Why is the Wii for Casual Only gamers?

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squid5580

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Ok the title doesn't exactly express my question here. Allow me to try and form a couple coherent sentences as to what I mean to ask. Every time Nintendo is mentioned the next words to follow is Casual Gamer. And I can't deny they have some games directed at a younger audience (although you can't say the "hardcore" systems don't have these types of games just Nintendo seems to have more). I owned a Wii for a while and tried out some games. And there was one thing I couldn't help but realize. THEY WERE BLOODY HARD. I struggled to get to the second level of RE Umbrella Chronicles. DAH raped me where on the PS2 and the 360 I breezed through them.

So without using the whole graphics are terrible excuse or all they make is kiddie games can someone explain to me why the Wii is for casual gamers. When a "hardcore" (god I hate using that term) gamer couldn't pick up and play the damn thing?
 

Vanguard_Ex

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Because something like Prototype or Halo doesn't really work with the Wii, the same way you won't find Zelda Crossbow Training on the 360. The point of the Wii is that anyone can pick it up and attempt to play it, there's no knack to it, whereas no-one I know above the age of 30 could just pick up a 360 controller and keep up with me in Call of Duty.
 

squid5580

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Vanguard_Ex said:
Because something like Prototype or Halo doesn't really work with the Wii, the same way you won't find Zelda Crossbow Training on the 360. The point of the Wii is that anyone can pick it up and attempt to play it, there's no knack to it, whereas no-one I know above the age of 30 could just pick up a 360 controller and keep up with me in Call of Duty.
See that is kinda the question. I am not asking about competitive player vs player type gaming. I am talking more about being able to pick up and play. To me and (it could be a matter of word definition) but a casual game is like Tetris or Bejeweled (lots more but I am not going to list them) are pick up and 2 seconds later you got a handle on the game. Sure you aren't going to have it mastered but you can play it and survive. I also don't see why Prototype is a "hardcore" game because it is on the other consoles but a game like Red Steel isn't because it is on the Wii. Am I wrong thinking a "hardcore" game is essentially a game that is challenging. One that won't hold your hand from beginning to end? Or does hardcore mean lots of blood and gore and the bestest damn graphics your eyes can possibly handle before imploding?
 

Oktanas

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because you cant play games like prototype, halo, infamous (and all other normal action games) with the motion controler for more then 20 mins.
and WII games are for beginers
 

Cpt_Oblivious

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Because after 10 minutes of playing any game you realise that the motion-sensor is just getting you to make wanking motions. Most people leave after that.
 

Assassin Xaero

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I've seemed to get used to Wii controls on games pretty fast, but I've been playing video games for most my life... But, what bothers me about Wii is when people say it is for little kids and old people, especially since I just played MadWorld for the first time...
 

JediMB

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Re: Why is the Wii for Casual Only gamers?

It's not. But people are delusional, bandwagon-hopping, whining wankers.

Thank you.
 

Vanguard_Ex

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squid5580 said:
Vanguard_Ex said:
Because something like Prototype or Halo doesn't really work with the Wii, the same way you won't find Zelda Crossbow Training on the 360. The point of the Wii is that anyone can pick it up and attempt to play it, there's no knack to it, whereas no-one I know above the age of 30 could just pick up a 360 controller and keep up with me in Call of Duty.
See that is kinda the question. I am not asking about competitive player vs player type gaming. I am talking more about being able to pick up and play. To me and (it could be a matter of word definition) but a casual game is like Tetris or Bejeweled (lots more but I am not going to list them) are pick up and 2 seconds later you got a handle on the game. Sure you aren't going to have it mastered but you can play it and survive. I also don't see why Prototype is a "hardcore" game because it is on the other consoles but a game like Red Steel isn't because it is on the Wii. Am I wrong thinking a "hardcore" game is essentially a game that is challenging. One that won't hold your hand from beginning to end? Or does hardcore mean lots of blood and gore and the bestest damn graphics your eyes can possibly handle before imploding?
I'm not talking about competitive player vs player either. Sorry, I should have been more concise. What I meant about the Call of Duty comment is that it takes practice to aim and such with only your thumbs on analogue sticks, whereas there's only so good you can get at waving your arms around. Prototype is a hardcore game because its more for hardcore gamers, by which I mean I can guarantee if my mother picked it up and started playing it she'd die quite soon, whereas she could play Wii Sports no problem. 'Hardcore' doesn't necessarily mean challenging, it means it is more for seasoned gamers rather than those who game occasionally/not at all.
 

robinkom

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Nintendo's target demographic isn't solely casual gamers. The other intended audience is non-gamers, an attempt to wrangle more profit from people who don't or can't wrap their minds around more immerse titles like the Legend of Zelda or Metroid. Remember, it's a business. It's all about making money.

Many casual titles (not just made by Nintendo) are equipped with controls or mechanics SO simple that several "hardcore" gamers may simply try to read into them too much. There's no real skill required for some of them, they're just more simple concepts. Of course the motion controls, while very good, are still incomplete without the Motion Plus upgrade. In their base state, it's easy for so many developers to drop the ball and simply fail to utilize them properly (or at all).

Couple this with the fact that they took a heavy financial hit with the Gamecube and were unable to reap the maximum worth of the hardware in the last generation.

The existence of the Wii is justified in the fact that they had a slim chance with their then-dwindling funds of creating a next-gen system that could rival/surpass the hardware capabilities of the PS3 or 360. This is why the guts of the Wii are essentially a rearranged Gamecube with a slightly faster processor and more RAM. This allowed them to focus the majority of development time on the Motion Controls.

As far as the graphics go, there's really nothing wrong with them. People can berate them all they want, but that just makes them Graphics Whores. Graphics alone don't make a game a success. The Wii improves graphically on what the Gamecube already did quite well.

I enjoy the Wii and don't have much difficulty with the controls. I too would like more usual "core" games and less bargain bin fodder as well as more compatibility with the Classic or Gamecube controller. Simply including that function in more titles would appease many more seasoned gamers that just want to jump in and go without having to fight with half-broken motion controls.

My response to people who having nothing nice to say about the Wii (not insulting you directly) is that they must not have any friends. It can be fun while playing solo, it IS a real blast with some friends and the right titles.
 

robinkom

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JediMB said:
Re: Why is the Wii for Casual Only gamers?

It's not. But people are delusional, bandwagon-hopping, whining wankers.

Thank you.
No... thank YOU! *applauds*
 

Mr. Fister

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robinkom said:
Nintendo's target demographic isn't solely casual gamers. The other intended audience is non-gamers, an attempt to wrangle more profit from people who don't or can't wrap their minds around more immerse titles like the Legend of Zelda or Metroid. Remember, it's a business. It's all about making money.

Many casual titles (not just made by Nintendo) are equipped with controls or mechanics SO simple that several "hardcore" gamers may simply try to read into them too much. There's no real skill required for some of them, they're just more simple concepts. Of course the motion controls, while very good, are still incomplete without the Motion Plus upgrade. In their base state, it's easy for so many developers to drop the ball and simply fail to utilize them properly (or at all).

Couple this with the fact that they took a heavy financial hit with the Gamecube and were unable to reap the maximum worth of the hardware in the last generation.

The existence of the Wii is justified in the fact that they had a slim chance with their then-dwindling funds of creating a next-gen system that could rival/surpass the hardware capabilities of the PS3 or 360. This is why the guts of the Wii are essentially a rearranged Gamecube with a slightly faster processor and more RAM. This allowed them to focus the majority of development time on the Motion Controls.

As far as the graphics go, there's really nothing wrong with them. People can berate them all they want, but that just makes them Graphics Whores. Graphics alone don't make a game a success. The Wii improves graphically on what the Gamecube already did quite well.

I enjoy the Wii and don't have much difficulty with the controls. I too would like more usual "core" games and less bargain bin fodder as well as more compatibility with the Classic or Gamecube controller. Simply including that function in more titles would appease many more seasoned gamers that just want to jump in and go without having to fight with half-broken motion controls.

My response to people who having nothing nice to say about the Wii (not insulting you directly) is that they must not have any friends. It can be fun while playing solo, it IS a real blast with some friends and the right titles.
This.

Basically, it's not for casual only; there's plenty of games for it that more traditional gamers can enjoy just as much, if not more than, as newcomers to gaming. It's just that companies are trying to ride on Nintendo's success by releasing games similar to WiiSports and WiiFit because they think their games will sell because those games are selling like crazy. And of course, there's always going to be those kinds of gamers who would rather stay in their little world of ignorance and elitism by bashing a "kiddy" system than read a few articles or sales figures.
 

Matu Flp Krwfe

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squid5580 said:
So without using the whole graphics are terrible excuse or all they make is kiddie games can someone explain to me why the Wii is for casual gamers. When a "hardcore" (god I hate using that term) gamer couldn't pick up and play the damn thing?
Casual gaming is all about amusing yourself while hardcore gaming focuses on having a deeper deviation from reality.

In that, the Wii is far more appealing to the casual crowds because with the abundance of minigames and gamecube/N64 re-releases that aren't capable of supporting any "deep deviation from reality" because there is pathetically little substance to those games. All one can do is to have a little fun with the Wii, which is what "casual gamers" want most and hardcore gamers aren't satisfied with.

This has nothing to do with how hard, or powerful, the system and its games may be, but the types of experiences that they are able to support.
 

Warmaker92

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Has any1 forgot about the game cube it was very hard core most of the games were hard core (i hate this term to hard core does not define a good game),also have ppl forgot u can play game cube games on the wii?
 

Halfbreed13

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Oktanas said:
because you cant play games like prototype, halo, infamous (and all other normal action games) with the motion controler for more then 20 mins.
and WII games are for beginers
haha
you made me laugh.
Especially since you are talking about one of the original companies that are still around. If anything, the "Beginners" would be microsoft, yet the junoirs in high school that think they are hot shit because they can play halo call the wii kiddy as some superiority complexity.
I grew up on the Gameboys, nintendo and sony consoles, along with the all mighty PC master race. None of them is better than the other (except for PC OBVIOUSLY) but if I want a shooter I play PC, if I want to be the god damned highlander and cut people, I play the Wii.
 

RikSharp

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i consider myself a hardcore gamer (although like the OP i dislike the term hardcore) and in my list of favourite games are a few games that other hardcore gamers dont think are hardcore. Like warioware, pokemon, chocobo's mystery dungeon, etc.
i have to agree with JediMB, its not a "casual this, hardcore that" thing, its the attitude of some gamers who think they are superior and mock these games because nintendo are generalised as being kiddy friendly.
 

Teh Ty

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Nintendo found where the money is, little kids, old people and adualts who don't want to pay everytime they go bowling. It's just hard to take the Wii seriously with motion controls. I think Microsoft is starting to go in that direction with natal. Plus, the hard core games [well, kinda hard-core, I mean, it is the wii.] either use the gamecube controller, or would be better with the game cube controller. Examples, Brawl, Marion kart wii [Meh, only kinda hard-core, not much though.], legend of zelda, metroid[Woud have killed to play it with gamecube.], just games like that,
 

Warmaker92

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i dont know y pll are using these terms casual when nintendo (one of the 1st)HAD TO APEEL(lol pun) TO FAMILYS IN THE 1st PLACE!!
oh most of u are shocked arnt u.
also the only reason nintendo had to cash out was because wii(lol)never bought the game cube.
 

ohgodalex

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RikSharp said:
i consider myself a hardcore gamer (although like the OP i dislike the term hardcore) and in my list of favourite games are a few games that other hardcore gamers dont think are hardcore. Like warioware, pokemon, chocobo's mystery dungeon, etc.
i have to agree with JediMB, its not a "casual this, hardcore that" thing, its the attitude of some gamers who think they are superior and mock these games because nintendo are generalised as being kiddy friendly.
Pokemon is in no way a casual game. It's quite possibly the most unnecessarily complicated game I've ever played.

The Wii is a Casual Only system because only rarely are games with any true depth ever released for it. In the years since its release, we've gotten a few decent first party titles, Wii Music, and shovelware.
 

teisjm

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JediMB said:
Re: Why is the Wii for Casual Only gamers?

It's not. But people are delusional, bandwagon-hopping, whining wankers.

Thank you.
OMGWTF you shall die for saying such a thing... oh wait, hold on a moment.

on a second thought you actually said more or less excactly what i was gonna say. have a cookie

Oktanas said:
because you cant play games like prototype, halo, infamous (and all other normal action games) with the motion controler for more then 20 mins.
and WII games are for beginers
If you can judge a console as casual by the games it cannot play then all the console prolly fail in beeing hardcore, cause they cannot play the most played compettitive games. My guess would be that starcraft and counterstrike take top places here.

But I get your point, all ps3/360 games are fucking hard, and you have to have super-human gaming abillities to complete them, while all wii games are easy enough for blind retarded 3 year olds to complete in a few hours. Or am i completely wrong?