Monshroud said:
The scenery is nice, but is mostly devoid of life. There are few and far-between creatures, no NPC's, and there is no sort of interaction between your character and anyone else until the ending. You just spend 5 - 30 minutes trying to figure out how to get to a Colossus. Kill the Colossus, watch a quick cutscene, repeat 15 more times.
The controls are ok, but they could have been more responsive. There were times where I felt that the game was a second off. Granted that could have been due to lag in the game. There were a few times where the game slowed down a bit. This is understandable though given the scope of what is being presented.
You don't have any reason to give a crap about the characters. It's pretty obvious that your character (who is nameless) loves the dead or comatose Mono (or Momo?), but is this a true love thing, is it one sided, are you just a creepy stalker trying to bring Mono back to life for selfish purposes, is she the key to peace? The game never says. Now it can be fun to leave certain things open to interpretation, but why couldn't the developer give us some idea of why the heck we care about saving this woman? I mean we are going through a lot of trouble here for her, why are we doing this again?
The ending left me wondering WTF just happened... I felt let down, it was very bittersweet. Not saying I need happy endings, but when I finished it I didn't really feel any sense of accomplishment. It was just like ". . . Yeah, that was interesting...." Here I went through all this trouble to bring this woman back to life and this is how I get rewarded? (Leaving those story elements out for the people who may not know the end-story)
The game is mostly devoid of life because you are supposed to feel like you're all alone. It's just you, a horse, and a dead chick. And this game is more than just a game. This is a true work of art. There are hardly any other games out there that can make you feel the same way this game does. You feel alone, you feel small and insignificant, you truly feel like you are the only one who can be the savior.
As far as the story goes, I personally found it hard not to get attached to any of the characters. You play a single boy, who is literally traveling to the ends of the world for this girl. The horse is your only companion throughout, following you where ever you go. And I just became attached to the girl, thinking that I was the only one who could save her from whatever cruel fate she had suffered.
And I kinda feel the same about the ending. I also felt confused, and slightly frustrated. I didn't feel like there was alot of closure. But I've been told that the game is like a prequel or sequel to Ico, and that you need to play Ico in order to understand it. If I could only FIND the fucking game!
But none the less, Shadow of the Colossus, I believe, will go down in history as one of the greatest games of all time.