Fable II. I ignored it and played the game again because I loved it. I hated the ending of Arkham Asylum. Same situation. A good ending to a video-game is a rare thing, yet this is the first time anyone has started sulking demanding that it be changed. Have gamers really become this stupid and immature, to think that a bad ending needs to be changed? It's just a game. Grow up.
I apologise if I seem a bit moody, but I just learned that Edd Gould is dead so I'm a bit upset and angry that people could complain at something so stupid.
 

J.d. Scott

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arnoldthebird said:
That is an incredibly well thought out post, I am sick to death of these ME3 threads but this one has sparked an interest.
I am not a fan of the outcry and some of the actions that have been taken but the gaming media hasn't been very professional regarding the incident. I guess BioWare has proven to be very evasive in answering said question's, and that numerous media outlet's have backed them up. It seems to have created a front that antagonises the angry mob
I think you're looking at a multiple front agenda with a lot of factors.

First, you have the traditional old media that's commented on this - Salon, NYT, WSJ, et al. They really don't understand or like the concept of fanboy-ism, so any chance to take over-aggressive fanboys and hang them out to dry is a chance they'll take. Did you really think the Wall Street Journal was going to side with internet geeks vs a giant company like EA?

Then you have the gaming media - and they're caught in a quandary. You would want to think they would side with the internet, since they're internet based and they're powered by pageviews, but here's the rub. The thing that drives pageviews, which drives revenue, is content. And EA is one of the biggest, if not the biggest content provider out there. If any of these game media sites lose out on a exclusive, it could mean the loss of thousands of dollars in ad revenue. It might turn a quarter balance sheet from black to red and drive investors and advertisers away. So they automatically have to strike a balance between the content provider (EA) and the content viewer/advertising target (you).

We've already seen issues where some less scrupulous companies have no problem selling game reviews for access. It's not hard to see where some companies priority is more the balance sheet then anything. This isn't especially mean - it's just that it's very difficult to balance these factors and maintain journalistic integrity in a niche field. The editor of Cat Fancy might hate cats. He/she might hate fans of cats, people who wear cats on their shirt, lolcats, animal planet documentaries about big cats, and people who put their cats in cute sweaters to death, but you don't honestly expect a page 1 editorial entitled "F--- You And Your Cat", do you?

Third, you have the unwashed masses of fans. You might think that 95 review on Metacritic lied to you, but suppose you had seen a 80 review for ME3. Would you believe it? Would you assume that the publication/media outlet that gave that review or the reviewer showed some sort of institutional bias? Would this turn into that whole Eurogamer/Uncharted 3 8 out of 10 nerd rage again? Would there have been the same type of hyperbolic reaction that came out of the ending coming out before the game ever released?

I think there's a sense in the gaming community that we're more discerning then we actually are, especially when posted against other similar communities. We might think that girl looks really silly in her Team Jacob t-shirt, but we're walking past her to get to the Gamestop to pre-order our super-special edition of a game, because it comes with an action figure and an art book! Some of us throwing the stones live in glass houses. So there seems to be this really really fervent backlash that comes with a lot of games because they didn't meet the incredibly whipped up expectations that we set. A lot of the intense desire for the game, and then the intense response the backlash is fan-created.
 

J.d. Scott

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CrazyGirl17 said:
Interesting points. I'm tired of hearing about this whole debacle- and while I think the ending could have been handled better, I realize that in the long run, is it really all that important?
Not in a long sense, but in a very interesting way, this could be very good for the game industry and gamers. Not in that whole Moviebob suggested idea, but in the questions we can all start to ask, and the discussions that should be had based on this.

For example:
What is the limits of fan interaction with developers? Should developers make an effort to curb giving out the real names of developers? Should developers work on toning back game hype and hyperbole (as one of my friends said, if Casey Hudson is a fraud, then Peter Molyneux is a sociopath...)? Should games journalists work to not ask questions that attempt to force developers to give spoilers on their games? Should reviewers be independent? Should there be a clearinghouse to prevent direct access between reviewers and gaming companies - it's hard to review what you don't get a review copy of? Do fans have a say in games? Should they? What's the tangible limits of that?

Should gamers be allowed to return games just because they didn't like a specific part? Are games required to meet some sort of quality standard, and what is that standard? How do we avoid misuse of a return system? How do virtual distribution outlets handle that?

Do developers have a right to tell a multi-part story, and withhold a part from physical media? Or add it as 0-day DLC? Does an extended DLC ending undermine game design and storytelling? Is it a case-by-case basis?

(For example, FFXIII-2 ended with a rather melancholy ending (I won't spoil it) then offers a spot of hope (actually hope, not whiny brat hope...), then implies that there should be more to the story. They're going to add I think it was two DLC segments. Isn't that at least as big a copout as ME3?)

These discussions are good to have, and could make the game industry a whole lot better.
 

Skoldpadda

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RafaelNegrus said:
Because if game companies are going to just treat us like walking wallets, then why should we treat them as artists? And if game journalism doesn't watch out for consumers against the exploitations of the companies, why shouldn't we think that the two are in league together?
You're a cool guy. I like you. This is spot-on.

However, those angry people kinda let themselves be treated as walking wallets.

See, I'm not a genius, and I totally saw this coming. I enjoyed ME2, as a brainless, fun Shooty McBang sci-fi romp, but it sure was no ME1. It ran all promises about choice into the ground from the very start of the game. I'll repeat that for emphasis: Mass Effect 2 already flipped its fans the bird before any gameplay had occured. (hey, that rhymes \o/)

In ME2's intro, Miranda says to TIM that Shepard "did everything right", whether you saved the council or not, and I just knew right there and then that I was never going to be given my promised choice-driven trilogy. It was going to end up in a stupid A-B-C-thing, and when Bioware claimed it wasn't gonna happen, I just rolled my eyes. I've been in sales. I recognize hollow sales-talk and empty promises when I see them. Call me cynical, but when I'm cynical, I'm usually right.

I didn't buy ME3. Bioware had already fully exposed themselves as frauds.
I'm sorry for those that got gipped. I'd say: learn from it, people.
 

J.d. Scott

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Skoldpadda said:
RafaelNegrus said:
Because if game companies are going to just treat us like walking wallets, then why should we treat them as artists? And if game journalism doesn't watch out for consumers against the exploitations of the companies, why shouldn't we think that the two are in league together?
You're a cool guy. I like you. This is spot-on.

However, those angry people kinda let themselves be treated as walking wallets.

See, I'm not a genius, and I totally saw this coming. I enjoyed ME2, as a brainless, fun Shooty McBang sci-fi romp, but it sure was no ME1. It ran all promises about choice into the ground from the very start of the game. I'll repeat that for emphasis: Mass Effect 2 already flipped its fans the bird before any gameplay had occured. (hey, that rhymes \o/)

In ME2's intro, Miranda says to TIM that Shepard "did everything right", whether you saved the council or not, and I just knew right there and then that I was never going to be given my promised choice-driven trilogy. It was going to end up in a stupid A-B-C-thing, and when Bioware claimed it wasn't gonna happen, I just rolled my eyes. I've been in sales. I recognize hollow sales-talk and empty promises when I see them. Call me cynical, but when I'm cynical, I'm usually right.

I didn't buy ME3. Bioware had already fully exposed themselves as frauds.
I'm sorry for those that got gipped. I'd say: learn from it, people.
Not to undermine your opinion, but it seems fueled by hindsight.

I played ME2 first (PS3), then 1 (PC), then 2 again for a different outcome, then 3.

Of the three, ME2 was definitely my personal favorite. I liked 1, but I thought the pacing was slow, the fights were repetitive (a lot of you at one side of a hallway with barricades shooting at enemies on the other side of the hallway with barricades) and they really tried to hard to connect you to Kaiden/Ashley to make that choice harder (and I ended up not liking either), as opposed to Legion, who I connected to about 30 seconds in our plot. 1 definitely felt like Baldur's Gate IN SPAAAAAACE! and while that's not a bad idea, it didn't grab me as much.

Two felt like the right mix of shooting, pacing, and story. I really liked the characters (Garrus and Tali really came into their own, and I really enjoyed Legion and Jack.) I could have lived without Jacob, but he's really the only one. Miranda telling you that your choice on the Citadel was right is because there were no right or wrong answers. Sacrificing the Ascension gave humanity a prime position on the council, which is definitely a good thing for Cerberus, but it came at the cost of people's lives. Saving those people is better morally but worse politically.

3 was definitely shooty-shoot-bang bang, but I don't mind that. I liked the story, I liked the diversity in guns, and once I got past the ending to see the real point of the ending (the old man and little boy in the snowfield), it made it seem rather good. I really like the multiplayer.


Each had slight flaws - I would have enjoyed some gun diversity in two, and it would have been nice if Kaiden or Ashley had come back to do something other then remind me why I didn't really like them in 1. Also the "boss fight" of 2 was utterly deplorable. Three's resource system was wacky (why didn't the N7 missions raise readiness rating - since they were just the single-player version of the multiplayer) and since it didn't do anything particularly important once you hit 2800, it feels ham-handed. Three's definitely the worst in the series, but even the worst is about 70-75% out of a hundred on a rating meter, and I still rather enjoy the horde mode, so I don't hurt for value on it.
 

J.d. Scott

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Draech said:
RafaelNegrus said:
I think the problem is that developers AREN'T listening to the polite and constructive criticism, nobody official is, and the only way to even get them to acknowledge fans opinions is to be over-the-top. Do you think that if fans had just politely said that this ending is not very fulfilling that Bioware would have said ANYTHING?
Well there isn't a lot of ways to know now is there, since this seem to be the first method of communication that we go to and then go the more sensible approach once we have calmed down.

It follows the "I am not mad anymore I just want to talk about it"
Here's the thing: There's a gap between "listening to the fans" and doing something about it. I'm sure Bioware is happy to listen to the fans. They built Lair of the Shadow Broker based on fan feedback. I think one of the reasons Garrus and Tali stayed in the whole story was that they were fan favorites.

The issue is that Bioware has no responsibility to do what you say. You can offer polite feedback and criticism, but there's a sense of entitlement that seems to make people think that just because they protest that they should inevitably get something.

People love to try and connect this to political protests like the SOPA/PIPA issue, but Bioware isn't democratically elected representatives of the gaming community. It isn't their jobs to listen to fan feedback, and they're not required to follow the will of the people (neither are elected officials, apparently, but that's another day's argument).

The people protesting, sending cupcakes, etc., are literally asking Bioware to do something for them. When you put your $60 on the table for a game, you expect to get a game, and you got one. It's 80+ hours, has a robust multiplayer, excellent voice acting, nice action, a wide variety of weapons and tactics, and for the most part, a great story -- and an (arguably) bad ending. However, this isn't a case where Bioware screwed fans on the value matrix - unless you're absolutely cynical, it's hard to argue that you didn't get $60 worth of entertainment from ME3, regardless of your opinion on the ending.

So fans can ask for Bioware to give them an ending more in line with their desires, but this could have been handled politely. Instead, fans filled the forums with vitriol, viciously attacked a writer, attempted to use Child's Play as leverage, filed an FTC complaint, and other silly, nasty, and destructive techniques. This was never really a rational discussion.

This is the equivalent of trying to get my neighbor to move an unsightly decoration by blasting his house with a stereo at 4 am, calling the police on him, poisoning his rosebush, and trying to convince the other neighbors that he might be molesting children in there.

I think the gaming community in general needs to get some perspective. I don't care how much you disliked the ending of the game - filling forums with hate, destroying a woman's social media with sexism, homophobia, and body image insults, and trying to use a charity as a leverage point are generally unacceptable actions.

All of this could have been handled so much better, and the gamers are not free of fault.
 

370999

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Here's the thing: There's a gap between "listening to the fans" and doing something about it. I'm sure Bioware is happy to listen to the fans. They built Lair of the Shadow Broker based on fan feedback. I think one of the reasons Garrus and Tali stayed in the whole story was that they were fan favorites.

The issue is that Bioware has no responsibility to do what you say. You can offer polite feedback and criticism, but there's a sense of entitlement that seems to make people think that just because they protest that they should inevitably get something.
I agree. However I still think it is perfectly reasonable to then express your dissatisfaction with the endings are request them to change.

People love to try and connect this to political protests like the SOPA/PIPA issue, but Bioware isn't democratically elected representatives of the gaming community. It isn't their jobs to listen to fan feedback, and they're not required to follow the will of the people (neither are elected officials, apparently, but that's another day's argument).
Indeed they aren't required but there is a very good reason to keep your fans ahppy, they tend to be the ones to buy your DLC, preorder games and the like.

The people protesting, sending cupcakes, etc., are literally asking Bioware to do something for them. When you put your $60 on the table for a game, you expect to get a game, and you got one. It's 80+ hours, has a robust multiplayer, excellent voice acting, nice action, a wide variety of weapons and tactics, and for the most part, a great story -- and an (arguably) bad ending. However, this isn't a case where Bioware screwed fans on the value matrix - unless you're absolutely cynical, it's hard to argue that you didn't get $60 worth of entertainment from ME3, regardless of your opinion on the ending.
Well leaving aside the issue of what was promised for the ending and such, your view of "worth of entertainment" enters a much more nebulous and personal dimension. Fact is that quote a ,lot of people aren't happy with the ending and feel the need to ask for a better ending. I would say because of the preceding quality of the game they feel the need to do so because of how stark the contrast is, and a beleif that Bioware has the abiltiy to do so.

So fans can ask for Bioware to give them an ending more in line with their desires, but this could have been handled politely. Instead, fans filled the forums with vitriol, viciously attacked a writer, attempted to use Child's Play as leverage, filed an FTC complaint, and other silly, nasty, and destructive techniques. This was never really a rational discussion.
When did they viciously attack a writer? Are you referring to Jennifer Hepler? Because if so you are misinformed over that event. Or are you referring to Hudson? Do bear in mind that most of BSN was aghast with the suggestion of the FTC and shot it down not wanting to see EA/Bioware damaged (and more pragmatically knowing that if by some miracle the court case happened and EA/Boware lost money, the new ending would probably be a casualty)

To suggest there never was a rational discussion I feel is cheery picking certain events that show the retake ME in badlight. Some people have acted deplorably, of that I agree but not all and I would be even so bold as to suggest not the majority.

And do I even need to say that the Retake side did not have a monopoly on stupid and petty vindictiveness. Just look at the content produced by MovieBob who was firmly on the side of it not being changed.

I think the gaming community in general needs to get some perspective. I don't care how much you disliked the ending of the game - filling forums with hate, destroying a woman's social media with sexism, homophobia, and body image insults, and trying to use a charity as a leverage point are generally unacceptable actions.

All of this could have been handled so much better, and the gamers are not free of fault.
Oh so you were referring to Hepler. Look what happened to her was wrong and is quite sad that gamers would do so but it is only tenuously connected to the ME ending affair at best.

I feel we have two different takes on the charity. You see it as leverage, and I will agree certain people who donated to it saw it as that. I saw it as instead a way of harnessing people's anger to do something good. It was never buy an ending fund and it is shameful that certain people treated it as such.

I agree though that gamers who are in support of the Retake ME aren' all blameless angels. That doesn't change the validity of asking for a change IMHO. Nor does it absolve the behavior of pundits against it coughMovieBobgough.
 

J.d. Scott

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Well leaving aside the issue of what was promised for the ending and such, your view of "worth of entertainment" enters a much more nebulous and personal dimension. Fact is that quote a ,lot of people aren't happy with the ending and feel the need to ask for a better ending. I would say because of the preceding quality of the game they feel the need to do so because of how stark the contrast is, and a beleif that Bioware has the abiltiy to do so.

When did they viciously attack a writer? Are you referring to Jennifer Hepler? Because if so you are misinformed over that event. Or are you referring to Hudson? Do bear in mind that most of BSN was aghast with the suggestion of the FTC and shot it down not wanting to see EA/Bioware damaged (and more pragmatically knowing that if by some miracle the court case happened and EA/Boware lost money, the new ending would probably be a casualty)
For the record, I don't read BSN. Or any other direct forum (I was on 38studios for about 30 seconds a couple of times pre-KOA release, but that's really it). I do, however, read Reddit. I saw that thread about Jennifer Hepler. I can't comment on everything that was said, but a lot of it was nasty and homophobic, a lot of it should never EVER have been said, and while there was a mixed bag of complaints (a lot of people attribute the inclusion of m/m relationships to her).

BTW, I've seen quite a few nasty things said about Casey Hudson and Mac Walters as well. The PA Forums basically sandbagged both of them for about 200 posts until the moderators got involved.


To suggest there never was a rational discussion I feel is cheery picking certain events that show the retake ME in badlight. Some people have acted deplorably, of that I agree but not all and I would be even so bold as to suggest not the majority.

And do I even need to say that the Retake side did not have a monopoly on stupid and petty vindictiveness. Just look at the content produced by MovieBob who was firmly on the side of it not being changed.
If you're talking about Game Overthinker, I think you need to go and rewatch it. He never said a mean thing about gamers except that there's a sense of entitlement. I wholly agree. It wasn't petty and it wasn't stupid. I tried mining his twitter, but I didn't want to read every other tweet for context, but from what I read, most of the people involved in the debate were way more abusive to him then he was to them.


Oh so you were referring to Hepler. Look what happened to her was wrong and is quite sad that gamers would do so but it is only tenuously connected to the ME ending affair at best.

I feel we have two different takes on the charity. You see it as leverage, and I will agree certain people who donated to it saw it as that. I saw it as instead a way of harnessing people's anger to do something good. It was never buy an ending fund and it is shameful that certain people treated it as such.

I agree though that gamers who are in support of the Retake ME aren' all blameless angels. That doesn't change the validity of asking for a change IMHO. Nor does it absolve the behavior of pundits against it coughMovieBobgough.
If you can find me a reference point where Moviebob said something particular harsh, I'll side with you. I didn't really get to that point.

The issue is the levels of audacity. People didn't like the ending. I get that. There are things I think they could fix. Having Shepard send Joker and Edi away so their crash makes sense. Explaining what the "child image" actually is. Either destroying or saving the victory fleet (depending on ending).

I believe those endings all have to be relatively the same so that in the future, there's factual points where the "Shepard Mythology" can be hung on. I don't think the endings should be wildly different, since then that creates a situation where one of them becomes the "one true ending" and the rest might as well not exist. (As I said earlier, there's a reason Capcom never tells you who wins the World Warrior tournament...)

I might even want to make those suggestions to the writers/developers - but they're suggestions. I don't own their work or any part of it except the copy in my hand. I can't make an expectation or demand that they follow my suggestions. More importantly, I shouldn't attempt to apply force, either by compiling an angry mob, or trying to farm negative publicity towards Bioware. That's beyond the pale. Speak your piece, peacefully, and be done.

Having seen the RME website, I disagree with you on their intent. I'm glad that CP got the 80 grand, and I hope it will help a lot of sick kids. I still think their intent was to be able to say - see Bioware won't even do it for a bunch of sick kids!

I'd like to hear further on the Moviebob thing, because I agree with the GOT piece, and I'm willing to listen.
 

Savagezion

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J.d. Scott said:
I couldn't choose to not investigate the reapers, or to not side with the illusive man in 2, to side with Sirus, and so on and so forth. Let's not go overboard on the choice. I like how you put "meanings" in there. You were really stretching for extra commas there weren't you. I thought this was about artistic integrity, isn't the "meanings" the point behind the artistic integrity argument. Their "intended message". If I got to choose the meanings, doesn't that render artistic integrity moot?

Let's be practical here, I got to choose who Shepard screwed, who he allied, and the tone in which he expressed himself. Then his looks/gender I guess if we are counting that. I wouldn't say that is everything. The choice was pretty great as, I said, the game was innovative but let's not get carried away here.
Seriously? You got to choose whether the Krogan genophage lived or died, and since Krogans apparently reproduce at an alarming rate (thus the need), you were responsible for millions of lives or deaths. You could destroy the quarians or the geth. You could cripple the rachni or not. You chose whether [members of your crew] lived. You could have killed the council. You chose whether Edi and Joker pursued a relationship. You chose humanity's representative on the council. You chose whether Earth survived or not. You chose your relationship. You chose every physical detail of Shepard, and every personality factor. You chose Shepard's response in almost every conversation in the game. I'm pretty sure I'm still missing a few. Feel free to add.
Actually, I had to take out you circle talking into making it seem as though there was more choice than there was. IF you look at the part I underlined, your choice on the council didn't matter as they conveniently pulled Anderson off if you chose him. That didn't really bother me but I feel it is important considering you are trying to point out choices "that matter" here to support your original proposal. As well, we assume Earth survived, there is no proof that it did, and actually there is strong evidence it didn't considering a relay blew up in its solar system. That breath means little because so much random stuff happened, I wouldn't be surprised to find out that the breath was actually drawn on a planet far away from Earth. If you think that is a ridiculous conclusion to draw, now you can relate to how little this ending makes to most people who paid attention to the story being told. This end makes NO sense. It makes so little sense that teleporting Shepard would not phase the "integrity" of the story at this point.

As for the plot itself, this isn't some sort of game framework or collaborative storytelling.
Well, you would know better than Bioware, the people that was claiming, for 5 years, that it was.
At some point, they needed to take the wheel. To suggest that choices they made to advance the plot somehow deprived you of critical choices is utterly ridiculous. At that point, you might as well create your own game, or use some sort of builder like MUGEN or RPG Maker, because if the every choice you don't get to make is some sort of deprivation, you need to stop playing games at all.
This is what is irritating about people like you, you don't listen and then you make ignorant presumptions that are grossly oversimplified to either mock me or perhaps it is a simple illustration of your own inability to understand such things. Either way, its as irritating as the Starchild's logic. Perhaps that was the theme of Mass Effect 3, the downfall of a logical universe is stupidity.
Those choices they made to advance the plot are what writers call contrived but the starchild specifically, is a straight up fallacy. You solved the Geth & Quarian war peacefully and now organic and synthetic life co-exist peacefully. According to the Prothean DLC "From Ashes" the protheans had solved this problem too. EDI is walking proof yet again. The game thrusts all this at you logically, and then illogically tells you its impossible. Just because, and the only way to advance the story is having Shepard say "You're right". That part isn't even a fallacy it is just wrong. It is not 'wrong' in the sense of "I don't like that, it feels so wrong", it is 'wrong' in the sense of "That is factually incorrect, look I have proof". 3 parts of the same game show me "this is possible" 1 part claims "it is not possible" and I have to believe the the false claim?

You claimed I chose whether or not Joker and EDI hook up? The game tells me that is impossible. I could choose to peacefully resolve the war between the geth and quarians? Sorry, that choice is invalid. I destoryed the reapers you say? Well according to Arrival ME2 DLC, I just destroyed the galaxy too. Oh, but wait somehow it isn't destroyed? Well, don't worry about explaining it the fans will just eat it up, it isn't like the integrity of the story is on the line here or anything.

Because I just told you that is what the lead designer OF THE GAME Casey claimed. That was his words, not mine. Pay attention, I am trying to provide perspective. You seriously need to learn what people are upset over before acting as though you have some opinion that matters.
No, you're the one that suggested there's no risk that they could reopen the plot without altering the lore. Apparently, you think a complete rewrite to the ending doesn't seem to change anything. Since the people involved were the lead writer and the lead designer (per Patrick Weekes' little hatchet job on the PA Forums.)I would think they'd be entitled to set the ending as canon and that any alteration beyond some explanation might ruin what they were trying to say. You know, maybe a little.
The thing that is so special about Mass Effect's structure is that it has proven that gaming offers something no other media does, or even can. That is, it isn't restricted to one canon. A million different people can play the game and make a bunches of choices, and in the sequel have those choices from a separate game have impact on the content. That is huge for the industry and I have been saying it for a while now. You don't believe me?
http://penny-arcade.com/patv/episode/transgaming
That isn't soley off the back of Mass Effect but don't think for a minute that Mass Effect didn't influence that. Canon is something that other media needs and many people have a hard time understanding that canon in games can actually be a lot more vague. The restrictions don't have to be there. Can they be there is the designer wants them to be? Sure, the previous Mass Effect games all had a canon that was used in the name of merchandising novels and comics because they needed them and everyone was OK, including myself. I don't care if you pick one of the 5 endings to be your canon, but there is NO reason why the 5 endings can't be vastly different, especially if you are going to advertise they are as Casey Hudson did. Casey knew what people wanted to hear so he told them that.

Now, as my remark about how it doesn't effect the lore, Mass Effect is essentially a game about the legend who destroyed the reapers. The thing about legends is that they get embellished and altered over time. King Arthur's legend is probably on a much smaller scale then the legend itself would have you believe. He may have been a duke or something but clearly something was so great people passed the story on and now it has wizards and all kinds of stuff in it that has a bunch of contradicting versions. Legends of Emperors from China and Japan have dragons and all kinds of crazy shit in them.
Future Mass Effect titles that decide to use canon can do whatever they want by just picking an ending and calling it canon. They could also throw a nod to players by simply referencing that Shepard's tale is so popular with people and so widely told that there are many different versions of the tale. They could even site some "endings" as ridiculous, which casts validity at people who didn't get that ending and humor to those that did, that that particular ending is not believable to the population in that time despite that (according to the player) that IS how it ended. It would simply be double entendre.

However, that assumes someone decides to hold game content to the confines of other media. They could easily just set variables for the choices in ME3 and in any sequels, do as the whole franchise has done all along and react to those choices.

Bioware has claimed, since ME2, that the canon is whatever the player wants it to be. Hell, they were proud of that perspective. It supported the mission statement of the franchise. Ultimately, pointing this stuff out isn't going to matter much to you though as you clearly don't follow Bioware in the media or else you would be aware of the lies told. Or at the very least have arguments that defend them besides the recent "artistic integrity" copout press release.
Wow. You seriously believe this. You believe that Bioware saying that your choices are canon allows you to dictate terms to them. You honestly believe that statement gives you carte blanche to demand that they alter the plot to their game to suit your personal needs. Do you go to Burger King, order bananas on your Whopper, and when they say, we don't have any, start raging, because they promised you could "Have It Your Way"?
See, you do it again. Your analogy is better presented by saying Burger King put bananas on my whopper regardless of the fact they don't carry them. Bioware are the ones that pulled this out of their ass for no reason anyone but you can fathom. I am simply saying "Well, you should put that on the menu, and I want the whopper that IS on the menu." (The one advertised that doesn't have bananas.) As well, you're damn right I will call them out on their logo "Have it your way" because I didn't request bananas. As a matter of fact, I ASKED if it had bananas on it and they said "no, that would be ridiculous"

As for the "invalid" artistic integrity argument - they're suddenly not allowed to have a vision for their game because it doesn't match yours? The fanbase didn't seem to mind before. The first two games won awards and critical acclaim and this very large fanbase that has gotten very self-entitled. Where was the critique of their vision before
More importantly, what makes it invalid?[/quote]
First, they lied. I know you aren't bothered by such practices but a lot of us are. Integrity means to hold true to something, so the artist's integrity is on the table in that regard. Changing the ending to what they promised would actually serve to redeem their integrity, not destroy it.
Second, I don't want to type out this point again considering you will probably ignore it and spout some nonsense through your jaded goggles you like to look at the issue from so here is a lazy link to an article that explains it:
http://www.gamefront.com/why-changing-mass-effects-ending-wont-compromise-art/

Now this may not be on the same scale of those quotes but this is consumer rights, specifically the right to protest. Consumers have not broken any laws. Everyone feels the need to bring up how silly it was for an FTC complaint for Bioware lying about their product. You don't find it silly that people will defend a liar but say the people who claim "That isn't fair" as morally wrong?
You're confusing immorality with incorrectness. Whining and crying about the ending isn't immoral. It's incorrect. Nobody's trying to restrict your right to whine and complain (although, that whole Child's Play thing was a touch low on the morality meter). You have every right to stand outside your local Play/Gamestop/Best Buy/Fry's/Whatever with a picket sign, or go to the Bioware offices and stand in Dr. Ray's parking space until he caves. It doesn't make it any less incorrect.

As for the not broken any laws things, I think the Jennifer Hepler thing is definitely harassment, but I'm not really interested in semantics.
So much wrong with this part. First, donating to charity to get developers attention is morally low? Do you know it was your side of the debate that got things close down? Allow me to point out how.
"In particular, some people who are against the Retake ME effort have written hate mail to the charity, accusing them of supporting our petition directly."
I stood up against people hating on Hepler even on this very forum I believe. If you are going to categorize me for that, you get lumped in with this crew that threatened a charity. For someone not interested in semantics, you sure felt the need to keep that particular dig in there despite claiming that you edited you post to keep it from being to long.

Stop with the "holier than thou attitude" and approach the subject with logic. Trying to get someone to hold true to their word, is not incorrect. I know you think you have this whole "right and wrong" thing down despite humanity as a whole struggling with it since the very concept of it, but protesting someone fulfill a promise I wouldn't call "incorrect".

-I cut out the part about DLC because that can only be discussed with someone logical. I could say the same thing for the entire post (I have snipped insane assertions) but I have a shred of hope for you yet.-

I think you need to learn what the word protest means. People did sit-ins by telling business owners who would sit at their counters. Rosa Park told the bus who would sit in the front seat. Now, calm down because I can see you ripping hair out at your computer screen. Protest does not mean just picket. It means actively try to change something through words or actions. This is a protest.
When did I imply otherwise? What I said was that your rights weren't violated. Having the game be exactly what you want isn't a violation of your rights. It's not a social justice issue. BTW, nice attempt to draw some silly parallel between yourselves and the people in Selma and Montgomery. You keep believing that. YOU SHALL OVERCOOOOOME! YOU SHALL OVERCOOOOOME!

Do you ever take a moment, step back, and realize how absolutely f*cking silly you sound?
No, I look at your posts and see someone using hyperbole to drive simple illustrations into ridiculous extremes to parody them to make them seem silly. Contrary to your egotistical view, I am not "an idiot with no perspective".
http://consumer.laws.com/false-advertising
This violates the consumers right of consumer information and even falls under plain misleading the consumer. The FTC complaint so many people are saying is ridiculous hasn't been ruled out yet, it is merely speculated that it will fall through due to a loophole that the FTC has not addressed mmainly due to the game being software. For years software developers (And game publishers) have been fighting the FTC over what the consumer should and shouldn't be able to claim. Of course, the developers want rules that are wide open and allow for a lot of legal wiggle room for them, however, the consumer needs to become engaged in this if they want to be able to trust how games are marketed. Bioware just told bold faced lies to the public and people like you are standing there telling upset consumers that Bioware is right and they were wrong. You want to talk about dangerous precedents?

Go ahead, make your little jokes about how consumer rights can't be compared to the rights of blacks or the principle of freedom. Just make sure you shell out, and not complain, when game companies get a strong enough foothold they can legally sell you Gear of War 3 when they told you it was Rome:Total War and if you want to see the end, you have to buy the DLC.

You don't have the right to tell content creators what to do.
Yeah, I do. They have the right to ignore it. It's called the first amendment.
Fair enough. Allow me to rephrase. You don't have the right to expect them to do it. You can feel aggrieved if you want to, but that doesn't make them ignoring you wrong.
When did I say that it did? When did I say they HAD to do what we told them to? You said that, not me. By the way, I have every right to expect them to do it. They have every right to not do it regardless of my expectations. What you are looking for is that I have no right to MAKE them change it. It's funny you couldn't even figure that out yet you think that my interpretations of those quotes are wrong. You can't even interpret the first amendment correctly.
I point that out because it is becoming clear to me that you aren't very good at understanding parallels. You can't draw the parallel I am expressing with my quotes yet all you can seem to do with the first amendment is to draw parallels when you are looking for a contrast. Quit reading my post looking for things to dispute and start reading the message I am sending to you.

I am not honored that the employees at Bioware wrote me a story that ends with the skill of a 9th grader. There are continuity holes, contrived plot devices, and contradicting themes to the entire script of the past 100+ hours. YOU might feel honored for Bioware's tablescraps of junk writing but I am not. See, when I do a crappy job at my job, well, I actually don't get paid. (Sales)
What I love is the "tablescraps" argument, like you have any idea how ridiculously difficult it is to do anything in game design. -snip (high horse)-

You couldn't do any part of what they did. Not a single thing. To suggest that your capable of doing any part of this as well or better then they did is egregious. To suggest that you could write a better script, or that some ninth grader could, or that you could even write a better ending is delusional.
Haha, I did write better endings in the ninth grade you nincompoop. That's why I said it. It is actually coherent with the rest of the story and all of the things that resolve at the end of the story are formed naturally without contrivity. Believe me, I know about writing stories. Bioware aren't "Gods of Writing". I can imagine they must seem that way to you, as your scope seems very narrow. The end of the story is always the hardest to do even assuming you know how you want to end it. The reason why is because going into the story your view into the story, as the writer, explores much more than your audience ever will. So you have all these loose ends begin to spread out and some can be left alone but the further the get spread out the harder it is to bring them all back together. I have rewritten half of a story just to end the damned thing properly and I even had to make sacrifices to the "ending I really wanted" just to do that.
Mass Effect essentially painted itself into a corner with the played up "unstoppability" of the reapers. Had they not brought in the crucible, it is possible people may have felt like the reapers weren't that hard to defeat and the drama would have been seen as overplayed. Believe it or not, that would be better than what we got. What we got was actually worse than a McGuffin that you may see people refer to over the ending. We got a McGuffin that tried to explain itself needlessly by contradicting facts pertaining to the story's universe. There is no word for how dumb that is. I mean, it seriously is enough for ANY writer to scratch their head and ask "Why would you do that?". It's bad enough to need to use a McGuffin, but to then go on to needlessly explain it contrary to the story you already told... what the hell would you do that for? It's like saying your favorite color is "jump". This McGuffin is by the terms of a McGuffin "so bad, it isn't really even a McGuffin anymore".

You want to know why - the didn't commit fraud. The Federal Trade Commission won't find anything because there's nothing to find. You don't have a right to define what things mean. Your choices did affect your experience and outcome. More importantly, the Government has no more right then you do to sanction a content creator for how they chose to create their content. BioWare has the right to full creative control over their products. This wasn't a loophole. It's the truth.

If you want, go consult a lawyer and try to get Casey or Mac sued for fraud or false representation. I'd really enjoy watching you guys waste your money to get laughed out of court, the same way that FTC investigation is going to get summarily dismissed.
Fine, I'll post a couple lies since you are too lazy or incompetent to use google.
"[The presence of the Rachni] has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers"


"Interviewer: [Regarding the numerous possible endings of Mass Effect 2] "Is that
same type of complexity built into the ending of Mass Effect 3?"
Hudson: "Yeah, and I?d say much more so, because we have the ability to
build the endings out in a way that we don?t have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we?re taking into account so many
decisions that you?ve made as a player and reflecting a lot of that
stuff. It?s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them."

"We have a rule in our franchise that there is no canon. You as a player
decide what your story is."

"In an inteview with NowGamer at Gamescom, we asked if BioWare was taking risks with Mass Effect 3's plot, including a negative ending in which the Reapers win. Gamble simply
said, "Yes". We asked him again to confirm what he had just said and he said, "Yes"."


These are lies. Quit with the "interpretation" bullshit. This is deceptive marketing (a.k.a. false advertising) in all its glory. Some of the others are more along the lines of "leading people to a false conclusion" but guess what? That is also false advertising as deemed by the Supreme Court not your ridiculous standards.
I already went into why these might not get weight is because software companies have been fighting for years to lighter and lighter restrictions on what they are held accountable for. It has been all over tech media and even dipping into gaming media from time to time. You don't remember the whole PSN debacle where Playstation was able to effectively remove a selling feature from their console? Software companies have been fighting tooth and nail to be able to change terms of a deal to suit their profits since as early as the '80s and '90s. While you were playing Prince of Persia, Microsoft, EA, and others were using lawyers to draft up better and better legal contracts and convincing courts that they can't be held accountable for the ramifications of the consumer's complaints despite being a business.

Now you know how I feel when Bioware's PR soldiers use the words "artistic integrity" in their defense.
You seem to think Bioware said "This final installment will be epic" and I didn't like it and now I am pissed off. That's an ignorant claim for you to make considering how much information is out there.
Quit telling me what I seem to think.
Haha, that's rich. You're such a hypocrite.

I seem to think that you apparently believe that once Bioware said "there won't be some choice of three pronged choice" that it's immutable, and that they're never allowed to change their mind or do anything different.
They did, dingleberry. The game was finished when they said it. They said it in an interview stating that "Since the game is finished, Casey Hudson had time to talk with us" Google it man, I TOLD you.

The rest of your post is you standing on your high horse talking down to me about stuff you know nothing about. My whole triumph here was getting you to admit how ignorant you are on this topic due to that last quote. That is why I didn't post Bioware quotes until now. Consider how long you made this post and then consider how long it would have taken to type in "Bioware lies" into google and hit "I'm feeling lucky". I mean, dude, its the first link. The first link.
 

J.d. Scott

New member
Jun 10, 2011
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Savagezion said:
J.d. Scott said:
Actually, I had to take out you circle talking into making it seem as though there was more choice than there was. IF you look at the part I underlined, your choice on the council didn't matter as they conveniently pulled Anderson off if you chose him. That didn't really bother me but I feel it is important considering you are trying to point out choices "that matter" here to support your original proposal. As well, we assume Earth survived, there is no proof that it did, and actually there is strong evidence it didn't considering a relay blew up in its solar system. That breath means little because so much random stuff happened, I wouldn't be surprised to find out that the breath was actually drawn on a planet far away from Earth. If you think that is a ridiculous conclusion to draw, now you can relate to how little this ending makes to most people who paid attention to the story being told. This end makes NO sense. It makes so little sense that teleporting Shepard would not phase the "integrity" of the story at this point.
Yikes, you're really in love with yourself, aren't you?

Here's the funny thing about all of this - I showed you all the choices you got to make, and you picked them at them, because apparently, you're in love with how intelligent you seem, but it really proves my point.

You only get to choose what Bioware allowed you to choose.

This wasn't some game design experiment where you got to choose things - you got menus. Since they needed Anderson somewhere else, he got pulled away. Since they needed somebody to die on Virmire, you had to choose and you couldn't save both. Legion and Mordin died either way, it's just the choice between nice and ugly.

After all that "pick the choice off the menu", you got mad because the end choice was "pick the choice off the menu"?

As for Earth, if you didn't get enough points, it blew up. In the Red ending, they told you it would blow up. There's no factual evidence that the relays blew up in green side or blue side. So there's no proof that Earth or Victory Fleet got blown up. While I do think they should resolve this, it does however factor into your list of choices.

More importantly, if you don't feel you got choices, why suddenly do you want one now?

As for the plot itself, this isn't some sort of game framework or collaborative storytelling.
Well, you would know better than Bioware, the people that was claiming, for 5 years, that it was.
Quit bulls**ting. It makes you look snarky and idiotic. You know this wasn't Little Big Planet or some other make your own adventure game. You got to make choices, but every one was metered by Bioware. If they needed to negate your choice, they did. They listened to feedback, but that doesn't get you a writing credit. You don't write for Bioware. You don't deserve a new ending, and at the end of the day, you're just some a**hole playing a video game. Just because they were nice and supported the community and made the game a game with character choices doesn't mean that you are an active part of the storytelling at Bioware. If they tell you this is the ending, it's the ending. It's egotistical to assume you know better then anyone at Bioware. They gave you all the choices they wanted at the beginning, and the ones they wanted at the end. Now get over your f**king self.

This is what is irritating about people like you, you don't listen and then you make ignorant presumptions that are grossly oversimplified to either mock me or perhaps it is a simple illustration of your own inability to understand such things. Either way, its as irritating as the Starchild's logic. Perhaps that was the theme of Mass Effect 3, the downfall of a logical universe is stupidity.
Those choices they made to advance the plot are what writers call contrived but the starchild specifically, is a straight up fallacy. You solved the Geth & Quarian war peacefully and now organic and synthetic life co-exist peacefully. According to the Prothean DLC "From Ashes" the protheans had solved this problem too. EDI is walking proof yet again. The game thrusts all this at you logically, and then illogically tells you its impossible. Just because, and the only way to advance the story is having Shepard say "You're right". That part isn't even a fallacy it is just wrong. It is not 'wrong' in the sense of "I don't like that, it feels so wrong", it is 'wrong' in the sense of "That is factually incorrect, look I have proof". 3 parts of the same game show me "this is possible" 1 part claims "it is not possible" and I have to believe the the false claim?
Please, just stop. Your incredible belief that you understand the plot to this game better then the people who wrote it astounds me. You have no idea what the "starchild's" motivations were. It might be right. Just because you made peace with the Quarians and Geth doesn't mean that peace is permanent. More importantly, what happens when the next artificial race is made. EDI killed a whole bunch of people when she was a rogue AI. Just because she's nice now and seems to like humanity doesn't mean she couldn't be affected again. You don't have an ounce of f**king proof. You have exactly two samples, and since both that samples were out killing people five years ago, maybe you should rethink your absolute belief, especially since you're not in charge of this world. BIOWARE IS. THE PERSON WHO SAID ORGANICS AND SYNTHETICS CAN'T LIVE TOGETHER WROTE THIS WORLD. ALL OF IT. YOU STUPID TWAT.

You claimed I chose whether or not Joker and EDI hook up? The game tells me that is impossible. I could choose to peacefully resolve the war between the geth and quarians? Sorry, that choice is invalid. I destoryed the reapers you say? Well according to Arrival ME2 DLC, I just destroyed the galaxy too. Oh, but wait somehow it isn't destroyed? Well, don't worry about explaining it the fans will just eat it up, it isn't like the integrity of the story is on the line here or anything.
Man, your ego is absolutely astounding. Especially since you're ABSOLUTELY WRONG. If you don't make the quarians and geth coexist, one of the fleets basically right then. Now if you choose red side ending, the it doesn't matter, since the geth get blown up, but there's nothing to say that blue or green side ending doesn't end with Quarians and Geth coexisting. There's probably less Quarians, since a large portion of them were in Victory Fleet, but that doesn't change the outcome.

If you tell EDI not to pursue a relationship with Joker or change her programming, they won't have a relationship. And if you do, they definitely have a relationship before you go back to Earth. EDI mentions kissing Joker for good luck. Now if you kill EDI (red side), that doesn't happen, but it certainly happens on Blue and Green Sides - since you SEE THEM.

As for the Universe, it obviously didn't completely get blown up, since you see Joker and EDI on a planet, and the storyteller/little boy on a planet. So you can imply whatever the f**k you want, because you're NOT IN CHARGE. The people who are in charge said otherwise.

No, you're the one that suggested there's no risk that they could reopen the plot without altering the lore. Apparently, you think a complete rewrite to the ending doesn't seem to change anything. Since the people involved were the lead writer and the lead designer (per Patrick Weekes' little hatchet job on the PA Forums.)I would think they'd be entitled to set the ending as canon and that any alteration beyond some explanation might ruin what they were trying to say. You know, maybe a little.
The thing that is so special about Mass Effect's structure is that it has proven that gaming offers something no other media does, or even can. That is, it isn't restricted to one canon. A million different people can play the game and make a bunches of choices, and in the sequel have those choices from a separate game have impact on the content. That is huge for the industry and I have been saying it for a while now. You don't believe me?
http://penny-arcade.com/patv/episode/transgaming
I know what transgaming is. It's when gaming has an effect on other media. Like games that effect other games and some such. The concept's old. The Dreamcast let you play stupid little games on the VMU that gave you items in game. The Tingle Tuner is Transgaming. What does this have to do with anything?

However, you don't get to tell them what's canon. You get choices. They effect other choices. But at the end of the day, all of the choices, or lack thereof belong to Bioware. They get to say what's canon. And what you don't seem to get through your thick f**king skull is that no matter what choices or lack of choices or what Bioware says about your relationship with canon - it's still Bioware's story, so they get to tell it whatever way that want. Every choice you made was given to you from a list of choices that went to designated reactions which lead to other choices, which lead to designated reactions. Even though your choices may be different each time, you don't get to choose any that Bioware didn't offer you. So that ending is the same as everything else. It's Bioware's choices, you pick one off the menu, and you get what they tell you that you got.

It's still one canon. You create a Shepard. You save the council. You die. Cerberus resurrects you. They give you a ship. You go pick crew members. You go kill Collectors. You destroy human reaper. You destroy the relay in Batarian space. You get locked in the brig. You get reinstated. You go for help. You convince the Krogans to help the Turians. You resolve the Geth/Quarian conflict. You take out Cerberus. You go to Earth. You fight your way to the Citadel. You activate the crucible. The reaper attack is stopped.

That's it. All your little subchoices, while very valuable to me in a storytelling and character space, don't really mean anything to the plot. All those things happen whether you want them to or not.

Bioware's dictated the canon the entire time. Why should they give it to a whiny b***h like you now?

That isn't soley off the back of Mass Effect but don't think for a minute that Mass Effect didn't influence that. Canon is something that other media needs and many people have a hard time understanding that canon in games can actually be a lot more vague. The restrictions don't have to be there. Can they be there is the designer wants them to be? Sure, the previous Mass Effect games all had a canon that was used in the name of merchandising novels and comics because they needed them and everyone was OK, including myself. I don't care if you pick one of the 5 endings to be your canon, but there is NO reason why the 5 endings can't be vastly different, especially if you are going to advertise they are as Casey Hudson did. Casey knew what people wanted to hear so he told them that.
Casey told you that your choices had consequences. No matter how large or small they were, they did happen. You got exactly what he told you you would get. You might not like it, but to say that your owed something by Bioware is an absolute fallacy.

More importantly, suppose Bioware wants to have other adventures in the Mass Effect Universe. Who are you to dictate that they don't have a reason, you pompous a**hole? There's plenty of people still left, and since obviously the universe survived, it's not complicated to suggest that there could be lots of other Mass Effect novels, games, animated series, movies, etc. They could EASILY make more games. The Shepard saga is done, but they've got a universe full of preset races and interesting minor characters who may or may not be dead. To suggest that they have no reason why they may want to preserve canon is ridiculous. Quit telling them how to make their game. Ye gods, the arrogance.

Now, as my remark about how it doesn't effect the lore, Mass Effect is essentially a game about the legend who destroyed the reapers. The thing about legends is that they get embellished and altered over time. King Arthur's legend is probably on a much smaller scale then the legend itself would have you believe. He may have been a duke or something but clearly something was so great people passed the story on and now it has wizards and all kinds of stuff in it that has a bunch of contradicting versions. Legends of Emperors from China and Japan have dragons and all kinds of crazy shit in them.
Future Mass Effect titles that decide to use canon can do whatever they want by just picking an ending and calling it canon. They could also throw a nod to players by simply referencing that Shepard's tale is so popular with people and so widely told that there are many different versions of the tale. They could even site some "endings" as ridiculous, which casts validity at people who didn't get that ending and humor to those that did, that that particular ending is not believable to the population in that time despite that (according to the player) that IS how it ended. It would simply be double entendre.
One, even in King Arthur, there are still common points that appear in every translation, and every version. Guy, sword, lady in lake, knights, table, round, adventures, morgana, son, death, sword back in lake.

Which is exactly what they're trying to tell you - Shepard, ship, people, Saren, killed, resurrected, cerberus, collectors, multi-racial crew, war, reapers, crucible, reapers stopped.

The ending is a common point in EVERY RETELLING. That's why the endings aren't that different. It's a common point.

As for the "could they have wildly diversified the endings"? SURE! They could have. They chose not to. They didn't have to, and since they wanted the ending to be a common point, they chose not to. However, that doesn't make them wrong. They're allowed to do that, since THE CANON BELONGS TO THEM. You own nothing. You're a f**king player. You're owed nothing. They gave you a beginning, a middle, and an end, regardless if you liked it.

Besides, nothing is crappier then when a show decides to retcon continuity. Another good reason to diversify the ending is so you don't have to guess what happened. If there was one ending where Shepard lived, and another where he/she died, literally, Casey Hudson would be up to his neck with people trying to figure out what actually happened. More importantly, some people would be unhappy, because they assumed one, and it was the other. Multiple endings == NO ENDING.

The biggest flaw with games like Chrono Trigger is that you never know what actually happened.


However, that assumes someone decides to hold game content to the confines of other media. They could easily just set variables for the choices in ME3 and in any sequels, do as the whole franchise has done all along and react to those choices.

See, you do it again. Your analogy is better presented by saying Burger King put bananas on my whopper regardless of the fact they don't carry them. Bioware are the ones that pulled this out of their ass for no reason anyone but you can fathom. I am simply saying "Well, you should put that on the menu, and I want the whopper that IS on the menu." (The one advertised that doesn't have bananas.) As well, you're damn right I will call them out on their logo "Have it your way" because I didn't request bananas. As a matter of fact, I ASKED if it had bananas on it and they said "no, that would be ridiculous"
Wow, you're really totally full of yourself. You assume that you know what Bioware should have written more then they do. I don't know if anything short of physical assault would ever get through to you, because you've left rational thought behind miles ago.

The reason that I used the metaphor that way is because Bioware tells you what the choices are, not vice versa. If Bioware says something, it's on the menu. If Bioware wanted you to kil the reapers ten minutes into the game and then do some parody of cheesy 90s sci-fi, they could have done it, and you can't tell them otherwise. The endings are that way because they chose them, and THEY CONTROL THE CANON. NOT YOU.

You want something that's off the menu, and when I tell you that you're being idiotic, that you can't just demand something that isn't on the menu - you're the one that demands that you get whatever choice you want because they said you had choices.

YOU DON'T GET TO DICTATE TERMS TO THEM. THEY DICTATE TERMS TO YOU. THEY CREATED IT. NOT YOU. YOU ARE NOT PART OF THIS. YOU ARE AN END USER. PLEASE STOP PRETENDING YOU ARE ANYTHING ELSE.

First, they lied. I know you aren't bothered by such practices but a lot of us are. Integrity means to hold true to something, so the artist's integrity is on the table in that regard. Changing the ending to what they promised would actually serve to redeem their integrity, not destroy it.
Second, I don't want to type out this point again considering you will probably ignore it and spout some nonsense through your jaded goggles you like to look at the issue from so here is a lazy link to an article that explains it:
http://www.gamefront.com/why-changing-mass-effects-ending-wont-compromise-art/
I read your article, and it's wrong on so many points.
Artists may choose to voluntarily alter their art based on fan reaction, first readers, editors, etc. I've changed things I've written based on feedback.

However, that choice is mine and mine alone. The choice to maintain the ending or not is Bioware and Bioware's alone. If Bioware wants to say that the ending is the way they wanted it, and nobody can say otherwise - YOU HAVE NO RIGHT TO ARGUE. IT'S THEIR ART. IT'S THEIR CANON.

You can complain, but any attempt to force them to alter it is ridiculous, and even this discussion is considerably more aggressive and distasteful then any artist should be treated by their fanbase - much less the insults, PR sneak attacks, and forum flamewars they've received.

More importantly, test screeners, first readers, and beta testers are there FOR THE SOLE PURPOSES OF PROVIDING FEEDBACK. The reason they exist is so that the content creator can see how the audience reacts to parts. They give suggestions. The creator might take them. I am very particular about my first and second readers. I value their suggestions. However, once something is done - it's done. Suggesting that endusers are the same as test readers is utterly ridiculous.

You, and all your other stupid f**king overzealous fanboys are basically forcing Bioware to change their ending, to alter their writing, to alter their design at the barrel of a gun (metaphorically).

BTW, some of those cases are patently ridiculous. Bethesda changed the ending of Fallout 3 to make money with Broken Steel. It was a patently ridiculous move, a deliberate subjugation of their efforts in the name of profits, and I didn't buy it or anything else Bethesda has produced since. I actually was really happy Kingdoms of Amalur came out so I didn't have to consider purchasing Skyrim.

I like that article claims that just because a game can be patched or altered by DLC that it should be altered by patches and DLC. Gamefront and that idiot author has done the gaming world no service by making that poisonous suggestion. What an absolutely terrible article.

So much wrong with this part. First, donating to charity to get developers attention is morally low? Do you know it was your side of the debate that got things close down? Allow me to point out how.
"In particular, some people who are against the Retake ME effort have written hate mail to the charity, accusing them of supporting our petition directly."
I stood up against people hating on Hepler even on this very forum I believe. If you are going to categorize me for that, you get lumped in with this crew that threatened a charity. For someone not interested in semantics, you sure felt the need to keep that particular dig in there despite claiming that you edited you post to keep it from being to long.
Yes, it was. The point was to leverage Child's Play against Bioware. It created negative feedback, and tried to make it look like Bioware didn't care about sick kids. It wasn't a positive movement - it was a leverage play. I don't mind that sick kids get things, but it got shut down for the absolutely right reason - if Jerry and Mike continued to accept donations in the name of this, it makes them seem like they support your ideas, and as Jerry stated, he obviously DID NOT. It was an attempt to give a terrible concept some good PR, the same way someone famous might try to make a PSA or charitable appearance after being convicted of a crime.

What definition is hate mail? If you write a letter to Child's Play saying that they shouldn't be associated with RME, that's NOT HATE MAIL. They don't hate you, they hate your idea. If you call Jennifer Hepler "a fat dyke", THAT'S HATE MAIL. It's a BIG DIFFERENCE.

More importantly, I never suggested that you in particular were involved - just that people involved with your side of this argument were. There has been a nasty escalation in tone from civil discourse, to uncivil discourse, to shifty PR moves and hate speech.

It should have never gotten past civil discourse. You should be asking Bioware to be nice to you, not telling them what they owe you. Since they don't owe you anything.

Stop with the "holier than thou attitude" and approach the subject with logic. Trying to get someone to hold true to their word, is not incorrect. I know you think you have this whole "right and wrong" thing down despite humanity as a whole struggling with it since the very concept of it, but protesting someone fulfill a promise I wouldn't call "incorrect".

-I cut out the part about DLC because that can only be discussed with someone logical. I could say the same thing for the entire post (I have snipped insane assertions) but I have a shred of hope for you yet.-
Seriously? Reread that whole seven lines you just wrote, and think about the words "holier then thou". And then maybe google "hypocrisy". Ye gods.
No, I look at your posts and see someone using hyperbole to drive simple illustrations into ridiculous extremes to parody them to make them seem silly. Contrary to your egotistical view, I am not "an idiot with no perspective".
You compared a pithy little b***h session about a video game you didn't like to the Montgomery Bus Boycotts and World War 2. And I'm the one that's HYPERBOLIC? You compared Bioware to the AXIS POWERS. Do you just say things and forget you said them or literally try to project the dumb things you say onto other people?

And I didn't make fun of it, since it's not actually his quote, but Edmund Burke is most notable for commenting on the American Revolution, so one could imply that the evil is King George the 3rd and the good men are the American Colonists, which would make attempting to justify your whining and b***hing with that quote just that much more surreal.

I've noticed you've given up on the historical allusions. Maybe even you can realize how stupid you sound when somebody points out the context of the words you say.

http://consumer.laws.com/false-advertising
This violates the consumers right of consumer information and even falls under plain misleading the consumer. The FTC complaint so many people are saying is ridiculous hasn't been ruled out yet, it is merely speculated that it will fall through due to a loophole that the FTC has not addressed mmainly due to the game being software. For years software developers (And game publishers) have been fighting the FTC over what the consumer should and shouldn't be able to claim. Of course, the developers want rules that are wide open and allow for a lot of legal wiggle room for them, however, the consumer needs to become engaged in this if they want to be able to trust how games are marketed. Bioware just told bold faced lies to the public and people like you are standing there telling upset consumers that Bioware is right and they were wrong. You want to talk about dangerous precedents?
They didn't false advertise. The only thing you can even argue is that when Casey Hudson said there wouldn't be three point choices, and even then, one could easily say that an interview to a third party doesn't qualify as advertising.

The FTC claim is going to get thrown out.

Honestly, I read the whole "meteor98" list on the forums, and there's very few you can even argue about. The backstories do get resolved. He does think he gave you a great ending. You do get to decide how it comes to an end. You do decide what your story is. Decisions you made in 1 and 2 do affect 3. The ending is definitive.

The only think you can argue is the whole thing about it being the end and them deciding they can do multiple diverse endings. Even then, there's variance in the endings, and effects, so the only part you can get is the A,B,C part, and since there's really six to nine endings if you want to quibble about it.

It's not that I'm a particular fan of the quote - it's the type of thing that he should not have said, but it certainly won't hold up with the FTC or in court. So you can save the weblinks. I don't even think the usual cast of internet lawyers want to touch this one.

Go ahead, make your little jokes about how consumer rights can't be compared to the rights of blacks or the principle of freedom. Just make sure you shell out, and not complain, when game companies get a strong enough foothold they can legally sell you Gear of War 3 when they told you it was Rome:Total War and if you want to see the end, you have to buy the DLC.
Protip: I'm a smart consumer. I haven't bought a Bethesda game in four or five years because of Fallout 3. I don't support Konami or Capcom either (Konami for generally sucking, and Capcom for trolling their own audience). I didn't like it, so I didn't buy it. Content providers will meet my needs, or they'll find some other market. There's a lot of gaming companies, and I'm not that important. There are plenty of companies out there. Buy something else. If Bioware changes the ending and we flip sides, I'll just not buy anything Bioware makes again. Simple. You're the one that wants to make this a greek tragedy.

You, on the other hand, really think you are important. You really think you're fighting back against some wave of brutal injustice or that this is some sort of slippery slope. This is a game with a bad ending. There's a million games with bad endings. Just looking over at my modest game shelf - Borderlands. Horrible ending. Uncharted 2: Horrible Ending. Uncharted 3: Horrible ending. Star Ocean: TTEOT. Horrible Ending. Eternal Sonata. Horrible incomprehensible ending.

Fable 2 had a horrible ending and so did 1, so I'm sure 3 did as well. Peter Molyneux loves hyperbole. Almost every game he releases is the finest game ever created. Do I consider him some sort of deviant? NO! Would I consider a guy like Tomonobu Itagaki (former Team Ninja head), a guy who constant babbles endlessly about how his games redefine the genre a criminal? He once claimed that Dead or Alive 3 redefined the role of women as game characters. Are you kidding me? Please. None of these guys are criminals in any sense. You really need to get some perspective.

I actually like ALL OF THOSE GAMES. Eternal Sonata and Uncharted 2 would definitely be in my top 10. I'm looking forward to Borderlands 2. If I had a Vita, I'd play Golden Abyss. I'd play a ME sequel.

You desperately need to get a grip on reality. This isn't the death of gaming, or the beginning of some age of deception that you need to fight back against. It's a game with a questionably bad ending. That's all.

"Jesus, everything ends badly, otherwise it wouldn't end." -Brian Flanagan (Tom Cruise), Cocktail.


-[Whole bunch of arrogant crap]-
Trust me, I understood what I said. What you're not getting is that the community said it was bad and they wanted it changed. Bioware ignored you, because they didn't want to do it. So you got louder. Bioware ignored you. (AT THIS POINT, THIS SHOULD HAVE CEASED). So then you guys started pulling PR stunts to attempt to force them to do it. (Which is WRONG. It's INCORRECT.) Some of you guys demolished that poor woman on Reddit (Absolutely wrong, morally and right/wrong) and got the FTC involved (Absolutely wrong). Bioware has caved to your demands, but that doesn't make the community's actions correct. You had no right to escalate things past dialogue. It's mob mentality, and while they could certainly stick to their principles and not change, it doesn't make anything past socially correct dialogue acceptable.

I phrased my attack wrong. You certainly have the legal rights to be gigantic a**holes, as you've obviously shown. However, what happened was WRONG, not legally, but certainly ethically.

I point that out because it is becoming clear to me that you aren't very good at understanding parallels. You can't draw the parallel I am expressing with my quotes yet all you can seem to do with the first amendment is to draw parallels when you are looking for a contrast. Quit reading my post looking for things to dispute and start reading the message I am sending to you.
I understand what you say, idiot. I mock the parallels you draw because they're irresponsible and stupid. You're a petty, insignificant, loudmouth a**hole using big words to sound important while you guys attempt to browbeat a company into doing what you want. You're certainly not Dwight Eisenhower or George Washington or Martin Luther King, and any attempt you make to draw parallels of yourself, or your bulls**t "struggle" against the "tyranny" of Bioware is going to be met with scorn and ridicule. You're a tiny thing with a tiny complaint trying to connect it to people who fought against genuine evils and social injustices.

You're a dooshebag who got a game you didn't like.


Haha, I did write better endings in the ninth grade you nincompoop. That's why I said it. It is actually coherent with the rest of the story and all of the things that resolve at the end of the story are formed naturally without contrivity. Believe me, I know about writing stories. Bioware aren't "Gods of Writing". I can imagine they must seem that way to you, as your scope seems very narrow. The end of the story is always the hardest to do even assuming you know how you want to end it. The reason why is because going into the story your view into the story, as the writer, explores much more than your audience ever will. So you have all these loose ends begin to spread out and some can be left alone but the further the get spread out the harder it is to bring them all back together. I have rewritten half of a story just to end the damned thing properly and I even had to make sacrifices to the "ending I really wanted" just to do that.
Not to knock you off your high horse, but judging from your writing here, you barely made it out of the ninth grade. The ending was coherent. I provided an interpretation consistent with the story and the dialogue given. Just because you don't understand high school level philosophy or sociology doesn't mean everyone else does not.

More importantly, while I'm sure you've done well with your high school litmag, you've never written professionally, or for an interactive medium. Considering as I surmised earlier, the script for Mass Effect is probably closer to three thousand pages then anything, I doubt you've ever even considered writing on such a scale. More importantly, when you write at such a scale, and you're not writing in a vacuum, it's very difficult to justify certain things.

When you sacrificed half your story...it was what? Two pages? Ten? Mass Effect 3 would have had to have sacrificed more text then the entirety of War and Peace (It's a big book, you'll read it in college someday. Just trust me on this.) Plus, there's animations, FMVs, voice acting, mocaps that may or may not be already done. Oh yeah, and a budget you have to keep. Programmers who haven't seen their families in weeks that suddenly you want to add three more months of crunch? And you say I have a narrow scope!

You apparently think you are a shining example, throwing away a few pages of a short story and rewriting. You're nothing. You have no idea.

More importantly, you had what...five characters? Eight? There were DOZENS of characters in ME. All of them had plotlines. All of them needed resolution.

You self-indulgent a**hole. I thought comparing yourself to Eisenhower was stupid - comparing your piddly twenty page short story rewrite to ME3 is absolutely insane. Does your ego come with a handle for convenient carrying?

Mass Effect essentially painted itself into a corner with the played up "unstoppability" of the reapers. Had they not brought in the crucible, it is possible people may have felt like the reapers weren't that hard to defeat and the drama would have been seen as overplayed. Believe it or not, that would be better than what we got. What we got was actually worse than a McGuffin that you may see people refer to over the ending. We got a McGuffin that tried to explain itself needlessly by contradicting facts pertaining to the story's universe. There is no word for how dumb that is. I mean, it seriously is enough for ANY writer to scratch their head and ask "Why would you do that?". It's bad enough to need to use a McGuffin, but to then go on to needlessly explain it contrary to the story you already told... what the hell would you do that for? It's like saying your favorite color is "jump". This McGuffin is by the terms of a McGuffin "so bad, it isn't really even a McGuffin anymore".
Wow. You learned a literally term. Congratulations.

Again, you assume you know more about ME3 then the writers themselves. One of the overwhelming themes I think was in the game was the inevitability of death when facing a superior enemy. More then one game has presented an "invincible" enemy that was easily defeated. The Reapers killed billions of people in this game. Almost every Batarian is now dead or a cannibal. You knew coming in that a lot of people were going to die. I think one of the reasons for the mcguffin was that they wanted it understood that this was a desperate strategy that under every circumstance wasn't going to end particularly well for the people involved.

However, you seem to assume again that it saying that synthetics and organics can't coexist is some immutable fact because the Geth and the Quarians stopped shooting each other for two whole days, and the Luna VI started being nice instead of killing people. Since you don't know the facts, you can't assume the starchild is being contradictory.

BTW, just to show you how smart Bioware is, they had the plot to 3 in one. Go fire a copy of one, and visit planet Klencory in the Keplan Verge. (It's there in 2 as well. )

-Skipping a bunch. We covered this earlier.-
The rest of your post is you standing on your high horse talking down to me about stuff you know nothing about. My whole triumph here was getting you to admit how ignorant you are on this topic due to that last quote. That is why I didn't post Bioware quotes until now. Consider how long you made this post and then consider how long it would have taken to type in "Bioware lies" into google and hit "I'm feeling lucky". I mean, dude, its the first link. The first link.
I read it. I'm still not summarily impressed. You seem to think this is groundbreaking or relevant, or worth an effort. I do not. I don't think Casey Hudson was deliberately trying to market a game with lies. He could have never given one interview and the game would have sold like hotcakes, and you'd have even less to whine about. In fact, since apparently he doesn't know how to answer a question without saying anything that can be linked back, he should really stop doing them, or get a coach or something.

Those interviews didn't impact sales. All they did was give you a reason to whine. I stopped taking interviews from content creators seriously ten years ago. Casey Hudson certainly isn't half as crazy as Molyneux or Itagaki or the Devil May Cry team, or Sonic Team (ye gods), or Capcom, or the new guys running Silent Hill, or that idiot with the mop top for Kinect, or Ken Levine, or Yoshitori Ono, or everyone at Rockstar (ye gods, Dan Hauser...), or for the love of everything Bethesda (talk about lies...)

See, what bugs me about all this - is that you're treating this with a level of importance, and your concerns with a level of self-worth that far, far, far outweighs the situation. The fan responses have shown a level of vitriol and self-entitlement that far, far, far outweighs common sense and common dignity. Bioware has been treated in a manner that makes absolutely no sense. If you wanted a refund, fine. Call Bioware, call gamestop or wherever you got it from, but to harass and cajole and insult and demean and expect things to be given to you that no sane person should is just stupid.

BTW, feel free to post a retort, but I'm done. You're not going to listen, and you've presented the same three or four points about a dozen times and I really am unaffected by all four. I may respond to other posts in this thread, but you just want to feel important, and want others to value your self-inflated petty concerns the way you value them, and I do not and will not. Obviously, you think the fact that you disliked the ending and feel that Casey Hudson deliberately mislead you is worthy of some sort of concession, and I think you're a self-entitled jerk who didn't like what you got and believes that you are special and somehow above common everyday disappointments.

I think I've really wasted enough time on this. There's some quote about insanity and expecting different results that seems to apply here. I should have faffed off a couple of posts ago when I realized that you were never ever going to concede a point no matter how silly you sounded. I should have just linked you to somebody else and left off.

Moviebob destroyed all your "points" in about four minutes, I should have just linked you to him and been done.

Anyway, I wish you the best in your quest there. Just be careful there, Don. If you get the point of your lance caught in the lattice of the windmill blades, it's going to hurt an awful lot.
 

ralfy

Elite Member
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Apr 21, 2008
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The problem isn't artistic integrity, the need for an ending that fans like, etc. It's that C&Cs throughout the game should affect the ending, if not the last few missions. Additions to the game or further explanation of the ending will not fix this problem.
 

J.d. Scott

New member
Jun 10, 2011
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Ralfy said:
The problem isn't artistic integrity, the need for an ending that fans like, etc. It's that C&Cs throughout the game should affect the ending, if not the last few missions. Additions to the game or further explanation of the ending will not fix this problem.
Why? Your choices did in small ways. Didn't build a large enough force - Earth gets blown up. Didn't build a large enough force - no green side ending. Shepard only lives if you get a whole lot of points and buff your Readiness Rating.

I'm sure you want some 1:1 ratio, but they didn't promise that - they said your C&Cs would affect the ending. They did. It might not be the way you wanted, or the way you were promised, or the way you feel you were entitled to. It's the way it is.

It's like I explained to that savagezion idiot - you may feel you didn't get what you deserved. So what? It's a videogame ending. Try spending some time with people who didn't deserve what they got. Go to a children's hospital or VA hospital. I think some time out of the basement and in the real world where disappointment abounds and suffering and sacrifice are actual everyday things might do some of these gamers some good.

It's just a game ending. You had plenty of time with Mass Effect. You enjoyed plenty of time with each and every game. You got more then enough out of ME3, irregardless of your opinion of the ending.

Speak your piece politely, hope they listen, and otherwise move on with your lives.
 

Savagezion

New member
Mar 28, 2010
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J.d. Scott said:
Yikes, you're really in love with yourself, aren't you?
I can't help it, I can never stay mad at me. I have so much in common with myself. Plus, I find my charm irresistible.

At least the "whiny fanboys" have an end they are trying to reach with their means, whether you agree with those means or not. You're just whiny. Next time a fanbase gets up in arms, you'll be there whining again and protesting their right to protest. Your 'cause' is a never ending one and the only reason to take up the cause is if you like telling other people how they are wrong.

J.d. Scott said:
Moviebob destroyed all your "points" in about four minutes, I should have just linked you to him and been done.
The fact you think Moviebob has good opinion pieces explains a lot.
 

spartandude

New member
Nov 24, 2009
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Fappy said:
Daystar Clarion said:
Fappy said:
Daystar Clarion said:
Fappy said:
Daystar Clarion said:
Fappy said:
Daystar Clarion said:
Fappy said:
Daystar Clarion said:
Fappy said:
Daystar Clarion said:
Fappy said:
Daystar Clarion said:
Fappy said:
RafaelNegrus said:
Thanks for the welcomes guys, and the cooling of the sarcasm engine :)

It is unfortunate that these conversations do become flame wars. I think if we truly feel games are an art form then it should be saddening whenever one fails to live up to its potential, as many feel Mass Effect has done (I for one had initially hoped that ME3 would branch off in so many different directions that there could be no spoilers for my Shepard, and as soon as I heard that it wasn't so I knew that I would be disappointed by it no matter what else happened).

If we are to advance gaming we can't be content with mediocrity and disappointment, and I am disturbed by attacks on fans by the gaming industry stifling that discontent, even though some do take that too far.
Publishers don't like it when we fight against their marketing campaign hype-machines. They prefer us impressionable and aloof.
fight against their marketing campaign hype-machines.
marketing campaign hype-machines.

hype-machines.
Reapers! The Reapers are real!

Nooooooooooooo!

The cycle will continue whether we like it or not :(
Shit, is this playing out like an accelerated version of Mass Effect?

As the first to discover their motives, that must mean I'm Commander Shep-awwww shit.
I guess that makes me Liara....

Question: can Asari masturbate?

>.>
Don't get any funny ideas.

Where's Garrus? I was promised that there would be a Garrus.
I have Garrus on this disk here.

That will be 10 dollars.

>:)
Only 10?


I'll take 7.
Dammit! You and your loose pockets!

You are not helping the consumers with your blatant disregard for what should and should not be in the game!

You son-of-a-----

Oh yeah, forgot we were kidding around for a sec :O
But how else will I get the real ending, if not by showing Bioware that I'm willing to pay outrageous prices for DLC :D
I don't know... sexual favors?

"Is prostitution not preferable to extortion?"

I may be misquoting Shepard there... my memory is a bit fuzzy.
Sounds like something Shepard would say.

Followed by a statement of preference for such things in an advertised format.
"My name is Commander Shepard and this is my favorite derailed thread on the internet."

:D
Nobody derails a thread quite like us :D
This is fact. I am surprised we haven't gotten some kind of badge for this yet. :p
Ive had enough of your irrelevant conversations
 

spartandude

New member
Nov 24, 2009
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Squidbulb said:
All I want to say is that I hated the ending of Fable II. I ignored it and played the game again because I loved it. I hated the ending of Arkham Asylum. Same situation. A good ending to a video-game is a rare thing, yet this is the first time anyone has started sulking demanding that it be changed. Have gamers really become this stupid and immature, to think that a bad ending needs to be changed? It's just a game. Grow up.
actually il take your argument in the opposite direction, as you mentioned alot of games have had crap endings and for the most part the gaming community groaned and complained but on the whole didnt do much

however now with mass effect we have had movements to actually have the ending changed and the argument hasnt died down even after nearly a month, something must be different situation and one we consider more important to have gotten this worked up
 

ralfy

Elite Member
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Apr 21, 2008
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J.d. Scott said:
Why? Your choices did in small ways. Didn't build a large enough force - Earth gets blown up. Didn't build a large enough force - no green side ending. Shepard only lives if you get a whole lot of points and buff your Readiness Rating.
"Small ways" is the problem.

I'm sure you want some 1:1 ratio, but they didn't promise that - they said your C&Cs would affect the ending. They did. It might not be the way you wanted, or the way you were promised, or the way you feel you were entitled to. It's the way it is.
As if there's no other option besides "small ways" except "1:1 ratio"!

And the point isn't whether or not the developers lived up to their promise. It's whether the C&Cs throughout the game significantly influenced the ending. They didn't, and you've acknowledged that.

It's like I explained to that savagezion idiot - you may feel you didn't get what you deserved. So what? It's a videogame ending. Try spending some time with people who didn't deserve what they got. Go to a children's hospital or VA hospital. I think some time out of the basement and in the real world where disappointment abounds and suffering and sacrifice are actual everyday things might do some of these gamers some good.
If C&Cs don't significantly influence the ending, then that's a badly made game. Stop giving illogical points like people asking to get what they deserve. This has nothing to do with what one deserves or it. It's whether or not this game is well-made, and it is not. Given that, just as one should not expect developers to fix this problem, one also shouldn't expect gamers not to complain.

It's just a game ending. You had plenty of time with Mass Effect. You enjoyed plenty of time with each and every game. You got more then enough out of ME3, irregardless of your opinion of the ending.
Of course, it's just a "game ending." The problem is that much of C&Cs made throughout the game hinge of that. If it turns out that those C&Cs don't basically count (and they are significant aspects of the game itself!) because the endings are relatively the same, then the game is badly made! And it doesn't matter if one finds the soundtrack or the characterization or any aspect of the game fine, that does not fix this major error.

That is why your second point is also completely wrong. It's as if one should be happy if a fraction of game elements is fine. That pathetic excuse doesn't even work even the effort put into making this game!

Speak your piece politely, hope they listen, and otherwise move on with your lives.
This is the worst excuse I've heard: since developers won't listen, then no one should complain!
 

J.d. Scott

New member
Jun 10, 2011
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If C&Cs don't significantly influence the ending, then that's a badly made game. Stop giving illogical points like people asking to get what they deserve. This has nothing to do with what one deserves or it. It's whether or not this game is well-made, and it is not. Given that, just as one should not expect developers to fix this problem, one also shouldn't expect gamers not to complain.
No it isn't. There's nothing badly made about that game whatsoever except the ending you didn't like. And here's the thing, if you don't think it's well made, stop buying Bioware's stuff. I stopped buying Capcom and Konami's stuff because it's all crap (and fighting games).

Your assumption is that your C&Cs exist in a vacuum. Even with those endings, assuming you didn't kill them on the red side or with C&Cs that the Geth and Quarians are living together on Rannoch, the Krogan are busy repopulating Tuchanka, and Joker and EDI are happy whereever the heck that crashed. Since no matter what ending you got the crew survived, so apparently the galaxy didn't get utterly destroyed. Do you have to be shown something for it to have happened?

What's funny is that I don't even really need to justify the ending. It doesn't matter. They could have shown a happy face smiley, and some mismangled english like "YOU ARE MASS EFFECT 3 BEST PLAEYR EVER" like some terrible NES import from 1987 and they don't owe you a damn thing. You're welcome to return the thing, and some people did. Or keep it and complain, which a lot of people did. However, attempting to force Bioware to cave to "demands" is utterly ridiculous.

That is why your second point is also completely wrong. It's as if one should be happy if a fraction of game elements is fine. That pathetic excuse doesn't even work even the effort put into making this game!
This makes no sense. We evaluate games with multiple factors all the time. A lot of reviews judge games on things like graphics, sound, gameplay, replay value, etc. Sometimes great games have terrible music. Resonance of Fate was a pretty good game with some horrible VA (even Nolan North was pretty bad). KOA:Reckoning is a great game that happens to be way too easy (the last boss is pathetic). A lot of SquareSoft games are pretty and sound good, and some of them have terrible gameplay issues.

That's what a midline score is for. In your world, games either get a really high score or zero? Some of the game reviews were a little too high, but even with the mess, it would be hard to find a sane game reviewer who takes this game below 80/100 (or equivalent) even with the value of hindsight.

This is the worst excuse I've heard: since developers won't listen, then no one should complain!
Who said developers don't listen? Apparently, the Bioware team listens all the time - perhaps even too much. They created DLC and changed some character arcs based on fan suggestions. Apparently a lot of you think the amount of fan interaction and listening Bioware does has given you permission to do some of the things you've been doing.

If Bioware didn't listen to you guys, they'd be Capcom. Trust me, go talk to all those Mega Man fans who feel like Yoshitori Ono and the rest of guys at Capcom have not only been not listening but actually trolling them for the last year or so. Bioware has been listening the entire time, but the thing is, the correct response to being ignored IS NOT ESCALATION. Just because they don't give you what you want, doesn't give you carte blanche to yell and scream louder. You know that annoying kid in the grocery line who wants skittles, and when his/her mom says no, they start screaming, and when that doesn't work, they yell no and start throwing items out of that cart? THAT'S PEOPLE LIKE YOU. It may not be you, but there are people on your side of the fence who are doing that. You should be beating them down, because not only does it make all of you, and all of gaming look absolutely terrible, and give noted anti-gaming bastions like the Wall Street Journal and the New York Times permission to make gamers look like indolent jacka**es, but it also doesn't help your cause because if I were the guys at Bioware, I wouldn't want to spend a hundred grand worth of salaries and other expenses to help people like that.