JambalayaBob said:
I dislike loaded questions.
The initial concept of DLC isn't itself bad. Or even original, going back to the days of QuakeSpy and Fileplanet (and if just the mere mention of those names make you feel old, yeah, me too).
Game expansion packs existed for that very purpose, when bandwidth was too limited or expensive to support actual "downloadable content". I remember jumping for joy when I first successfully downloaded Chaos Quake 2, because my 56k internet was so shitty, it would be nothing short of a miracle if it held up long enough to download a 10 MB file.
In fact, there is modern DLC I have been most happy with (Borderlands' DLC in general is a good example), but most of it does not impress me because it comes across as overpriced, relative to the rest of the game. Had I not picked it up at a massive discount, The Missing Link for DE: Human Revolution would have left me a tad pissed (not for length, but quality).
Yet every time I see a character module, I scratch my head and wonder "Why is that 10-15 dollars? When the core game has 10-12 characters for 60 dollars?" Or map packs in Modern Warfare, which only sell because the game is popular, and people have no other choice.
I NEVER saw any of that racketeering shit for UT2004. You would have been laughed out of the room if you tried. Now, it's just another surcharge. Business as usual.
Proprietary ("Walled Garden systems") systems like that drive up prices individually, but they've reached a point where they've driven up the cost for me too because others are copying their model in hopes that they will succeed; and I don't even participate in those originating markets!
So perhaps I can respond with my own loaded question:
Do you think I am just being a hater for the sake of hating on something popular? Or is there a chance that the popularity of something has had negative consequences for me?
I'd say that it depends on what game it is and what DLC it is, that makes this argument hold any water.
You'd be correct, there is some degree of subjectivity, because we are dealing in the qualitative. Is this 'DLC is worth it. Case-closed.'? No, because I'm analyzing trends here, not just condemning the entire concept of DLC.
Part of it depends on how much use you intend to get out of the DLC. For one-shot modules with low replay value, it's easy to see how I might get miffed. Things that add utility have more value, but you have to be careful to not exclude essentials.
(this is one instance where Borderlands DLC pissed me off; why was there no gun-bank in a game that prides itself on having a "bazillion guns"? Well, they wanted to sell that convenience to you later. This is the price we pay for enabling DLC, and a fairly minor offense at that.)
Even then, I wouldn't have any problems with DLC, if most publishers (not all) didn't explicitly want to forbid mods or user-made content to fill the gaps. They already have my money from the game purchase, so you can't argue how this is implicitly "wrong" without going into the useless doldrum of a topic that is THEIR GREED vs MY ENTITLEMENT.
(consoles, obviously need not apply, but I'm one of those PC Gamers so many seem to hate so much)
The market is a majority-rules system (or significant numbers, if you want to be pedantic).
Enough gamers are perfectly willing to spend 10 dollars on a skin, 3 dollars for wallpaper, 10 dollars for a character, or sometimes money on shit that is already included with the game (either download or disc; it matters not) but just needs to be "unlocked".
Publishers notice this, and have been slowly making this the standard. Why not go back to expansion packs? Well, DLC is immune to Arbitrage via the used market for one thing, but it's just flat-out more profitable than the core game. (of course, if a game fails to sell well, the DLC becomes a dead weight cost, but I'm sticking to Blockbusters here)
When Project 10 Dollar started, there was an uproar. Today, it's business as usual. Now people are actually DEFENDING the subject because they're acclimated to it. It works for them and they can't understand why ANYONE would be so anal as to hate it, let alone question it.
By economics, the new marginal cost is set higher than the old one, and I have to suffer it. So pardon me for not looking too kindly on how the decisions of others impact me negatively.
You might think DLC is a good deal, and I'll simply disagree. I've seen better deals in the past, when Publishers were actually forced to compete a little more, rather than buying out the developer market, moving everything they can onto consoles so they can stealth-hike prices with proprietary pricing and control.
I'm glad Independent games have sprung up to fill the void, because it evens out the marginal cost curve a bit and gives me alternatives I otherwise wouldn't have had.