I've felt silly pride for my soldiers in Company of Heroes many times. All my squads have to retreat from the enemy attack because they only have one or two guys left, all that I have with full health on that front is a single captain. But...what's this? He just killed a German w/ squad machine gun, and I just told him to grab it. HE HOLDS THAT LINE.
Those tiny moments of "man that guy is a badass" also sometimes applies to tanks, where you have one tank left and it's kicking ass as the rest of your troops get slaughtered. I had a Marder II tank hunter in a game a day or two ago where the enemy called down massive amounts of artillery on it...and not a single shell hit it. There were craters ringing the vehicle, but it was FINE and still firing at the incoming enemy tanks. It had 21 tank kills by the end of the game. If anyone here plays CoH, you know that Marders are not well armored.
But overall, sometimes you need those squads to simply hold the line, even if it means you lose a squad. I was playing the eastern front mod and my friend used waves of Russian infantry as mobile armor for my last tank, absorbing incoming AT rounds with hoards of poorly armed men. Sad? yes. Effective? surprisingly so.
But at the end of the day, any commander who throws his men's lives away carelessly is likely going to lose to one who takes those tiny measures to keep them alive. Maybe that's why I love CoH (and to a lesser extent Dawn of War II), because each squad of infantry is an investment of munitions (machine guns, rifle grenades, AT weapons) and unless you're in a game where you have manpower coming out the ass, those squads are precious. If you play American or Panzer Elite they're even more valuable because they gain experience individually.
I've never fired artillery on my own troops, with the exception of Churchill tanks, because artillery shells apparently just bounce off those fuckers so it works to have them drive through your own artillery fire to crush a retreating enemy.
