To be fair. Game design isn't a cheap process at the best of times, and it would be dismissive if not outright insulting for us here on the forums to say it's 'easy' to put together a story in games. We've brought up Bioware, but that's what they do, it's right there in the mission statement. Alot of other companies may not have full time writers so any work they do on crafting the narrative is a not insignificant investment in time and money.orannis62 said:Dude, 110% agreed. I've been saying for a long time that I can see a good story below the surface in Gears, I just wish Epic would deign to let us see it. And about the two tribes thing, Shamus' [http://www.escapistmagazine.com/articles/view/columns/experienced-points/7161-Experienced-Points-Gears-of-Mass-Effect] recent article hit the nail on the head with that, that it may be Mass Effect 2, of all games, trying to bridge that gap.DoctorNick said:Anyway take, oh, lets say Gears of War for example. When I played it for the first time I was absolutely taken aback by the architecture of the ruined cities I was playing through and just the gameworld in general, who were these people that lived here? [http://firsthour.net/screenshots/gears-of-war/gears-of-war-marcus-beautiful-architecture.jpg]
What was this world like? [http://xbox360media.ign.com/xbox360/image/article/744/744356/gears-of-war-20061107035023862.jpg]
Adding in a decent and compelling story to go along with it should be a relatively easy task as compared to everything else that goes into making a game; put in some good characters, give them some coherent motivations, toss in a little exposition and the game would be greatly improved in my opinion. All of the players who didn't care about that crap could skip over it and people like me could actually experience the world, giving an improved sense of motivation for WHY I'm chain-saw bayonetting someone in the face. Instead we have "Hurr, locust bad kill, durr, lambent, BOOHOODEADWIFE."
It just gets to me that both kinds of players could be catered to in the same games, but instead we have Balkanized tribes sitting across internet borders from each other in mutual hatred of the others games-of-choices.
None of this is made any better by people like CliffyB, who upon seeing this post would probably tell me that none of this story bullshit matters, that the single-player campaign was mostly mean to train me for multiplayer and that only RPG loving fags care about story while I'm wasting time that could be spent pwning more n00bz.
Which is unfortunate because if Epic Games [http://www.epicgames.com/] actually hired a couple decent writers I might actually buy more of their games, and I don't think I'm the only one alone there.
I'm reminded of Batman Begins, where you had the writer ( David Goyer) , director (Christopher Nolan) , and production designer (Crowley I think his name was) all working together in a garage from the start of the project, so the writing and the set designs were all created together. Alot of games don't get that luxury of development.