I've only played Skyrim, and the visceral immersion is what makes the combat enjoyable. I've heard countless people say it's shit, and I disagree, although definitely a bit of area-aware hit detection wouldn't go astray.
Cute. If player skill isn't supposed to be a factor in combat, they should just make you click on an enemy and let the game compare numbers. It would be more or less the same without the redundant button smashing. Real time player controlled combat doesn't work when it's almost solely about character skills.Lightknight said:That's right, it's almost as if this is some kind of role playing game in which you level up and your levels mean things about the way you fare in the world around you.Sande45 said:It's bad because player skill has very little to do with it. It's your gear and skill levels vs your enemies' gear and skill levels. If you could win a melee fight when the enemy is way more powerful just by pure personal skill, it might feel good and rewarding. I really liked Oblivion, but since then I've been introduced to games like Demon's Souls, Chivalry, and Mount and Blade, so Skyrim felt really lackluster. I have no plans to buy another TES before they make the combat decent.
The load-out/inventory was a pain, poorly managed with a painful interface, particularly for modding gear. As for combat, it's a shooter, so it's much easier to make a satisfying experience vs. melee (and I felt BW made ME guns/powers interesting on top of that). Had its flaws but I felt it hung in there.AntiChri5 said:Or play Mass Effect 1. Goddamn that game is a mess.
Chivalry, Mount & Blade, and Dark Messiah all have pretty similar combat with a much more skill-based and rewarding system. Chivalry is an excellent example of how a first person game can have great melee combat, M&B demonstrates that you can have role playing and skills that matter while also keeping the gameplay meaningful, and Dark Messiah does environmental interactions way better than TES despite being almost a decade old. TES really has no excuses, except that old "but it does so many things that it's reasonable it does nothing well".Rblade said:I always wonder what games people are comparing TES to when they say the combat sucks. And if it is something like assassins creed you get disqualified for missing the point.
Civilization IV runs on the Gamebryo engine.EHKOS said:I blame the engine, Fallout's combat is pretty bad too. And I'm just talking about the guns, the melee is the worst I think I've ever seen. Whatever Gamebryo was designed for, it wasn't first-person combat...or physics...or simulating a bunch of objects at once...or...what the hell is that thing's strength?!
I am sorry if I offended you, but I never implied the TES games were bad and I never said that people had to agree with my opinion, I made this thread to know what kept people playing for so long, I mean did you even read what I said? And if you're tired of these posts, then why the fuck did you even bother to comment?Nieroshai said:Why is the combat in the TES games so bad? Well, because of one simple fact: it isn't. It's gameplay, and a great deal of people consider it solid. I'm sorry you don't like it, but your opinion is as subjective as mine, and millions of fans back me up. In the game of subjectivity, the majority rules. I'm tired of these "what I don't like is shit" threads. Seriously.
I rented Skyrim and never went back. I absolutely agree with you and I fail to understand why a game as huge as Skyrim has such terrible combat. If we're talking about the PC version, you can modify whatever you want and make it better.axillarypuma said:So I've been wondering how do people play this stuff so much? don't get me wrong I love killing dragons and monsters and exploring as much as the next guy BUT the thing that just keeps me away from playing is how AWFULLY bad the combat is, I mean hitting things doesn't feel right, there's no variety in combat, specially melee combat, you just hit your target like a 3 year old with a stick.
I'm not asking for super deep combat but COME ON, it's just awful, the movements look unnatural.
So what keeps you playing for so long?
axillarypuma said:Shoggoth2588 said:I like the exploration more than the combat and even when I do fight, I favor a sneaky sort of theif/assassin. I didn't play much of Skyrim when compared to Oblivion because I felt like I was discouraged from exploring too much in Skyrim: in another thread I mentioned that in Skyrim, you can find the "back doors" of dungeons fairly easily (more easily than in Oblivion anyway) but you would know you had entered one of these 'back doors' because within 10 to 20 paces you would come up against a door that was locked and unable to be picked. Part of what I loved about Oblivion was stumbling into a half-hidden door to find that, Hey! This is the ass-end of a dungeon and I just found reward-ish stuff!
As for the combat, there really isn't much weight behind it. Sure, Bethesda tried: swinging an axe is made to look like you're swinging a big, heavy thing but making contact with an enemy isn't very satisfying. Enemies don't need to fly back a kilometer for me to feel powerful but like what OP said, most melee combat feels like you're just waving a stick around until the big-bad falls over.
axillarypuma said:So you get my point right? I don't need a super fantastic combat system with fancy combos and shit, just make the combat a little more tactical or just make swords and melee weapons actually feel like what they are.
YES dude. YES. Thank you for starting this thread!
The gameplay is terrible for the same reasons the NPC animations are terrible. The game is built on a badly disguised 16 year-old game engine.axillarypuma said:So I've been wondering how do people play this stuff so much? don't get me wrong I love killing dragons and monsters and exploring as much as the next guy BUT the thing that just keeps me away from playing is how AWFULLY bad the combat is, I mean hitting things doesn't feel right, there's no variety in combat, specially melee combat, you just hit your target like a 3 year old with a stick.
I'm not asking for super deep combat but COME ON, it's just awful, the movements look unnatural.
So what keeps you playing for so long?