A good story in a game is very important to me. If it's a flash game like bloons or a classic puzzle game like Tetris then I agree that a story would just be superfluous. With shooters and games involving death there almost always must be a story.
It is not enough to say this is enemy, shoot enemy. I have to have a reason to kill these enemies. If you don't have a reason to kill people but do it anyway then you are just a psychopath (not calling gamers psychopaths, I'm talking about my immersion in the story).
It is quite rare with most games that I will play them online because no one plays properly. Online shooters are turned into one big running and gunning reflex test while in the good old RTS all anyone does is build the most powerful unit they can over and over and rush each other with it. There are no tactical advances, taking cover and returning fire.
I love a good single player game with a compelling story that I can loose myself in and become my character.
It is not enough to say this is enemy, shoot enemy. I have to have a reason to kill these enemies. If you don't have a reason to kill people but do it anyway then you are just a psychopath (not calling gamers psychopaths, I'm talking about my immersion in the story).
It is quite rare with most games that I will play them online because no one plays properly. Online shooters are turned into one big running and gunning reflex test while in the good old RTS all anyone does is build the most powerful unit they can over and over and rush each other with it. There are no tactical advances, taking cover and returning fire.
I love a good single player game with a compelling story that I can loose myself in and become my character.