I guess because for a traditional RTS, it wouldn't have that big an effect on game play. Unless it's tactics based with persistent squads, gives you a special Hero unit, or has some type of Morale system, it doesn't Matter.I think a game with killable hero units would be interesting. Maybe just actual morale based on how badly you are losing.
The game Endwar comes close. It's focused on tactics, the only real strategy being what upgrades you purchase. These apply to all the units, so no customizing individual squads sadly.
Each squad or vehicle unit is persistent, and losing one requires your enemy to target a second time after it's been defeated (down to one vehicle out of 4, or one squad out of 3) basically killing it twice. It sucks to have that happen, since you'll need to train up a fresh unit that is significantly underpowered when compared to your enemies.
R.U.S.E is a slight example. Your units route when badly damaged and will completely heal on their own when out of combat. So you're encouraged to save them if they take too much heat. Though, the Russians usually spam elite infantry any way.
The game Endwar comes close. It's focused on tactics, the only real strategy being what upgrades you purchase. These apply to all the units, so no customizing individual squads sadly.
Each squad or vehicle unit is persistent, and losing one requires your enemy to target a second time after it's been defeated (down to one vehicle out of 4, or one squad out of 3) basically killing it twice. It sucks to have that happen, since you'll need to train up a fresh unit that is significantly underpowered when compared to your enemies.
R.U.S.E is a slight example. Your units route when badly damaged and will completely heal on their own when out of combat. So you're encouraged to save them if they take too much heat. Though, the Russians usually spam elite infantry any way.
That. I actually feel a little bad when the lone spotter dies. I seriously once put a whole advance hold just so I could clear the way for the poor bastard. The voice acting in that and Kane's Wrath (the expansion) is great.Hero in a half shell said:Actually, now that I think about it, in Command and Conquer 3 Tiberium Wars, the soldiers were groups of men, and their health was measured by how many of them there were.
You got a 10 guys for the basic infantry squad, and less as they got more elite. The GDI snipers operated in pairs, and had really plucky lines... until one of them got killed. Then the quotes of the remaining one became really panicky. I usually went to quite a bit of trouble to get the single snipers back to base.
And when you had a fully promoted unit you always took good care of it, although that was more to do with it's better combat abilities than characterisation.