I've enjoyed our discussion so far. Please let me know if I've been appearing rude or inflammatory towards you. From my side of the table it looks like just an open discussion between gamers. I've seen some unnecessary flame baiting against you in this thread and just wanted to make sure our discussion was non-adversarial.
Dragonbums said:
snipped for Escapist being dumb
The Basic Wii U model is only basically at $300.00 (for the US. I don't know about other countries)
It comes with the following:
-8GB of memory
-Gamepad
-Gamepad stylus
-Sensor bar
-HDMI cable
-AC adapters for both the console and the gamepad.
The deluxe version is priced at $350.00
-32 GB of memory
-Wii U gamepad
-Wii U stylus
-Sensor bar
-HDMI cable
-AC adapters for both the console and gamepad.
-Nintendo Land Video game
-Deluxe Digital Promotion that works by getting 10% points back for every purchase in the online store. Meaning a game costing $60.00 will give you $5.00 back in eshop credit.
-Wii U gamepad stand
-Wii U console stand
-Wii U gamepad cradle.
If not for the storage space, the digital deluxe promotion is more than worth the purchase for many people. Especially when many eshop games cost about $5.00 anyway.
Deluxe's Nintendo Land Video game is selling for $17 on Amazon new.
and
The gamepad cradle/stand is $9 new. [http://www.amazon.com/Wii-GamePad-Stand-Cradle-Nintendo-U/dp/B009AFLXTS/ref=sr_1_1_title_0?s=videogames&ie=UTF8&qid=1376340380&sr=1-1&keywords=gamepad+console+stand]
That's $1.50 plus shipping mind you.
This is MAYBE $26 in extras and that's assuming that you would have bought Nintendo Land regardless. If not, you're just spending $50 extra for little more than $10. The rest is then for 24GB of Memory. For goodness sake, 24GB of Memory is nothing. Why is it not 100GB or 500GB for that price?! I can literally get you 32GB thumb drives from reliable companie for less than $10.
Here, this is literally a thumb drive (joke) that holds 64GB for $12, new. [http://www.amazon.com/Finger-Model-Memory-Stick-Flash/dp/B00CRYSCAC/ref=sr_1_7?s=pc&ie=UTF8&qid=1376402455&sr=1-7]
Shame on Nintendo for being so stingy in a world where $80 gets you 2TB of space with a 3.0 USB ($110 gets you 3 TBs from Seagate).
The 10% deal is cute, if you don't already get a better deal by shopping Amazon or any retailer rather than purchasing on the game store which always keeps the price up for some anti-steam reason I guess. If you exclusively buy games at launch then this is an attractive deal. I buy weeks, sometimes months later. I'm currently enjoying Borderlands 2 for the first time. It's great.
Are you at all concerned that the WiiU will be considered a failure in a couple years and be discontinued after you've put money into it?
I'm not going to buy a console because it's the "winner" of whatever gen it's in. I'm going to buy a console that promises me to give me the games I love the most with the best experience.
You are thinking far too ahead in the future.
We don't know what will happen to the Wii U even 1 year from now. Things can drastically change for the better for all we know.
Will it be nice on my part? Yeah sure.
However I don't really rate a console based on which place the machine lands on.
I asked if you were concerned. If the game continues to sell at this rate with no pickup then it will have to be replaced by them. Are you worried about getting stuck with the bill at all here? I'm not saying you shouldn't buy it because of that concern, I'm asking if that's a concern you share. It's nice to say that Nintendo has almost never discontinued a console. But they've also never quite been in this dire straights. The PS3 was at least praised as a powerful systems with a decent game lineup and were able to fall back on price cuts even though they were already selling the system for a loss to make it through the generation. I don't know how Nintendo will fare at this without much praise for the hardware and software and without the deeper pockets that Sony had enjoyed from two console generations that did even better than the Wii and multiple times better than the competing Nintendo product of that generation. The Wii really propped Nintendo up. I think they will have at least another console generation to take a whack at. But there's only two ways they can compete in the future. Matching the competition and using their IPs as leverage in an even playing field or approaching the market from a different angle like they brilliantly did with the Wii. Again, you can have a low cost machine and appeal to a huge range of casual gamers and families that don't have or don't want ot spend $300-400 on a console, or you can have a powerful machine that gamers pay a few extra hundreds for. You can be somewhere in between or both groups will be unhappy with it and that's what Nintendo has done here. I think they thought they'd be able to get enough support the year before the other consoles were released to have continued 3rd party support. I think Nintendo genuinely tried and the market just wasn't having it.
Even know I'm battling over whether or not to trade in my Wii. I know I'm going to miss it.
I would only be concerned with trading in my Wii for a WiiU if it was not backwards compatible. Fortunately it is from what I understand, so you've got that at least. Even worst case scenario you still have that. So don't think I'm trying to scare tactic you. If you play a lot of gamecube titles on your wii then perhaps you'll miss those.
I have planned on getting a PS4 at some point. Mainly because of Kingdom Hearts and just a tiny bit of Final Fantasy. I couldn't give any real two shits for the PS3 because a lot of my favorite franchises like Spyro and Crash Bandicoot ended. And a good amount of games that interested me I could simply get on my laptop. However I am a little miffed at the fact that everyone now has pay for the online aspect of the games they buy.
Everytime I think about it, it turns me off to the console. I know there are benefits to paying but...I like knowing that the game I payed for has everything in it. Including mulitplayer. Just knowing that I can't have it if I don't pony up more money annoys me. Yeah, that's it. It's a big annoyance more than a complete turn off.
Those servers do cost money to run at rates that FPS games demand like never before. I will say that Sony's plus program is incredibly attractive. I just played Uncharted 3 for free. Lots of fun. You should check out Little Big Planet if you haven't already. During previous generations, free online experiences were possible because the traffic wasn't that intensive. But games like Halo and COD and any of the other large multi-player titles exploded the demand on multiplayer titles in a way Sony wasn't prepared for this past generation. I don't know if you were aware of it, but there was a noticeable difference between my 360 online games and my ps3 online games. Worse lag times, worse performance, everything. Then Sony implemented the optional ps+ program and pumped that revenue into their servers and my experience on ps3's multiplayer titles changes such that my 360 started collecting dust. As long as Nintendo games don't have a ton of people playing at the same time in a computionally complex game then they won't need to charge that much more for these titles.
PS3 is a nice experience. Seeing as how I've owned a console from them previously.(and Nino No Kuni is such an adorable game.)
I've really wanted to try that game, thanks for reminding me (my birthday is in a bit and my wife is looking for things to get me. I hear I'm hard to shop for). I love studio Ghibli in general and combining that art direction with what is basically pokemon sounds like a dream come true.
But I always feel right at home with a Nintendo console. I like the light hearted stuff. I really do.
I understand that, but I also enjoy more mature storylines that I feel Nintendo fails to deliver on. I really like FPS like Bioshock, the Last of Us, Halo and such. I enjoy AAA storylines like Metal Gear Solid (well, I have enjoyed MGS, lately it's become even more of a movie than a game), Uncharted always feels like I'm Indiana Jones, Shadow of the Colossus, and the hitman series which is decidedly un-Nintendo. But these aren't titles I get on the WiiU. Only two of the games mentioned are even available on the pc. I've also had a ton great experiences with Indie titles and Nintendo isn't making any observable progress there (yet?).
I do like the more light hearted games, they have their place and I've had a lot of fun with games like Little Big Planet, Journey, and various other titles for the Xbox (Viva Pinata, tell me that didn't tug on your Nintendo heart strings, haha, it did mine). I do think Nintendo has the most to offer in that category. So if more involved/serious titles can take it or leave it then they may not appeal to you at all. That ends up being left up to subjective tastes. However, you'd got to understand that the majority of gamers now prefer more involved storylines with more adult themes and customizeable gameplay. That doesn't mean that Nintendo sucks. Just that it doesn't cater to a lot of the gaming community. On the other hand, while the other consoles don't have the best where family friendly/light hearted titles are concerned, I feel like they do fill that need as best as possible without having license rights to a plumber.
Nintendo has long since had bad third party support. However I think the saying goes- "Nintendo fans don't buy their hardware for third party games" that is not to say it isn't appreciated. However the third party games that are INDEED on the system are really great.
But that saying only emphasizes the problem. The other two competitors have a good lineup of exclusives (particularly Sony this past generation) AND have the fully supply that is 3rd party developers. I mean, No Ni Kuni that you mentioned, that's a 3rd party Sony exclusive (there was a much less involved DS version released in Japan only). There's no reason that shouldn't have been on the Wii or WiiU and yet somehow Nintendo couldn't get that done. That's awful, they'd already had a working relationship with the company on a game that did very well on the DS and dropped the ball.
Some 3rd party games on the wii are good, but I've found that no one has more shovelware than Nintendo either. Especially on the DS which I feel has better first and third party development but a sea of crap you have to wade through to find them. Many of my favorite 3rd party stuff for Nintendo ended up getting ported to other machines. Take No More Heroes for example. Released with fixes to graphics/performance, enhanced graphics, new side missions, new features, new modes, etc.
I have found that good 3rd party exclusives on Nintendo consoles are outnumbered by Nintendo 1st party titles which isn't very many. 3rd party multi-console titles are extremely lacking, particularly the high-profile one.
If you've got a limited amount of money and can only pick one console, that's a serious issue. I have a two-income gaming household. Both my wife and I play games and our finances are squared away. Even so, the Nintendo WiiU looks like a bad deal even though it wouldn't hurt us financially to get it. I am fully prepared to wait three or four years before picking up a reduced priced one and all the games I've missed (which may be ten if the Wii generation was any indicator).
Nintendo has actually been making a lot of effort in the indie scene lately. Pencil Test studios have been contacted by Nintendo personally to make their indie game title put on the Wii U if it made $950k on their Kickstarter. Not only did they make the money to so much as fund the game (which was $900k) they actually managed to quickly raise their stretch fund goals in a matter of two days for the Wii U development goal. That's just one example. I think the indie scene will thrive soon on the Wii U and 3DS.
Hah, "If you prove that there's a full demand for your game then we want you on our system" is not them actively pursuing Indie developers. Also, this is the creator of EarthWorm Jim. He's already worked with Nintendo in the past unless I'm just imagining working on EarthWorm Jim on the SNES for hours and hours.
So all Indies need to be already have proven themselves? That's not being Indie friendly. That's being development company friendly. That being said, I have seen some hopeful policies from Nintendo on this front but at the same time I've seen unexplainable anti-indie practices:
For example, did you know that if you're a Japanese indie developer that Nintendo is throwing your application immediately into the trash without even looking at it? [http://www.joystiq.com/2013/07/24/nintendo-not-accepting-japanese-applications-for-wii-u-indie-dev/]
I hardly watch DVDs anyway, so this hardly affects me. Then again, after the experiencing how completely trashy my PS2 was at playing DVD's I'm not exactly seeing that feature as a win or lose kind of deal for me. Also most people have a separate DVD box anyway so I don't think they will really think about it, but you know, it's all about preference.
The ps2 was about equivalent to pc DVD playing at the time it was made. There have been significant advances in that ability since then and this generation will even have faster Bluray playing which the ps3 was already perfectly fine at before. Now, I personally don't care about Blu-ray. I'm not a graphiophile. However, you're talking about a full range of media that is added to the ps4 for less than $100. There's a lot of additional media features that some people would use but others wouldn't. Like the use of the ps4's 500GB as a picture storage device. I found it nice to have pictures from our wedding up on the ps3 cycling through during reunion party a couple years back. That's just one of several smaller features that are totally available on both of these systems (not sure on XBO, actually) but not available on the WiiU and even if it were the limited storage space could quickly become a problem.
Nintendo machines are always weaker than their competitors. I think the exception was the Gamecube? Again, doesn't really bother me.
I'm not sure why people thought the Gamecube was stronger. They point only to the CPU's speed without mentioning either of the PS2's vectors which serve as load balancers. Using the CPU by itself would be like only using six cylinders in a 12 cylinder car.
What Sony did was make an environment that basically functions like a multi-threading CPU. Much harder to program for but rewarding in the end:
http://www.ign.com/articles/2000/11/04/gamecube-versus-playstation-2
I'd say that the two systems were equivalent or unnoticeably different. Both consoles also suffered from ports from the other. The gamecube's specs are a lot clearer up-front and the ps2 takes a lot more understanding to get to the raw performance of. Sony made the same mistake for the ps3 generation but even harder for programming and I think that really hurt them in a lot of ways. They've thankfully stopped that with the current generation but Nintendo, in not going x86, has made themselves the harder one to code for.
The gamecube generation was interesting. It only sold 22 million consoles despite being the cheapest and of comparable power while the ps2 sold more than any other console in history at 154 million. The Xbox also gained ground with 25 million units here.
For some reason, Sony was just better at getting those 3rd party titles and exclusives. Nintendo isn't willing to play the game of courting and even subsidizing third party titles. That's why they started to fail at getting those titles because Sony made themselves more attractive to those companies. The Wii got better support because it was flying off the shelves. But even then, Nintendo wasn't courting 3rd party developers and so a lot of AAA titles ended up going for the more powerful machines rather than making it playable on all three.
As of right now the game industry could use some limitations. What with the overblown budgets and sub par games that plagued this generation (and even caused some studios to shut down.)
That's silly. I don't mean you're silly, just that this oft repeated notion is totally backwards. You don't fix broken companies by limiting their ability to harm themselves. You let the dumb ones over-spend to the point of exhaustion and then let the good businesses acquire the IPs over the previous company's cold dead body. Companies that spend millions more than they should in production and marketing just because some forecasting department idiot told them that their JRPG could make COD money if they did so aren't companies that deserve to succeed because they're failing to understand the basic tenants of marketing. Namely, limited demand. You can't spend an infinite amount of money on the quality of the game and marketing it to customers and expect to get unlimited customers. When selling millions of copies each of games like Tomb Raider, Hitman, and Sleeping Dogs isn't good enough then it's time to redirect the course the ship is sailing in and take another look at the basics. Millions of copies is a lot of copies in the game world. If you can't profit with that then your budget in production and/or marketing should have been tighter than it was because the demand for it just wasn't as high. Larger companies are already learning from this and I believe they're readjusting their business practices. There's a LOT that can be done to bring production budgets down, including reusing game engines and even sharing game engines across partnerships, cutting multiplayer out of games that aren't necessary, start spending smarter in marketing.
Do you really want companies that don't understand how to budget properly to be in control of your favorite IPs?
I like trying something new with games. Then again I'm a very creatively inclined person. Not that I have a problem with people who are satisfied with playing games the old fashioned way; but you can at least appreciate that at least one company offers a new way to play no?
I'm not seeing any less innovation from the other companies. Ever play Fruit Ninja via the Xbox Kinect? Sony tried a number of things this past generation, I don't think they were as successful but it looks like the ps4 controllers are all going to be the wands this time around. I don't think that adding a tablet really did much of anything new this time around. It just encorporated already existing tech. The WiiU is not an innovation.
We still have no clue if Nintendo is going to drop the console or not. Again, let's not start stating things as total fact.
The whole situation can easily turn around.
(so let's get to making tv ads for the thing Nintendo.)
Am I saying to drop cash on it?
No.
But let's not count this thing out.
Let me ask you something. If Nintendo did have to stop developing home consoles, would you mind? Do you feel like you'd lose something if they still made their own peripherals and software for other consoles and computers? I know they're not planning on doing that, but I feel like we, as gamers, would only stand to benefit from them stopping the home console market. In business, if you can get people to focus on their specialty, everyone wins. Nintendo is trying to hold on to what is called vertical integration. For example, if you are Walmart you own not only the retail store, but you also own manufacturing businesses as well as shipping departments that get products from the manufactoring plants to the retailer store fronts.
The thing is, a limited end point, the store front, harms every point of the business preceding that stage. In limiting themselves to one store front that isn't every successful, they harm their publishing and developing side of the business which is what they specialize in. 3.6 million WiiUs means they can't possibly sell 28 million copies of Mario Cart like they did for the Wii. At the same 28% attach rate that that game saw we would see 1.01 million copies sold. Nintendo should stop at the point of integration they are most successful at. I won't throw away the storefront just yet though. If successful it can be the most profitable spot to hold, but if this generation and the next do particularly poorly then they'll need to change something. Even if that's as simple as offering up older titles on other systems (no reason why I shouldn't be able to purchase and play the original Super Mario Bros. or gamecube games on PC and other consoles as long as I give Nintendo money).