Good Day all, this is my first topic post. I did a search and didn't see anything like this, so I hope I am not repeating what has already been said.
I wanted to ask the folks of The Escapist why is Shadow of Colossus held in such high regard? I played it about two or so years ago (I am really behind on my gaming) and I didn't see what all the praise was about. Last night I had a conversation with some friends about it and they thought I was nuts for thinking the game was just somewhat average. They seem to think the game is this epic adventure and I am an idiot for not seeing it.
Now I will be the first to say the boss fights are creative and challenging puzzle solving adventures. To me, that's all the game has going for it.
The scenery is nice, but is mostly devoid of life. There are few and far-between creatures, no NPC's, and there is no sort of interaction between your character and anyone else until the ending. You just spend 5 - 30 minutes trying to figure out how to get to a Colossus. Kill the Colossus, watch a quick cutscene, repeat 15 more times.
The controls are ok, but they could have been more responsive. There were times where I felt that the game was a second off. Granted that could have been due to lag in the game. There were a few times where the game slowed down a bit. This is understandable though given the scope of what is being presented.
You don't have any reason to give a crap about the characters. It's pretty obvious that your character (who is nameless) loves the dead or comatose Mono (or Momo?), but is this a true love thing, is it one sided, are you just a creepy stalker trying to bring Mono back to life for selfish purposes, is she the key to peace? The game never says. Now it can be fun to leave certain things open to interpretation, but why couldn't the developer give us some idea of why the heck we care about saving this woman? I mean we are going through a lot of trouble here for her, why are we doing this again?
The ending left me wondering WTF just happened... I felt let down, it was very bittersweet. Not saying I need happy endings, but when I finished it I didn't really feel any sense of accomplishment. It was just like ". . . Yeah, that was interesting...." Here I went through all this trouble to bring this woman back to life and this is how I get rewarded? (Leaving those story elements out for the people who may not know the end-story)
Did I miss something while playing the game? Am I the only one who thought the game was just... ok? What was it about this game that you really enjoyed?
I wanted to ask the folks of The Escapist why is Shadow of Colossus held in such high regard? I played it about two or so years ago (I am really behind on my gaming) and I didn't see what all the praise was about. Last night I had a conversation with some friends about it and they thought I was nuts for thinking the game was just somewhat average. They seem to think the game is this epic adventure and I am an idiot for not seeing it.
Now I will be the first to say the boss fights are creative and challenging puzzle solving adventures. To me, that's all the game has going for it.
The scenery is nice, but is mostly devoid of life. There are few and far-between creatures, no NPC's, and there is no sort of interaction between your character and anyone else until the ending. You just spend 5 - 30 minutes trying to figure out how to get to a Colossus. Kill the Colossus, watch a quick cutscene, repeat 15 more times.
The controls are ok, but they could have been more responsive. There were times where I felt that the game was a second off. Granted that could have been due to lag in the game. There were a few times where the game slowed down a bit. This is understandable though given the scope of what is being presented.
You don't have any reason to give a crap about the characters. It's pretty obvious that your character (who is nameless) loves the dead or comatose Mono (or Momo?), but is this a true love thing, is it one sided, are you just a creepy stalker trying to bring Mono back to life for selfish purposes, is she the key to peace? The game never says. Now it can be fun to leave certain things open to interpretation, but why couldn't the developer give us some idea of why the heck we care about saving this woman? I mean we are going through a lot of trouble here for her, why are we doing this again?
The ending left me wondering WTF just happened... I felt let down, it was very bittersweet. Not saying I need happy endings, but when I finished it I didn't really feel any sense of accomplishment. It was just like ". . . Yeah, that was interesting...." Here I went through all this trouble to bring this woman back to life and this is how I get rewarded? (Leaving those story elements out for the people who may not know the end-story)
Did I miss something while playing the game? Am I the only one who thought the game was just... ok? What was it about this game that you really enjoyed?