Why is the Wii U not succeeding?

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Dragonbums

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Nintendo for me has been stagnating for quite some time and a question of "why isn't X succeeding" is pretty much because (imo) they are all the same thing and lack titles for them.
It's not like Sony and Microsoft have been the pinnacle of creativity the past few years either. Unless you include ways to swindle your money in 50 more ways a stellar example of the creative mind.
 

Guffe

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The majority of people not owning one but who are interested seem to be hinting on "too few games"
Very few say they won't buy it due to the "lack of power", it is on par with PS3 and Xbox360 but I also think we've come to a level were it doesn't need to get much better (at least concerning graphics, in my opinion).
But as I said, most seem just to wait for the library of games to expand a little.
I can say I am enjoying my WiiU a lot!
 

CloudAtlas

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Guffe said:
Very few say they won't buy it due to the "lack of power", it is on par with PS3 and Xbox360 but I also think we've come to a level were it doesn't need to get much better (at least concerning graphics, in my opinion).
People have been saying that for many years, but graphics kept improving, and people were happy about it. I doubt that's going to change in the future.
 

Lightknight

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Dragonbums said:
Nintendo for me has been stagnating for quite some time and a question of "why isn't X succeeding" is pretty much because (imo) they are all the same thing and lack titles for them.
It's not like Sony and Microsoft have been the pinnacle of creativity the past few years either. Unless you include ways to swindle your money in 50 more ways a stellar example of the creative mind.
Sony and Microsoft have been relatively MUCH more productive where new IPs are concerned. This is mostly the nature of them being new consoles but Sony in particular has pumped out a lot. Nintendo has put out very few new IPs that I haven't already been playing since the 80's and 90's and it's part of their business model to do it that (aka, it's intentional because existing IPs will make more money and are less risky than new ones).
 

SecondSince

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GZGoten said:
simple, lack of games

the tech, system design, online store, and features all work as expected but there's no games worth buying the console for.
This.

You can have a mediocre or even shit console, but so long as you have the games people want to play you will do fine. This is the other side of that coin. Decent console but nothing worth playing on it.
 

Dreiko_v1legacy

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The wii U's problem is that the wii already exists and it covers the entirety of the gaming needs of 90% of it's audience (they're not very high needs) so they have no reason to buy a wii u since it wouldn't offer them anything they don't already have.


The old people and housewives who want a toy rather than a videogame system and the little kids are all fine with the wii. Sucks for the few awesome series such as No More Heroes who got stuck on it though.
 

Dragonbums

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Lightknight said:
Dragonbums said:
Nintendo for me has been stagnating for quite some time and a question of "why isn't X succeeding" is pretty much because (imo) they are all the same thing and lack titles for them.
It's not like Sony and Microsoft have been the pinnacle of creativity the past few years either. Unless you include ways to swindle your money in 50 more ways a stellar example of the creative mind.
Sony and Microsoft have been relatively MUCH more productive where new IPs are concerned. This is mostly the nature of them being new consoles but Sony in particular has pumped out a lot. Nintendo has put out very few new IPs that I haven't already been playing since the 80's and 90's and it's part of their business model to do it that (aka, it's intentional because existing IPs will make more money and are less risky than new ones).
That isn't Sony or Microsoft.

All those creative IP's have come from studios that are not part of Sony and Microsoft making games for their platforms.

However the games Sony and Microsoft make themselves.(or the very least studios that are bought by them to make games for their consoles) have for the most part been the same old same old.
It's only more noticeable with Nintendo because they don't have the back up of third party support. So they they have to go out there and use their own library to make games. Considering how fans only care about the big three to give them money, don't expect Nintendo to NOT use the big three all the time to make money. Considering how many people even gave a crap about the new IP's Nintendo DID come out with over the past few years, we have just as much to blame for Nintendo rehashing.
 

rob_simple

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Maybe people are starting to get tired of the same old stuff getting released (Mario will always be fun, but I can only do it so many times.)

I still say it's far too early to call time of death on the Wii U though, there are a lot of very interesting games on the horizon and I think it has a lot of potential; I'm certainly more interested in it than either Sony or Microsoft's next-gen offerings.
 

Mr.Mattress

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CloudAtlas said:
I just wonder why Nintendo, no matter how innovative their hardware or gameplay might be, is always telling the same stories. Why is there no, say, adult-rated Zelda game starring not Link but Zelda? Innovation in gameplay is not everything. And sometimes it might not even be desirable. Call of Duty is hated by many, but its core gameplay would work well for such a wide range of titles - everything with guns in it and a "realistic" feel to it, if you want - without major changes. Hell, I would have loved it if the combat of, say, Mass Effect or Fallout 3 felt more like good old CoD or Battlefield.
Because unlike most Video Game Makers, they focus on The Game Part rather then the Video part. A lot of games now and days focus on the Video in Video game, like the Last of Us and The Walking Dead. However, some of the most popular video games of all time keep the Video to a minimum, and the Game to the Maximum, a la the Sims, MineCraft, and Nintendo games.

And in complete honesty, I'd rather more companies focus on the Game aspect of Games then the Video part of it.
 

TrevHead

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The WiiU should have enough killer Apps for it right now, everything coming out next year is a death nail when stores have limited space and need to make way for the Xbone / PS4 aswell as stock 360 and PS3 games.

As it stands the WiiU for this year and next will make a great 2nd console which while enough for me to buy one isn't enough for most folk.

I hope Nintendo can turn it around next year, but they need to slash the RRP (with every retailer) to compete with the PS3/360 and not the PS4/X1, and market it appropriately like turning the fact it lacks western AAA support as a good thing for parents buying the system for their yound kids, it's online system is built to be kiddy friendly, it's totally puzzling as to why Nintendo aren't marketing that fact.
 

CloudAtlas

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Mr.Mattress said:
Because unlike most Video Game Makers, they focus on The Game Part rather then the Video part. A lot of games now and days focus on the Video in Video game, like the Last of Us and The Walking Dead. However, some of the most popular video games of all time keep the Video to a minimum, and the Game to the Maximum, a la the Sims, MineCraft, and Nintendo games.

And in complete honesty, I'd rather more companies focus on the Game aspect of Games then the Video part of it.
All I'm saying is that unoriginal stories is something a lot of people criticize. Just look at this thread. If Nintendo thinks their way of doing it is for their best, maybe it is, what do I know. And I should be the last to criticize them, really: I wouldn't buy the Wii U in any case, so the less successful it is, the larger the sales are on the other platforms, the more development resources for games are spent on these platforms, the better/more the games are for those platforms.
 

Grant Stackhouse

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I remember when the WiiU was first unveiled, and Nintendo proudly announced their "strong" third party support, claiming that Batman: Arkam Asylum would be released on it. It really showed how out of touch Nintendo was with the rest of the gaming community. After all, that game had already been out for about 2 years on other consoles, and the WiiU was still over a year away from being released. Did they really expect gamers to still want to play that title by the time that the console was released?
Also, when they finally announced the console's specs, I couldn't help but feel like they thought the current generation would never end. They needed to make something more powerful than existing consoles, rather than simply blending in with them.

Someone earlier in this thread mentioned having GTAV would have helped out the WiiU. It would have helped, but only if a WiiU version were to come out on the same day as it launches on other consoles. Hell, a timed exclusive would do wonders, but Nintendo doesn't seem willing to commit the funds to secure any popular western franchises.
 

CloudAtlas

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j-e-f-f-e-r-s said:
CloudAtlas said:
And sometimes it might not even be desirable. Call of Duty is hated by many, but its core gameplay would work well for such a wide range of titles - everything with guns in it and a "realistic" feel to it, if you want - without major changes. Hell, I would have loved it if the combat of, say, Mass Effect or Fallout 3 felt more like good old CoD or Battlefield.
So the games industry, which is already becoming rather conservative in testing new gameplay concepts in favour of just sticking to already determined templates, would be even better if more games played exactly like each other? I thought one of the major criticisms of Battlefield 3 and Medal Of Honour was that they tried too hard to play like COD, rather than having their own identity?
That's rather off topic, but: Yes, I do think so - to some degree. Cover shooters are hated by many because they're "all the same", but that's just, at its core, pretty much what real combat is like. So every combat in every game with guns aiming for a realistic feeling should be, at its core, a cover shooter. Since CoD is, mechanically, a very good cover shooter, that would mean that such games would feel more like CoD, yes. That doesn't mean that they shouldn't add anything to the experience, that you shouldn't try to improve upon the formula, or differ in details, or anything like that, but, you know, at its core. And, yea, I think games like, say, the Mass Effects or Fallout 3 would have definitely been better if they did. This is not to say, I want to stress, that every game with guns should be like this, but every game that aims for a certain combat feeling.

And, in case of doubt, yes, I would prefer being conservative with gameplay concepts to being conservative with storytelling. But this is just my personal preference. And, don't worry, if both gameplay and story is pretty much same old same old, as with CoD, I'm not happy either. ;)
 

80sboy

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Genocidicles said:
I think the name isn't doing it any favours.

If they called it the Wii 2 or something I reckon it would be doing better. Calling it the Wii U makes it seem like the Wii's equivalent of a DSi or GBA SP, so people who already have a Wii aren't going to buy one.
But you don't understand, it's an awesome name.

It's saying, it's not just about we (wii) anymore, we also want you (u) to play. U to be a part of Wii. It's poetic - don't you see! Reggie Fils-Aime has fought tooth and nail to prove this through all the skeptics that it's brilliant - BRILLIANT!

lol

Back to the OT, it's because there's no games. And the name is also a piece of shit. :p
 

vIRL Nightmare

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j-e-f-f-e-r-s said:
*Flexes fingers*

It's been too long. Once more unto the breach dear friends, once more!


vIRL Nightmare said:
Also in terms of power, it isn't a secret that generally Nintendo products are not par with their competitors. This is important to quite a few people.
The PS4 and Xbox One are both using a rather average CPU designed for tablets. If you really give a damn about tech specs, PC is really the only way to go. Neither of the new-HD twins are offering anything remotely close to what high end PC gaming can currently do.
Hopefully I cut this right, new to this forum and all. I agree completely, people that care about specs should be considering PCs. However there are those that do "care" about specs but only look at consoles. Generally speaking in my case I prefer PC gaming for what I can get on the PC, but there are a lot of exclusives on the consoles, so generally I pick up my preferred console of the group, whatever that may be at the time. That and some games I simply prefer on a console.
 

Lightknight

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Dragonbums said:
All those creative IP's have come from studios that are not part of Sony and Microsoft making games for their platforms.
? The following is a very quick list I threw together of just games I recognized from the list of good exclusives. Not racing games which would certainly extend the list.

Sony Exclusives where they're at least the publisher
Heavy Rain
Beyond Two Souls
Flower
Heavenly Sword
inFamous
Journey
Killzone
Last of Us
Little Big Planet
Resistance
Uncharted

Note that in most of the above, they're technically the developers too because they own the developers (like Naughty Dog, Media Molecule, Guerilla Games, and Sucker Punch to name a few)

Sony Exclusives where they're the/a Developer and Publisher
Demon's Souls
God of War series
Starhawk
Tokyo Jungle

Microsoft in turn had much fewer exclusive titles but they were generally heavier hitters. That's because their bigger titles were generally also made available on the pc.

Microsoft as publisher
Banjo-Kazooie
Crackdown
DanceCentral
Fable II
Gears of War
Halo

Microsoft Studio as publisher and developer
Some of the above may have been Microsoft owned developers. Not as sure who they own nowadays.