So I just finished Far Cry 3 which have been overall a great experience. I loved the freedom of both the environment and the gameplay and I thought the story and the characters were really good. The ending, however, was quite disappointing. Maybe some of you think that the ending in a game like this doesn't matter. That the fun came from the gameplay and the setting. This is true in a way. However, I believe that in this case the great gameplay makes the story good and interesting, if that makes sense. And when the story focuses so hard on saving your friends, the changing personality of Jason, the contrast between two worlds, and even the back story of the characters you would think that you would get an ending longer than two minutes.
Now I'm not going to say that the ending was bad (it was) since that is not the point of the thread. The thing that annoys me the most is that it just ends. We get to do a moral choice or in another words either choose the bad ending or the good ending. Then the game ends in two minutes. Where's the explanation (spoilers) why the Rakyat suddenly turned crazy. Why did they kidnap your friends and why did they not leave before? Why can't they take it easy and discuss the death of Hoyt and how they benefit from that. Why don't we get to see what happens after/if they leave the island (in the paragon ending) and why is Dennis never there in half a minute?. What's the point of focusing so much on the characters if you don't even get to see what happens if you save them. To me the only noticeable difference between the good and the bad ending is that you bite the dust, and get laid whereas in the other citra dies and you survive. Can we at least see Jason throwing his guns away/burning them before he walks on the boat that takes them away? Or telling his friends to leave without him because he can't go back after all that's happened. Also what happened to the hint that Jason was going crazy and how did he kill all those soldiers during the quick time fight with Hoyt?
Then I remembered Assassins Creed. And how the story slowly built up the the launching of the satellite and the end of the world. The intriguing mystery of subject 16 and "the truth" and the importance of Desmond. Then in the end of AC3 the templars didn't matter at all more or less as that story arc was concluded (or dropped) very poorly, the god people were surprisingly uninteresting and just as Far Cry 3 it just ended. We don't know what happened, we just know that the world didn't end.
The there are other examples like the game-that-must-not-be-named and LA Noire (in a way).
It seems that recently the games with exciting stories have short, disappointing endings with no closure. It seems that The developers nowadays justs decides to drop the story when it's reaching its end. Maybe they don't like to wrap up the games to a fitting conclusion. Maybe they think its poetic or intelligent to leave the players with questions. Or maybe they just got over their head, to many plot points, to many villains, and they decided to just end it right there. Now this doesn't apply to Far Cry as much as it applies to many other games were the ending just feels confusing and different from the story. Why do the developers keep doing this?
Now I'm not going to say that the ending was bad (it was) since that is not the point of the thread. The thing that annoys me the most is that it just ends. We get to do a moral choice or in another words either choose the bad ending or the good ending. Then the game ends in two minutes. Where's the explanation (spoilers) why the Rakyat suddenly turned crazy. Why did they kidnap your friends and why did they not leave before? Why can't they take it easy and discuss the death of Hoyt and how they benefit from that. Why don't we get to see what happens after/if they leave the island (in the paragon ending) and why is Dennis never there in half a minute?. What's the point of focusing so much on the characters if you don't even get to see what happens if you save them. To me the only noticeable difference between the good and the bad ending is that you bite the dust, and get laid whereas in the other citra dies and you survive. Can we at least see Jason throwing his guns away/burning them before he walks on the boat that takes them away? Or telling his friends to leave without him because he can't go back after all that's happened. Also what happened to the hint that Jason was going crazy and how did he kill all those soldiers during the quick time fight with Hoyt?
Then I remembered Assassins Creed. And how the story slowly built up the the launching of the satellite and the end of the world. The intriguing mystery of subject 16 and "the truth" and the importance of Desmond. Then in the end of AC3 the templars didn't matter at all more or less as that story arc was concluded (or dropped) very poorly, the god people were surprisingly uninteresting and just as Far Cry 3 it just ended. We don't know what happened, we just know that the world didn't end.
The there are other examples like the game-that-must-not-be-named and LA Noire (in a way).
It seems that recently the games with exciting stories have short, disappointing endings with no closure. It seems that The developers nowadays justs decides to drop the story when it's reaching its end. Maybe they don't like to wrap up the games to a fitting conclusion. Maybe they think its poetic or intelligent to leave the players with questions. Or maybe they just got over their head, to many plot points, to many villains, and they decided to just end it right there. Now this doesn't apply to Far Cry as much as it applies to many other games were the ending just feels confusing and different from the story. Why do the developers keep doing this?