Just to get the point straight, the "monkey brains" i refer to its the kind of people that EA aims for their......ejem...marketing, specially the marketing made for Dante's Inferno and Dead Space 2 as illustrated by Extra Credits episode of EA marketing.Waffle_Man said:I think that you have the answer to your own question.
Quality doesn't determine popularity (directly). The reason video games that the "core audience" appreciates don't sell nearly as well as a modest book or movie is because the barrier of entry is higher. Members of the "gaming" community often take for granted just how much of an investment it is to get into gaming. Sure, since we know that we'll get a return, dropping a couple hundred dollars on a console is not a big deal. On the other hand, it isn't a sure bet for someone who hasn't played a game before. With a movie or a book, one can easily meet the price of admittance without any worry of being stuck with a game that they hate. This isn't because they have "monkey brains" as you want to claim, but because gaming isn't inherently engrossing.
Furthermore, because of the necessities for playing games, they are never going to become huge in a place that isn't economically stable enough to support them, limiting their relevance to the developed world.
As heartwarming that episode may seem, there is one thing that wasn't explained; If you think about it, the notion of a bunch of professionals aiming for a audience that "apparently" dislikes that sort of generalization is counter productive, but nobody is going to waste millons on marketing that they know it isnt going to work, right?? There IS an audience for that game
So the point of this (and sort of the point of this topic) is: Are we complaining about these kind of games because we honestly care or because we are being pressured into it?? As many have pointed out here, most of us like the notion of games as Art so they dont get marked as a waste of time along with the people that plays them, but are we really doing this for a higher purpose since the beggining or we childishly believe that as soon games hit the "Art" mark all the problems will fade away because we were shotting people in the face happily until someone dared...DARED I TELL YOU!! to say that its childish?
Right, it is sort of like i said about having people that are gamers now to have a job in other mediums to promote games, you know, doing what George Lucas and Steven Spielberg did for the things they love when they were kids.It isn't important that we get more people in the gaming community able to speak eloquently about games. We have plenty who are ready and able. What we need is people respected in other art forms that see the inherent value of video games. We have a couple, such as Steven Spielberg or perhaps Guillermo Del Toro, but not enough to make it prevalent. This isn't something that's just going to spontaneously come about, but must simply be a product of video games being a major cultural force, which I would say they have become. Speaking to any person today, there is a good chance that they at least know someone who plays video games. This wasn't true more than a few years ago.
However, i fail to notice what is missing in this picture because i am pretty sure this people that are respected in other art forms as you said probably had the same problem as us right now; The medium they love didnt get any attention and they had to make OTHER experts in OTHER mediums to recognize their loved medium. They did resolve it in the end and you think that eventually it WILL happen to us now, but it is taking so munch time that you cant help but wonder if in a twist of irony, the experts are just being narrow minded just as the people they fought before or at least being deceived just as them