Yes, there is definitely a lot of flame baiting. Luckily for me I'm quite immune to such nonsense. Getting into internet shenanigans as a teen has helped me grow a very tough skin. I am not mad at this. Simply amused at these turn of events.Lightknight said:I've enjoyed our discussion so far. Please let me know if I've been appearing rude or inflammatory towards you. From my side of the table it looks like just an open discussion between gamers. I've seen some unnecessary flame baiting against you in this thread and just wanted to make sure our discussion was non-adversarial.
I have enjoyed our conversation so far. You bring up good points as a rebuttal, and I can clearly understand where you are coming from.
I agree on this. The only games I ever buy on launch day are Pokemon games. However Nintendo games are notorious for having loving owners and it's so rare for a game to be put used en masses so it gets cheap that you might as well buy the thing new anyway.Deluxe's Nintendo Land Video game is selling for $17 on Amazon new.
and
The gamepad cradle/stand is $9 new. [http://www.amazon.com/Wii-GamePad-Stand-Cradle-Nintendo-U/dp/B009AFLXTS/ref=sr_1_1_title_0?s=videogames&ie=UTF8&qid=1376340380&sr=1-1&keywords=gamepad+console+stand]
That's $1.50 plus shipping mind you.
This is MAYBE $26 in extras and that's assuming that you would have bought Nintendo Land regardless. If not, you're just spending $50 extra for little more than $10. The rest is then for 24GB of Memory. For goodness sake, 24GB of Memory is nothing. Why is it not 100GB or 500GB for that price?! I can literally get you 32GB thumb drives from reliable companie for less than $10.
Here, this is literally a thumb drive (joke) that holds 64GB for $12, new. [http://www.amazon.com/Finger-Model-Memory-Stick-Flash/dp/B00CRYSCAC/ref=sr_1_7?s=pc&ie=UTF8&qid=1376402455&sr=1-7]
Shame on Nintendo for being so stingy in a world where $80 gets you 2TB of space with a 3.0 USB ($110 gets you 3 TBs from Seagate).
The 10% deal is cute, if you don't already get a better deal by shopping Amazon or any retailer rather than purchasing on the game store which always keeps the price up for some anti-steam reason I guess. If you exclusively buy games at launch then this is an attractive deal. I buy weeks, sometimes months later. I'm currently enjoying Borderlands 2 for the first time. It's great.
Seriously, after all these years Mario Kart for the DS is still basically full priced. The used copies are perhaps maybe $5.00 less. Of course this is me browsing Gamestop, not Amazon, but...I just can't really trust it all that much sometimes. I guess my parents distrust for online retailers- especially customer sold products are rubbing off on me.(what I mean by customer are user based sellers like "aria2885" or something.)
No. I am not concerned. The Wii U will do fine soon. This is the same doom and gloom the 3DS got. And now look at it- it's the go to console right now, and it will certainly be topping the wishlists of many children this holiday season. The Wii U is picking up traction now. Just a couple more releases and the thing is necessarily good to go. Remember, even with all the negative articles, the number one thing stated on them from consumers is that they just need more games. That's really all there is to it; and Nintendo has a lot of games in their library to churn out.I asked if you were concerned. If the game continues to sell at this rate with no pickup then it will have to be replaced by them. Are you worried about getting stuck with the bill at all here? I'm not saying you shouldn't buy it because of that concern, I'm asking if that's a concern you share. It's nice to say that Nintendo has almost never discontinued a console. But they've also never quite been in this dire straights. The PS3 was at least praised as a powerful systems with a decent game lineup and were able to fall back on price cuts even though they were already selling the system for a loss to make it through the generation.
Then again, that's all any console really needs to sell. Games.
It's sentimental value more than anything. I have a perfectly operable Gamecube, so I have no worries about not being able to play those games.I would only be concerned with trading in my Wii for a WiiU if it was not backwards compatible. Fortunately it is from what I understand, so you've got that at least. Even worst case scenario you still have that. So don't think I'm trying to scare tactic you. If you play a lot of gamecube titles on your wii then perhaps you'll miss those.
I'm just the kind of person that gets pretty attached to a console. Especially one that has given me a lot of fun. It's hard to let it go.
I am aware that severs cost money. But still, it's clear that they have a base of consumers willing to pay the price of PS+ to get those benefits. Enough so, that they are able to fund those over crowded servers. However they are now saying "pay or lose out" which isn't fair. I payed $60.00 for the game, I should get everything that comes with it. Multiplayer included. You want more PS+ members make the service more attractive. However pay or no online pay- at the end of the day both parties payed money for a full game. It's not right to basically bar out the other party because they aren't giving you extra cash on top of the already hefty price of $60.00Those servers do cost money to run at rates that FPS games demand like never before. I will say that Sony's plus program is incredibly attractive. I just played Uncharted 3 for free. Lots of fun. You should check out Little Big Planet if you haven't already. During previous generations, free online experiences were possible because the traffic wasn't that intensive. But games like Halo and COD and any of the other large multi-player titles exploded the demand on multiplayer titles in a way Sony wasn't prepared for this past generation. I don't know if you were aware of it, but there was a noticeable difference between my 360 online games and my ps3 online games. Worse lag times, worse performance, everything. Then Sony implemented the optional ps+ program and pumped that revenue into their servers and my experience on ps3's multiplayer titles changes such that my 360 started collecting dust. As long as Nintendo games don't have a ton of people playing at the same time in a computionally complex game then they won't need to charge that much more for these titles.
Get ready for beautiful colors, adorable creatures, and facepalm worthy puns. Oh my god the puns.I've really wanted to try that game, thanks for reminding me (my birthday is in a bit and my wife is looking for things to get me. I hear I'm hard to shop for). I love studio Ghibli in general and combining that art direction with what is basically pokemon sounds like a dream come true.
Don't get me wrong. I enjoy those too. However like I said, most that interest me I can easily get on the PC during steam sales (because I'm a cheap fucker)I understand that, but I also enjoy more mature storylines that I feel Nintendo fails to deliver on. I really like FPS like Bioshock, the Last of Us, Halo and such. I enjoy AAA storylines like Metal Gear Solid (well, I have enjoyed MGS, lately it's become even more of a movie than a game), Uncharted always feels like I'm Indiana Jones, Shadow of the Colossus, and the hitman series which is decidedly un-Nintendo. But these aren't titles I get on the WiiU. Only two of the games mentioned are even available on the pc. I've also had a ton great experiences with Indie titles and Nintendo isn't making any observable progress there (yet?).
A wonderful, sadistic game disguised in cute animal pinatas. It's heart breaking playing it though...knowing the current state of the legendary company behind the game.(Viva Pinata, tell me that didn't tug on your Nintendo heart strings, haha, it did mine)
This is where a lot of people tend to miss the mark. You are right and wrong with this in my opinion. You should rephrase that as the majority of "teen to adult" gamers. You have for the most part ignored the demographic of children. A group of consumers that seemingly is long since forgotten by Sony and Microsoft. Aside from the few little ones that develop an early taste for fine story telling, many of them for years will grow up and enjoy Nintendo's IP's. I've seen it myself with little siblings that come over to parties. They practically enjoy this stuff. Then, as they get older, this is around the time they get two consoles- One Nintendo the other Sony/Microsoft, or simply move on from Nintendo completely.However, you'd got to understand that the majority of gamers now prefer more involved storylines with more adult themes and customizable gameplay.
The same way you say some people cannot justify buying a Wii U for two titles that interest them is the same thing I can say for Sony and Microsoft.while the other consoles don't have the best where family friendly/light hearted titles are concerned, I feel like they do fill that need as best as possible without having license rights to a plumber.
No kid is really going to enjoy a console when there are only maybe two or three games on it- possibly in it's entire generation that so much as attempts to cater to them. (and isn't 1st rate shovel ware like Petz) Looking at the choice between a Nintendo console and the other two; Nintendo and PC would give those kids more bang for their buck on that front. Little Big Planet was a start in the kids demographic, but I feel since then they kind of loosened their grip on it, and they don't have Spyro or Crash to back them up either which were kid title favorites on the early PS2.
Shovelware is very easy for even average consumers to shift over. Along with being a shitty game, they also have shitty covers and people don't buy things with crappy art. Of course, that's the price you pay for having a wildly popular handheld device.But that saying only emphasizes the problem. The other two competitors have a good lineup of exclusives (particularly Sony this past generation) AND have the fully supply that is 3rd party developers. I mean, No Ni Kuni that you mentioned, that's a 3rd party Sony exclusive (there was a much less involved DS version released in Japan only). There's no reason that shouldn't have been on the Wii or WiiU and yet somehow Nintendo couldn't get that done. That's awful, they'd already had a working relationship with the company on a game that did very well on the DS and dropped the ball.
Some 3rd party games on the wii are good, but I've found that no one has more shovelware than Nintendo either. Especially on the DS which I feel has better first and third party development but a sea of crap you have to wade through to find them.
I'm not sure why a game such as Nino Kuni is not on the Nintendo systems. I guess there was a deal somewhere in there. Or perhaps a port is on the way? Idk.
Nintendo has a large cache of IP's to utilize from. Of course they put out their big sellers first. Then after that they focus on the more niche titles. More people are excited for the Fire Emblem X Shin Megami crossover than the Zelda game. Especially when Fire Emblem (and the help of a good promotion) basically skyrocketed the fanbase to numbers that fandom could only dream of.
That is not to say third party support isn't necessary.
However when I think of Sony and Microsoft, I don't really think about their first party titles. I only think about their third party games.
The only franchise I can exclusively attach to Sony in a mental sense is Kingdom Hearts, Final Fantasy, and Little Big Planet.
For Microsoft it is only Halo. Other then that, it keeps it's most popular image as a CoD, Madden machine.
Many reasons for that. Some others have touched upon. An interesting thing I heard is because competing with Nintendo in the game department is hard. I agree. It is one hell of a *****. I think the thing they should utilize is standing out form the crowd. Make your game look just as interesting as Nintendo's. Rayman Legends stands out to me, and many kids, and I feel with the right amount of ads on the Nintendo platform it will be able to stand up to Nintendo's first party titles.I have found that good 3rd party exclusives on Nintendo consoles are outnumbered by Nintendo 1st party titles which isn't very many. 3rd party multi-console titles are extremely lacking, particularly the high-profile one.
[qouteIf you've got a limited amount of money and can only pick one console, that's a serious issue.[/quote]
But it all comes down to preference. I have a feeling the Wii U will be facing a lot more issues this coming season than the Wii U has ever witnessed.
Earthworm Jim is mainly the artist this time around. I think it's other people who are focused on the actual production. Especially considering the fact that this was a game that was going to be PC exclusive anyway. Meaning they had no interest in making a Wii U game. Nintendo simply requested. They could of said no, but they agreed to it instead.(and managed to fund the money in quick order to develop for it.)Hah, "If you prove that there's a full demand for your game then we want you on our system" is not them actively pursuing Indie developers. Also, this is the creator of EarthWorm Jim. He's already worked with Nintendo in the past unless I'm just imagining working on EarthWorm Jim on the SNES for hours and hours.
You need to specify on the "prove themselves bit". I didn't say that only if you got contacted by Nintendo go they make games on the Wii U. I said that for games that have generated a lot of buzz Nintendo has personally contacted them and requested their game be on their system.So all Indies need to be already have proven themselves? That's not being Indie friendly.
No one really knows what is going on in that front. Especially if it's in their own home country. However someone brought up in the comments section is that one of the reasons why this may be happening is because many Japanese indie games tend to either be blatant hentei games, or hentai games disguised as appropriate games that Nintendo doesn't find out until after they sink their time into reviewing those games. Again that is all speculation.That's being development company friendly. That being said, I have seen some hopeful policies from Nintendo on this front but at the same time I've seen unexplainable anti-indie practices:
For example, did you know that if you're a Japanese indie developer that Nintendo is throwing your application immediately into the trash without even looking at it? [http://www.joystiq.com/2013/07/24/nintendo-not-accepting-japanese-applications-for-wii-u-indie-dev/]
I guess? I really don't know anymore. Different reasons for different studios. Not directed at you, but I'm just tired of going back and forth on third party support roulette. Why did this go on that system and so on.For some reason, Sony was just better at getting those 3rd party titles and exclusives. Nintendo isn't willing to play the game of courting and even subsidizing third party titles. That's why they started to fail at getting those titles because Sony made themselves more attractive to those companies. The Wii got better support because it was flying off the shelves. But even then, Nintendo wasn't courting 3rd party developers and so a lot of AAA titles ended up going for the more powerful machines rather than making it playable on all three.
It's not the argument that you presented is wrong or anything...I'm just...really tired of all this.
Whatever the reason so be it.
This is Nintendo's case to solve.
Coming from someone who say some of my favorite IP's of all time get destroyed by this nonsense...it is TOO MUCH of the gaming industry that is indulging in this idiocy. This would be a fucking okay if dumb studios do dumb things and get shut down.That's silly. I don't mean you're silly, just that this oft repeated notion is totally backwards. You don't fix broken companies by limiting their ability to harm themselves. You let the dumb ones over-spend to the point of exhaustion and then let the good businesses acquire the IPs over the previous company's cold dead body. Companies that spend millions more than they should in production and marketing just because some forecasting department idiot told them that their JRPG could make COD money if they did so aren't companies that deserve to succeed because they're failing to understand the basic tenants of marketing. Namely, limited demand. You can't spend an infinite amount of money on the quality of the game and marketing it to customers and expect to get unlimited customers. When selling millions of copies each of games like Tomb Raider, Hitman, and Sleeping Dogs isn't good enough then it's time to redirect the course the ship is sailing in and take another look at the basics. Millions of copies is a lot of copies in the game world. If you can't profit with that then your budget in production and/or marketing should have been tighter than it was because the demand for it just wasn't as high. Larger companies are already learning from this and I believe they're readjusting their business practices. There's a LOT that can be done to bring production budgets down, including reusing game engines and even sharing game engines across partnerships, cutting multiplayer out of games that aren't necessary, start spending smarter in marketing.
However they don't keep their filthy hands to themselves. They buy out other studios that were good to keep them alfoat, and sink them dead in the water first before they go down. Or the good IP's they do have just become husks of what they once were before being taken out the back.
EA and Mass Effect. That is all I'm going to say on that matter.Do you really want companies that don't understand how to budget properly to be in control of your favorite IPs?
App games have already proven themselves to think up quite a few clever things when they need to. However what is to say for the opposite?I'm not seeing any less innovation from the other companies. Ever play Fruit Ninja via the Xbox Kinect?
I'm curious as to what new things your talking about. I'm not trying to be condescending. I'm genuinely curios. The only thing I can think of is the PS move.Sony tried a number of things this past generation, I don't think they were as successful but it looks like the ps4 controllers are all going to be the wands this time around.
Just because it incorporates existing tech doesn't mean it's not innovative. It can open a lot of doors for devs who want to try out different ways to utilize gameplay on two screens for a console. Especially if they were unable to do those things on the handhelds.It just incorporated already existing tech. The WiiU is not an innovation.
This is something I will always disagree with you on.Let me ask you something. If Nintendo did have to stop developing home consoles, would you mind? Do you feel like you'd lose something if they still made their own peripherals and software for other consoles and computers? I know they're not planning on doing that, but I feel like we, as gamers, would only stand to benefit from them stopping the home console market.
Yes. It will be a very sad day if Nintendo drops out of the home console market, and it would affect me because now the only choice I will have is between the Sony console with same old gameplay mechanics, or the Xbox with same old gameplay mechanics with no alternative to try something out unless they want to.(Which I'm betting on, they won't most of the time.)
When Nintendo has free reign to do what they want with their own hardware, they can make it to the utmost quality. You cannot guarantee that Nintendo will always be successful in their "gimmicks" if they were on PC with that same amount of polish. People will probably ignore it just as much as if they did on their consoles. And since they don't HAVE to use it in order to play their games, I can only imagine in short time they will soon just become the same as the other two. The only difference is that they cater to kids.
Gamers aren't going to benefit from that. At least, not the ones that enjoy finding new ways to play games. The only people who will benefit are those who have been crying for Nintendo to doom themselves sine the N64 era just so they can play their games on the system of their choice.
and considering how nobody equally demands this from Sony and Microsoft- really makes me shake my head.
You need to look at it at a different perspective. A perspective that is starting to become lost on this generation. Mario Kart is a success in software sales alone. However ever it is even more of a success when you consider the fact that most people who own a Wii owns Mario Kart. Same can be said for Mario Kart Wii U. It is a success (hypothetically, the game hasn't come out yet) because most people who own the Wii U owns the game. When more Wii U sales come in, then that means more Mario Karts will be sold. Which means if/when the Wii U reaches a base of 20 million(or whatever high number you want to substitute) they can safely predict that 18 million of those Wii U's will have a Mario Kart with them.The thing is, a limited end point, the store front, harms every point of the business preceding that stage. In limiting themselves to one store front that isn't every successful, they harm their publishing and developing side of the business which is what they specialize in. 3.6 million WiiUs means they can't possibly sell 28 million copies of Mario Cart like they did for the Wii.
That's pretty optimistic if you ask me.