Used clothes, furniture, appliances, ect. aren't really worth comparing to used games. However there is one used product that comes close; used books. Now I could be wrong but I don't remember book publishers ever having a big problem with used book stores and libraries. Is there a possible explanation for this discrepancy besides the games industry just being more greedy than the publishing industry.
I think support is the key. Book publishers provide virtually no support for their product compared to video game publishers/developers. So while I still think people should be able to sell their games used I think it is perfectly acceptable for the games industry to take steps to help mitigate the cost of supporting their games when they are used by players who have bought them second hand.
Also the no developer profit from used games argument doesn't completely work because many people who buy new do so because in their mind the the cost of the game is (price) - (what they'll be able to re-sell it for) and thus wouldn't buy the game at all if they couldn't re-sell it.
Regards,
Jordan
I think support is the key. Book publishers provide virtually no support for their product compared to video game publishers/developers. So while I still think people should be able to sell their games used I think it is perfectly acceptable for the games industry to take steps to help mitigate the cost of supporting their games when they are used by players who have bought them second hand.
Also the no developer profit from used games argument doesn't completely work because many people who buy new do so because in their mind the the cost of the game is (price) - (what they'll be able to re-sell it for) and thus wouldn't buy the game at all if they couldn't re-sell it.
Regards,
Jordan