Spygon said:
You just kinda answered your own question xbox live is all in one place you dont have to wonder what chat program people are using on your team.Also you dont see an abundence of hackers like you do in most pc games.Also all players are using the same content so you dont have problems with texture maps working differently and you dont have to wait around for your friends to instal the latest updates all the time because on the 360 if you play the game you have to keep up to date
You offend me by your lack of knowledge on this topic. I do not own a 360, nor an Xbox, nor a PS of the second, third, or portable varieties. Yet I'm capable of researching their capacities. Do this in the future before making a blanketing dismissive post, please.
Microsoft makes a fair amount of money from all their licences and console sales and whatnot, but that's spread across their entire corporate empire; things need to pay for themselves whenever possible, and the XBL as a content delivery and licencing system is woefully underequipped to handle running all the myriad services it does offer. Sony learned this themselves, being that they can't rely on such little income to justify a free service.
Now, Steam on the other hand. Steam was built from the ground up as a digital distribution system, with the social aspects entwined later in development. Valve makes huge earnings off selling games in the Steam store, simply because rather than the occasional independant title, entire mainstream games are available at phenomenal download rates, and generally quite cheap through their content system. Their library is quite massive, encompassing games over a decade old in some genres. Add in the earnings from selling Steamworks development packages, and you start to see just how much money Steam actually makes entirely independant of user fees. Hence, you do not have to pay to use the service, despite it incorporating an extensive clan and friends system, offering a unique and customizable homepage to every user, text and voice chat free of charge between users, and working as a launcher for every game in its library as well as any the user decides to manually add. Not to mention VAC support for many online games and free, automatic updates for every game in the library, or the ability to download full copies of all of your games on any computer, anywheres in the world.
So that's why XBL costs money, and why the free PSN is costing Sony money. Neither have a way to pay for their own overhead costs at a reliable rate, meaning charging the consumer is the only way to break even. Put another way; XBL/PSN are social networking services with content delivery added onto them as an afterthought. Steam, the PC equivalent, is a major content delivery system with integrated social networking. One model makes money, the other costs, and if it costs, the consumer has to pay. Simple as that.
Edit; Rewritten to be easier to read. I don't post often here (Count:6), so they best be quality, no?