Why is RTS so heartless?

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Miles Maldonado

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Oct 11, 2011
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See title.

Simply put, I'm just a bit frustrated about how RTS games as a whole seem to be "Go kill stuff, who cares about friendly casualties?" It's focused as a genre on just doing lots of damage, and never on what your men think and feel. Why is that? Why is there not a decent, character-driven RTS game where you are encouraged to look after your troops, but countless games where you are pretty much encouraged to not give a rat's behind about them?

Really the only game that comes close to character-driven RTS is a title called "Codename Panzers", and even then whatever importance you give your troops depends on you, there is no inherent importance on keeping them alive, which bugs me severely.

So, your thoughts? Why is RTS so cold and heartless, and why has nobody saw fit to try and change it?
 

GrandmaFunk

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Oct 19, 2009
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that's like asking why FPS games don't care about the emotional state of each bullet.

or why chess isn't concerned by the morale of pawns.
 

SckizoBoy

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Oh come on... do you really expect to feel empathy for guys/girls/vat-grown hermaphrodites that you can churn out on a secondly basis?

Most RTS's end up having hundreds of elements on the battlefield by about mid-battle so it's damned hard to care about the weeny Marine who's just about to get shot to pieces. You can just feel comfort that he bought a couple of seconds for your MBTs to get built who then roll up and beat shit. The emotional generation comes from the thrill of having to counter threats and keeping your own shit together.

Most of the time, all I'm apt to do is shout 'RUN, YOU FUCKING IDIOTS!' because my infantry is just strolling to their objective.

You genuinely only care about your characters and expensive units... or at least I do...
 

Verzin

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well...Probably because it would be a difficult and risky project.
Still though, it could be pretty cool actually. you have a point that they tend to 'never' focus on the lose of life throughout the course of the game, and reinforcements are infinite.
I would be hard to convince a big studio to back it though (they don't seem to like mixing up game formulas.)
there is always the indie devs though.
 

Tuesday Night Fever

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You're probably not going to find too many titles like that. Unfortunately, when it comes to accomplishing objectives, officers usually look at the soldiers under their command as resources to get the job done. Have you ever seen the movie "Saving Private Ryan"? There are a few very good scenes in the movie where Tom Hanks' character, a Captain, recounts his (off-screen) efforts at disabling a German artillery emplacement. The scenes, I think, are a pretty accurate representation of the way officers have to look at casualties. It's a lot easier to send a soldier into enemy fire than it is to send Timmy from Chicago who can't wait to go home and play with his kids into enemy fire. If officers always looked at their men the second way, they'd have a much harder time accomplishing their objectives.

Anyway, if you want some strategy games where you actually get to have a bit more of a personal connection with your troops, your best bet would probably be squad-based strategy games like the "Jagged Alliance" series.

Raiyan 1.0 said:
War. War never changes.
Awesome.
 

vrbtny

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Sep 16, 2009
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I always become horribly attached to my units in Lord of the Rings : Battle for Middle Earth, but then that game does give you the ability to give each battalion a name.
 
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Why is there not a decent, character-driven RTS game where you are encouraged to look after your troops,
Here it is: http://en.wikipedia.org/wiki/The_Sims_%28series%29

... I kid, but you're asking a rather strange question. I mean, it's the practical definition of RTS games to control units that generally go and destroy things. Anything else sort of drifts into simulation games etc.
 

ElPatron

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Uh, what about Valkyria Chronicles?

If I want to feel like a general of course I can just don't give a damn about my units. They are numbers, and sometimes we have to sacrifice numbers for victory.
 

Daffy F

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vrbtny said:
I always become horribly attached to my units in Lord of the Rings : Battle for Middle Earth, but then that game does give you the ability to give each battalion a name.
I love that feature - it does make you become very attatched to your units, however.
 

Scarim Coral

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First thing- Does the game Chess need to have backstories for all the pieces like how one of the pawn is a lowly peasant who got drag into the chess war?

You never heard of the Fire Emblem series? Ok that game isn't RTS but it's sill a statergy game where each unit is a character with background story etc.
Isn't the whole point to a RTS game it to feel like a god and every units is just a pawn and you don't need to see a pawn backstories?
Sure yes in real life every soldier is a person and if they really are a soldier than they should under the sacriface they may have to make. Beside I wouldn't want to be bump down for getting a unit who has like two children killed were I am missing the greater picture (if I decided to withdrawn just for the soldier sake than the enemy win and will cause more death and destruction).
 

MammothBlade

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Oct 12, 2011
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There are quite a few games with morale as a factor, so you have an incentive to look after the wellbeing of your soldiers. They are resources, after all, and you should aim to take care of them insofar as they are essential to your objectives. And sometimes respect points, coming from good decisions and high k/d ratio. Anything more is asking for care bears' field hospital simulator, not SUPREME EMPEROR COMMANDER OF WAR!
 

Weaver

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In Company of Heroes it was always better to retreat a squad that was about to die and heal them / replace lost units than just have the squad die. They would also react realistically, taking cover and dropping to the ground, etc.
 

GigaHz

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Miles Maldonado said:
When you play chess, do you feel empathy towards the pawns you sacrifice to kill your opponents more valuable pieces?

What if that pawn had a family to provide for, and a child on the way? You insensitively threw their life away to fulfil your selfish agenda!

Seriously though, RTS games move far too fast to pause the action and consider every peon's sob story. Frankly, I don't care too much about one of one-hundred x that gets churned out of my death fortress.

If I wanted character development in my RTS games, I'd play a turn based RPG with RTS elements.
 

Muspelheim

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I -do- tend to get emotionally attached to my units, and try to keep them alive.

I also tend to lose a lot. Sometimes, you just have to let your little Volksturm-pensioneers sponge up some bullets to win.
 

Lilani

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Miles Maldonado said:
So, your thoughts? Why is RTS so cold and heartless, and why has nobody saw fit to try and change it?
RTS's are "heartless" because they lack the things that give games "heart"--characters and their relationships with themselves and the world. You really don't have a personal relationship with anything in the game, and nor are you really given the chance to even see what the little people in your armies are thinking. It's war, but from the more objective perspective of commanders and generals in the planning room. Because really, the people in charge of that stuff really don't have time to be worrying about whether Marine X's little brother will recover from his leukemia, or if Soldier Y's girlfriend is cheating on him while he's at war.

And nobody has seen fit to change it because it fills a certain niche. Just because it's not your thing doesn't mean other people don't find it engaging. Some people like being able to experience and wars in that "detached commander in a smoke-filled war room" way, or a "directing waves of robot minions from a spaceship orbiting the planet" way.
 

tendaji

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It's also a part of the entire "Kill one person, it's a tragedy; kill a million people, it's a statistic" kind of thing. That the ends basically justifies the means, you have to make sacrifices to your units in order to accomplish your goal, but that doesn't always mean zerging your opponent will always work.